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Mankind “Mankind” A Technical Presentation A Massively Multiplayer Online Real-Time Strategy Game Steven Chu O2 Online Entertainment Ltd.

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Presentation on theme: "Mankind “Mankind” A Technical Presentation A Massively Multiplayer Online Real-Time Strategy Game Steven Chu O2 Online Entertainment Ltd."— Presentation transcript:

1 Mankind “Mankind” A Technical Presentation A Massively Multiplayer Online Real-Time Strategy Game Steven Chu O2 Online Entertainment Ltd.

2 Pioneer Space Online 3D Game created in 1999, launched in 2000, still Servicing Players around the World Persistent Universe as ALL game states are stored on Server Huge Game World (200K solar systems and 1M planets) Explore, colonize, fight, trade... A Game in continuous change 7 Languages supported (English, German, French, Simp/Traditional Chinese, Korean, Japanese) Idea sparked by Elite, SimCity, WarCraft II Background:

3 Game Design: The Virtual World: Galaxy -> Solar Systems -> Planets Control unlimited game units (City, Base, Ship, Builder…) Resource Mining, Trading to earn the Money Build Army (spacial, territorial,...) to colony, protect, attack Research the Technologies to advance to IMPERIAL AGE Build the cities, keep it running => Income, Population Growth, Stronger Alliance, Friendship, Enemies, Neutral focus on Players Vs Players interactions (instead of AI)

4 GalaxySolar SystemsPlanets 512 x 512 Cells 0 - 30 Solar Systems 3 - 8 Planets

5 Army: protect trade, territories, declare WAR

6 Colonize the Planets

7 Random Resource Distribution

8 Build Units in the Factory

9 Centralized Server Approach Deployment Architectures:

10 Master Slave Approach

11 Comm Server 1 Comm Server 2 Partitioned Universe (250, 285) – (265,300) (230, 255) – (240,270) (260, 245) – (275,260) (225, 275) – (235,285) (235, 235) – (245,245) (250, 265) – (265,275)

12 Objective Project M2: Platforms: Windows / OSX / Linux / Console (Wii/Xbox) Language: C++ / Java / C# Different interfaces for the different platforms (Desktop/Phone/Console) Graphics: New 3D engine ready for multi platforms New Graphical Chart New Business Model (FreeToPlay, Mobile Phone, SMS...) Marketing mainly based on e-marketing, internet advertisements and community management All players connected to the same server


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