Interactive Multimedia Authoring Chapter 8. What is Multimedia Authoring? Process of creating a multimedia production Assembling or sequencing different.

Slides:



Advertisements
Similar presentations
Unit 6 – Multimedia Element: Animation
Advertisements

EE442—Multimedia Networking Jane Dong California State University, Los Angeles.
Una DooneyMultimediaSlide 1 What is Multimedia? A combination of different media types such as text, graphics, audio, video and animation etc in a single.
Macromedia Flash 5 Intermediate Level Course. Animation Basics Playhead In-Between Frames Keyframe Current Frame Number Framerate Current Time Frames.
Adobe Photoshop 6 Advanced Level Course. Easy Fixes Photoshop is the best tool to fix old, torn and faded photographs, and can fix almost all flaws in.
Microsoft Office Illustrated Inserting Illustrations, Objects, and Media Clips.
1 Flash and Animation Presented by : Behzad Sajed Khosrowshahi.
Creating Animation Pertemuan Matakuliah: L0182 / Web & Animation Design Tahun: 2008.
Introduction to Computer Graphics
Chapter 8 – Part I Interactive Multimedia Authoring with Flash: Animation “Computers and Creativity” Richard D. Webster, COSC 109 Instructor Office: 7800.
Creating & Distributing New Media Content lesson 24.
Multimedia Enabling Software. The Human Perceptual System Since the multimedia systems are intended to be used by human, it is a pragmatic approach to.
Section 9.1 Section 9.2 YOU WILL LEARN TO…
Chapter 9 Introduction to ActionScript 3.0. Chapter 9 Lessons 1.Understand ActionScript Work with instances of movie clip symbols 3.Use code snippets.
Skill Area 212 Introduction to Multimedia Internet and MultiMedia for SC 2.
Using Multimedia on the Web
Chapter 3 Working with Symbols and Interactivity.
Introduction to Flash FYS100 Creative Discovery in Digital Art Forms Spring 2007 Burg.
Unit 8.2 / Lesson 1 / presentation1a Web Elements.
1 SEG3120 Analysis and Design for User Interfaces Flash Anis Zarrad Parallel Simulations and Distributed Systems (PARADISE) Research Laboratory SITE, University.
2.02 Develop Computer Animations Review By: Adam Garcia,Christian Brown, Richard Williams, Tyler Borden.
© 2011 Delmar, Cengage Learning Chapter 3 Working with Symbols and Interactivity.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Copyright 2012 Adobe Systems Incorporated. All rights reserved. ® INTRODUCTION TO FLASH ANIMATION.
® Copyright 2008 Adobe Systems Incorporated. All rights reserved. ® ® 1 INTRODUCTION TO ADOBE FLASH CS3.
® Copyright 2010 Adobe Systems Incorporated. All rights reserved. ® ® 1 INTRODUCTION TO ADOBE FLASH PROFESSIONAL CS5.
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Hands-on Introduction to After Effects Chris Jackson Author, Designer, Professor.
Tutorial 1 Introducing Adobe Flash CS3 Professional
CSC 361/661 Digital Media Spring 2010 Professor Burg.
Flash Adobe Flash Introduction Kyungeun Park. Bitmap vs. Vector based  Bitmap –Bitmaps are made up of single pixels  Vector based –Vector graphics are.
Tutorial 7 Planning and Creating a Flash Web Site.
Creating Buttons – Lesson 71 Creating Buttons Lesson 7.
Flash Flash. It’s components and usage. New generation of web- design  Definition Multimedia technology developed by Macromedia to allow much interactivity.
Animation Basic Concepts.
2006 Adobe Systems Incorporated. All Rights Reserved. 1 INTRODUCTION TO ADOBE FLASH CS3.
Introduction to Flash Animation CS 318. Topics Introduction to Flash and animation The Flash development environment Creating Flash animations  Layers.
Flash Adding Multimedia Content to Web Pages. What is it? A multimedia program Combines motion, graphics, sound, and interactivity in web page formats.
Introduction to Flash. A Metaphor Definitions Stage is the rectangular area where you place graphic content, including vector art, text boxes, buttons,
Animation Liveliness Simulation of motions A video made from a series of drawings/images simulating motions by means of slight progressive changes.
Review 2 – Adobe Flash Lab Manual
Reading Flash. Training target: Read the following reading materials and use the reading skills mentioned in the passages above. You may also choose some.
Chapter 8B Graphics and Multimedia. 8B-2 Graphic File Formats Bitmapped images –Most common image type –Also called raster images –Image is drawn using.
XP Tutorial 7 Creating a Flash Web Site. XP New Perspectives on Macromedia Flash 82 Objectives Plan and create a Flash Web site Create a Flash template.
1 A Basic Introduction to Flash. Outline What is a flash? Macromedia Flash MX 2004 Flash concepts Flash Demos Conclusion Additional help 2.
Flash Develop Rich Internet Content and Applications –Design motion graphics or build data-driven applications Flash Document = “.fla” filename extension.
1 Committed to Shaping the Next Generation of IT Experts. Chapter 4: Enhancing with Multimedia Exploring Microsoft Office PowerPoint 2007 Robert Grauer,
Introduction to Multimedia. What is Multimedia? Derived from the word “Multi” and “Media” Multi Many, Multiple, Media Tools that is used to represent.
Introduction to Animation In animation, a series of images are rapidly changed to create an illusion of movement.
 The same story, information, etc can be represented in different media  Text, images, sound, moving pictures  All media can be represented digitally.
Unit 6 – Multimedia Element: Animation
Interactive Multimedia Authoring
Section 9.1 Section 9.2 YOU WILL LEARN TO…
Creating a Flash Web Site
Animation Part I: Interactive Multimedia Authoring with Flash
Background Information
Animation Basic Concepts.
Lesson 24 Creating & Distributing New Media Content.
Chapter Lessons Understand the Macromedia Flash workspace
Lesson 24 Creating & Distributing New Media Content.
Animate Workspace. Objective % Utilize appropriate tools and methods to produce digital animation.
Multimedia Authoring Tools
Objective % Explain concepts used to create digital animation.
Objective % Explain concepts used to create digital animation.
Interactive Multimedia Authoring
INTRODUCTION TO FLASH ANIMATION
Working with Symbols and Interactivity
Final Study Guide Arts & Communications.
Develop Rich Internet Content and Applications
Objective Explain concepts used to create digital animation.
ANIMATE WORKSPACE Stage Timeline Properties Panel Library Panel
Presentation transcript:

Interactive Multimedia Authoring Chapter 8

What is Multimedia Authoring? Process of creating a multimedia production Assembling or sequencing different media elements Adding interactivity Packaging the production for distribution to the end users.

Easy to miss… In authoring and producing your Lego animation, it is easy to forget: You are authoring a multimedia production While I want the final product to be good, It’s the process that matters most.

The process is valuable learning EXAMPLE Task: You want to place the Lego figure on a background image Problem: The magic wand tool can’t crop the Lego figures in your photographs from the white background Solutions: – Crop the figures manually – Re-photograph figures on a background with more color contrast. Lesson Learned: Test the process before photographing 100+ images.

Mistakes are learning opportunities The team that makes the most mistakes learns the most. A team that’s very lucky can miss the big picture: Example: We are not just photographing figures We are photographing figures that can be extracted from the background and then manipulated independently.

Process vs. Product: Another Example Team decides to film video at full HD (1920 X 1080 X 60 fps) 13GB video file is too big to import into Flash, iMovie, etc. (exceeds the systems available memory) From a production point of view, this is a failure From a process point of view, you just learned how HD video creates challenges for editors and producers of multimedia.

Other kinds of Multimedia Production Obviously, there is more than just Lego animation. Business Presentations Trade-show or Conference Demonstrations Museum Exibits Advertising Kiosks Educational Products (tutorials, demos, etc.) Games

Terminology: Media vs. Medium If I asked you about your project: What media are you using? How would you answer? What medium are you using? How would you answer?

Terminology: Media vs. Medium Q: What media are you using? A: Video, still-frame animation, audio, some text. Q: What medium are you using? A: Internet

Medium (the term) Medium: channel of general communication. Could pertain to the means of communication – TV – Internet – Radio, etc. Could also pertain to the inherent content, but only if it is assumed to be one type of content – Video – Text – Audio, etc.

Media (the term) Media: The plural of medium Because it’s plural, it’s a better term for talking about content, which often includes more than one medium. “What media are included in your production” Also used to personify the communication network, i.e., the television news media – refers to the collective network including the people

Distribution Medium A production that includes multiple media (audio, images, text) can be tailor for one particular distribution medium CD, DVD, BluRay Internet (played in a web browser) TV Broadcast Radio Broadcast

Medium   Distribution Channel Because a production (which could have multiple media) is commonly produced for one distribution medium, The term medium is most often associated with distribution or communication network, i.e., Internet, TV, Radio, etc.

Media   Content Types What media are used in the production? Images and text are the media used. Medium is rarely used to refer to content types unless it is assume that there is only one type

Media (collective singular)   Personification of a Distribution Network The television media is obsessed with the Casey Anthony story Here you are talking about only one communication network, i.e., TV. The news media is a joke these days. Here you are talking about more than one network (TV New, Radio New, Newpapers, etc.), but we still refer to it a collective singular. Analogy, one herd, one flock

Interactive Multimedia Authoring Typical Communication mediums (media would be grammatically correct, but less precise) 1.Internet (web browser) 2.CD, DVD, etc. (applications – games) Media used: Everything (text, images, audio, video).

Communication Medium is important A multimedia production can be 4GB if it is produced for DVD. 4GB posses problems for multimedia productions mean to be delivered over the Internet. Flash technology emerged because of this very problem.

Adobe’s Flash (what is it really?) Authoring environment where you can put together objects: images, text, audio, and video. But, you can also change (animate) the objects in a timeline. But, you can also add code (ActionScript) to add interactivity to the objects

Three Object Classes Graphic – Could be composed of raster images and vector shapes – Just meant to be seen – No temporal (time-based) characteristics, i.e., no time line Movie Clip – Same as graphic but has temporal characteristics, i.e., it has an independent timeline Button – Same as graphic but has extra interactive features – Responds to keyboard and mouse events

Production Process 1.Collect the media elements 2.Assemble them 3.Add interactivity 4.Package movie for distribution to the end users

Production Process (limited by Flash) 1.Collect the media elements – Limited formats Images (png, gif, jpeg) Audio (wav, aiff) Video (avi, mov, mpeg) 2.Assemble them – Limited by stage (set resolution) – Limited by timeline (set frames per second) 3.Add interactivity – Limited by what ActionScript can do 4.Package movie for distribution to the end users – SWF output (mean for Internet, but can be put on DVD).

Two Basic Animation Models

Limitations of Tweening Vector objects (Flash shapes) can morph Raster graphics (bitmaps) cannot morph – They can only Change position Change scaling (size) “morph” – Circle to square – Change sub-parts Move just the arm Rotate just the head

Scripted Animation vs. … Frame-by-frame animation requires editing individual frames Tweened animation requires editing key frames (the in-between frames are generated automatically) Script Animation uses the power of code – Translation functions – Change objects mathematically

Flash Concept: The Stage (x,y) (0,0)

Authoring: Script vs. Stage Flash offers a stage where you can manually place and edit objects. ActionScript also lets you place objects on the stage, but it gives you more automated control. Place object at exact X, Y coordinate – X and Y can come from a function – Move (translate objects based on function, rather than manual editing).

Chapter 8: Flash Terminology Flash isn’t going away. In fact, new program mimic Flash’s environment Chapter 8 is a good read… Introduces a lot of terminology – Shape, Fill, Stroke – Merge mode – overlapping objects are merged in on object

Script vs. Stage The best option is to combine manual Stage authoring and ActionScript code. ActionScript helps you reuse your manual work. Example: – Animating a crowd – Use the stage to draw/import a graphic (person) – Use ActionScript to manipulate multiple instances of the graphic (animate a dozen people with one function)