 The Player  Objectives  Procedures  Rules  Resources  Conflict  Boundaries  Outcome.

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Presentation transcript:

 The Player  Objectives  Procedures  Rules  Resources  Conflict  Boundaries  Outcome

 There is no game without the PLAYER! › What are the roles? › What are their relationships? › Multi-player or solo?  Roles › Every player is equal › One special role vs. all others › Every player is different

 Single vs. game  Multiple players vs. game  Player vs. player  Unilateral competition (multi vs. one)  Multilateral comp. (multi vs. each other)  Cooperative play  Team cooperation

 The main point

 Tone of the game

 The main point  Tone of the game  Genre specific objectives

 The main point  Tone of the game  Genre specific objectives  Multiple objectives

 The main point  Tone of the game  Genre specific objectives  Multiple objectives  Obvious objectives

 The main point  Tone of the game  Genre specific objectives  Multiple objectives  Obvious objectives  Determined by the player

 The main point  Tone of the game  Genre specific objectives  Multiple objectives  Obvious objectives  Determined by the player  Your favorite game’s objectives

 Method of play

 Not the rules

 Method of play  Not the rules  Who, what, where, when, and how

 Method of play  Not the rules  Who, what, where, when, and how  Starting Action

 Method of play  Not the rules  Who, what, where, when, and how  Starting Action  Progression of Action

 Method of play  Not the rules  Who, what, where, when, and how  Starting Action  Progression of Action  Special Actions

 Method of play  Not the rules  Who, what, where, when, and how  Starting Action  Progression of Action  Special Actions  Resolving Actions

 Method of play  Not the rules  Who, what, where, when, and how  Starting Action  Progression of Action  Special Actions  Resolving Actions  Defining the game “environment”

 Define objects and concepts

 Restrict action

 Define objects and concepts  Restrict action  Determine outcome

 Define objects and concepts  Restrict action  Determine outcome  Need to be easy to remember

 Define objects and concepts  Restrict action  Determine outcome  Need to be easy to remember  Need to be relevant

 Lives

 Units

 Lives  Units  Health

 Lives  Units  Health  Currency

 Lives  Units  Health  Currency  Actions

 Lives  Units  Health  Currency  Actions  Objects/inventory

 Lives  Units  Health  Currency  Actions  Objects/inventory  Terrain/environment

 Lives  Units  Health  Currency  Actions  Objects/inventory  Terrain/environment  Time!

 Obstacles

 Opponents

 Obstacles  Opponents  Dilemmas

 Similar to rules and conflicts

 Guide the action

 Similar to rules and conflicts  Guide the action  Make the game play challenging

 Similar to rules and conflicts  Guide the action  Make the game play challenging  Separates the game from what is NOT the game

 Similar to rules and conflicts  Guide the action  Make the game play challenging  Separates the game from what is NOT the game  Also define the game environment

 Every system has an outcome

 A game system produces Win or Lose

 Every system has an outcome  A game system produces Win or Lose  What is the win/lose criteria?

 Every system has an outcome  A game system produces Win or Lose  What is the win/lose criteria?  Is there always a winner?

 Every system has an outcome  A game system produces Win or Lose  What is the win/lose criteria?  Is there always a winner?  What about ranking?

 Every system has an outcome  A game system produces Win or Lose  What is the win/lose criteria?  Is there always a winner?  What about ranking?  Which is more satisfying?

 Every system has an outcome  A game system produces Win or Lose  What is the win/lose criteria?  Is there always a winner?  What about ranking?  Which is more satisfying?  What games have no outcome?