Garrett Boren Jordan Necovski.  Set in the middle ages, your character is out on a hunt with some friends, as per his usual weekend. As a renowned hunter,

Slides:



Advertisements
Similar presentations
Subway Surfers Game Review. Basic Information Company Name: Kiloo Games and Sybo Games Type of Game: Action (Endless Runner) Price: Free Release Date:
Advertisements

CIS 487 Pitch Early Draft Paul Gruenke Ed Malinowski.
Michael the Bicycle CIS 587 2D Game Pitch - Ruth Johnson.
Path planning error in game Battle for Middle Earth (LOTR) City wall Too big creatures try to move too big things Turning around, walking through wall.
Game Idea : Rogue-Like. Basic Idea A rogue-like game is one that is characterized by procedural level generation, tile-based graphics, and permanent death.
Black Rune For PC, Mac, and Linux For Teens to Adults.
Game Evaluation Super Mario Brothers Bob Pasco CIS 487 9/23/2007.
NPC Interaction in Video Games Robert Higginbotham.
Space Rescue Chad Seippel Cory VanHooser. Story 2050 brand new International Space Station Distress call from ISS about “alien attack” No further communication.
Basic Information Published in North America by XSEED Games Belongs to the JRPG genre Takamasa Ōsawa (game director) Miyako Kato (character director)
RED DEAD REVOLVER Artificial Intelligence Critique By Mitchell C. Dodes CIS 588.
CIS487 GAME PROJECT: WORKING TITLE Destin Centala, Vamsi Kancharla.
Key Fu Design Challenge To create a game that blends the fighting and music game genres in a fun and innovative way. Time limit: 10 weeks Game Concept.
Fire, Water, and Wood By Evan Musu. Executive Summary Battle Beast was a toy line made in the 1980’s. The main premise of the toys were fire, water, and.
Interactive Storytelling for Video Games Chapter 11: Fully Player- Driven Stories Josiah Lebowitz Chris Klug.
For “Francelette’s Kindness Adventure” Game Series Card Game Proposition.
Computer Animation 2D Game Logic. What considerations should be addressed when designing a good game? What Makes A Good Game? (excerpts from Mark Overmars,
INTRODUCTION TO SCRATCH. About Me Resources Scratch Website Learn Scratch Washington-Lee Computer.
SCRATCH This Design Notebook belongs to:. 3 What are the different ways you interact with computers? List your answers here: 5.
The Quest Pattern The quest pattern is a structure that has been used in a large number of stories spanning various centuries and genres. Ender’s Game.
Computers Touch Screens Monitors Tablets Smartphones.
A World Revealed.... The story is everything... So Thinking of what interests me most about a game I ended up playing Skyrim a bit and got to wondering.
MUGEN SOULS TITLEMUGEN SOULS PLATFORMPS3 GENRESRPG PLAYERSSINGLE RELEASEFall 2012 PUBLISHERNIS AMERICA DEVELOPERIDEA FACTORY Contact. Nao Zook
Reviewed By: Joe Shunia. Basic Info:  Name: Diablo III  Developer: Blizzard Entertainment  Genre: Action RPG  Price: $59.99  Model: Online Only 
Chapter 3 Evolution of the Game Pages 62 to 69! October 8, 2013.
10/5/20151 Game elements Game Design Vishnu Kotrajaras, PhD.
What is Probability?  Hit probabilities  Damage probabilities  Personality (e.g. chance of attack, run, etc.)  ???  Probabilities are used to add.
Problem Solving and Mazes
Kirit Patel Joel Cieslak CIS 487 2D Game Design Pitch.
Final Fantasy Tactics Advance Robin Burke. Basic Facts Hand-held RPG-Strategy hybrid Final Fantasy cosmos diverse sentient races monsters magic.
CS160: Interactive Prototype Gary Wu - Jordan Berk - Mike Kendall - Mohammed Ali - Hao Luo.
Conan: Rescue the Princess System Overview Presentation Presented To: Initech Presented By: OutSource Inc.
The Monster’s Revenge TEAM DEFAULT. Summary Players act as Frankenstein's Monster, who is trying to sneak on top Victor’s property. The Monster’s goal.
Sample Video Game & Sound. The Plan 1.Game Theme 2.Game Structure 3.Sprites 4.Trackers 5.Collisions 6.Score 7.Levels 8.Splash Screens 9.Design 10.Implementation.
Stina and the Wolf RPG
Hostile Hives Project Overview. Origins & Concept Cooperative dungeon crawler style game set in a mad scientists backyard. Natural setting transitions.
Game Maker Terminology
New Working Title: F.U.C.K.3.d. Frag Unreal College Kids in 3D Beta Version Roger Davis Nick Martineau Jason Sabada.
Catch the Train. Research log Date Sources of Information obtainedDescription of Information obtainedNotes 07/10/2013 WikipediaDonkey KongVertical Levels.
3D Game Programming All in One By Kenneth C. Finney.
Andrew Claus Greg Conklin CIS 487/587 Fall  Sierra-Style Interface and Gameplay  The Legend of the Red Dragon related Storyline  30 Different.
Dead Run James Kelly, Mike Papo, Josh Lovatt. Basic Details Single Player Top Down Action game.
Tenebrae 2D Game Pitch By: Kelly Katarzis and Brandon Leon.
AI Evaluation David Nowell CIS 588 2/14/05 Baldur’s Gate.
Fins of Fury Paper Prototype. Users Subject 1: Angelus, 26 years old, full time SIAT student, moderate gamer Subject 2: Betty, 20 years old, full time.
Artificial intelligence IN NPCs. Early Role Playing games Npcs in early role playing games were very limited in terms of being “Intelligent”. For instance,
Final Project Proposal Space Invaders By Jordan Mahaffey.
ENGR-TS-2: The students will develop an understanding of how the design process is used to develop a technological system.
 A plan of attack for your games content  Or (more specifically)  A detailed description of all games mechanics, objects, characters, stats, ect… that.
Review By: Skyler Basta. Basic Info Developer: Ska Studios Designer: James Silva Artwork: Michelle Juett Silva Genre: Side Scrolling Hack and Slash Price:
Reviewed by Woo Kang. Basic Information Diablo 3 Reaper of Souls (expansion of D3) Action RPG Blizzard Entertainment Price : $34.99(PC, additional to.
Aegis Action/Adventure/RPG. Team Name: Serenity Game Productions AJ Badarni – Gameplay Officer Joe Ettinger – Interface Officer Joshua Smith – Technology.
Canyon Adventure Gameplay David Maung, Tristan Reichardt, Dan Bibyk, Juan Roman Department of Computer Science and Engineering The Ohio State University.
Contested Dominion Game Treatment written by Nicholas Mezza.
Concept -Arena Defence James Dawes. Introduction Genre: first person strategy shooter 20 waves of shooting, flinging and using gravity to defend the arena.
Sean Wolf 1. ContraPlatformingExplorationRewardCombatStory 2.
Ro-Sham-Go! A JOURNEY THAT REQUIRES MORE THAN CHANCE. TEAM DEFAULT.
A gaming study By: Evan Bailey. For my independent study I played my favorite games and studied how they work and what I can do to improve my performance.
Game Maker Tutorials Introduction Clickball IntroductionClickball Where is it? Shooting Where is it?Shooting.
Nicole Ebiware James Polisuk. In Heroic Age, there are multiple protagonists, and they all have very special reasons for embarking on the journey to defeat.
The Undead Throne - zombies vs. humans -
The Heroic Cycle.
Fundaments of Game Design
2D Game Pitch Cave Explorer (FINAL)
2D Game Pitch: Pacific Crisis
Maze Defender By Jon and Mohammad.
Village in Peril RPG Pitch
Game Review: Divinity: Original Sin 2
CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”
Do you have the guts to face your inner self?
Presentation transcript:

Garrett Boren Jordan Necovski

 Set in the middle ages, your character is out on a hunt with some friends, as per his usual weekend. As a renowned hunter, you enjoy spending time hunting some of the more simpler game. Only simpler game does not await you today.  Crossing paths with a Royal Battlemage, you discover that there is something dangerous on the loose, and you set off after it…  The legendary Bardou is a wolf twisted by magic who resides in the magical forest of Ardean. Your two paths are destined to cross, and you are about to find out why.

 As the player travels to the forest he meets many of its denizens, and will have the ability to make some of it’s more dangerous creatures into his pets.(Not this release)

 Basic overview of the level setup

 Overview of the battle screen

 The player must make their way through a series of mazes that make up the forest in order to reach Bardou. The prologue level does not have any of these puzzles.  Along the way they must slay corrupt woodland creatures who bar the way through, they may also find items that may assist them in their quest.  Killing enemies rewards the player with experience which will track how well the player is doing and can alter stats, when the player levels up.

 The player will be able to navigate around the level to collect items, solve puzzles, and either avoid or engage enemies. This will be accomplished using either wasd or gamepad.  After engaging an enemy the game will shift to a turn based battle in which the player will be able to select attacks and try to defeat the enemy party.

 The players motivation it to collect more powerful equipment in order to possibly defeat Bardou and claim its pelt as his prize.  Some strategies include learning from previous play-throughs and lives because the levels will be set up the same with enemy randomization, also the player will want to fight everything and find all of the extra loot in order to be powerful enough to defeat Bardou.

 Each level will be a single maze zone in the forest and in order to progress to the next zone the player must accomplish certain goals specified to unlock the path deeper in to the forest. Non-level areas will exist, with the objective of exploration and dicovery.  Each level will have progressively more difficult enemies and more powerful loot.

 We will be building the game for Windows 7 or 8, 8 being prefered. Runnable on just about any relatively modern pc.  We will be using Construct 2 to make the game.

 2D sprite animation.  Randomization of party stats upon game creation. And randomization for each level for the enemies the player will face and the loot to be had within a range based upon the specific level difficulty.  Collision detection for the walls of the maze as well as deciding when enemy encounters occur and if the player triggers and traps.

 Enemy AI for the battles between the player and the enemies, this will be decided upon by a random generator to seed what moves the enemy will choose to use on the players party.  Hit chance for all attacks will be based on a roll.