Sam Morton Narimann Elahmad Jessica Gonzalez Cullen Richardson.

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Presentation transcript:

Sam Morton Narimann Elahmad Jessica Gonzalez Cullen Richardson

 Spacewar! is the first popular video game  Arcade games are the first type of mainstream video games  Games operated by inserting a coin into the machine SpacewarSpacewar!

The Golden Age of Arcade Games  Video games began to become increasingly popular  Space Invaders was the #1 game for years  Soon replaced by Pac-Man, which became the most popular game Space Invaders! 1978 Pac-Man 1980 Donkey Kong 1982

The Pinball Era  Evolved from shuffleboard and bocce ball  Were originally used as gambling devices  Two bumpers, one ball, and a crazy playing field  Play for the highest score

The Home Market Magnavox Odyssey Atari Home Computers

 Home PC’s were new wave of gaming  Pole Position was very popular  Dungeons of Daggorath featured in the movie Big

 Early Online Gaming  Many popular bulletin boards  Players would play gambling games  Played for points rather than money

Video Game Crash of 1983  Way too many systems and games  Poorly designed games, including E.T. The Extra-Terrestrial massively overproduced  Many companies went out of business  Video game market looked bleak

The Dawning of a New Era  Nintendo revitalizes an almost dead video game industry  Becomes most popular console ever, and paves the way for Xbox, Playstation, and the Wii  Super Mario Super Mario

References  Wikipedia - History of Video Games Wikipedia - History of Video Games  History of Pinball History of Pinball

Atari  In 1976 Atari 2600 was the first game console and one of the most successful consoles in the history.

Nintendo is a Japanese multinational corporation. In 1983 NES a 8-bit video game console,was realesed. It helped revitalize the video game industry and set the standard for subsequent consoles in everything from game to business practices.

 In 1989 Sega genesis was released in North America.  Sega was competing with Nintendo and had slogan such as “ Genesis does what Nintendon’t”

Super Nintendo  In 1990 SNES a 16 bit video game console was released. Which proved to be global success.

 In 1996 N64 the 3 rd generation of Nintendo game consoles was released.  N64 has sold over million game consoles.

 The 4 th generation of Nintendo was released in 2001 and was the most compact and least expensive of its era of game consoles.  The game cube was designed for protability.

 X-box was produced by Microsoft, it was Microsoft’s first into the gaming console market.  It was released in  The X-box has an online multiplayer gaming service called X-box live.

 Released in  It was the first to provide wireless controller at launch.  The console completely sold out at release.

The Wii is the fifth home video game console releases by Nintendo. A new feature that the Wii offers is is wireless controller which can be used as a handheld pointing device and can detect acceleration in three dimensions.

Game Boy  This was the first successful handheld console, and was the predecessor of all other models of the Game Boy line.  It was made in 1989, costing $89.95 at the time.

Game Boy DS  This handheld console was released in 2004 in Canada, the U.S., and Japan.  This console features a clamshell design similar to that of Game Boy Advance.  The DS has 2 screens one which is touch screen.  It has a built in microphone so players can interact with one another when playing multiplayer games or online games.  This was the 1 st Nintendo game console to be released in North America prior to Japan.

Game Boy Advance SP  This game boy was launched in 2004 also, but cost $99.99 at release.  The SP stands for special.  It has a back-lit flip screen, smooth lines, and color selection.

PlayStation  A 32-bit video game console of the fifth generation.  Released by Sony Computer Entertainment in  The original PlayStation.

PlayStation 2  PS2 is a computer entertainment system is small, slim, and network ready and has over 1400 games to choose from.  Online gaming  Enhanced visuals and audios  DVD and CD player  Dual Shock Analog Controller  Flip Top cover

PlayStation Portable TThe PlayStation Portable system is the first truly integrated portable entertainment system. IIt was designed to handle multiple applications. GGames (key feature) MMusic VVideo PPhoto IInternet WWireless Connectivity

PlayStation 3  PS3 is a brilliant high definition entertainment experience.  Cell Broadband Engine  Blue-Ray Disc  Online Connectivity  Six axis wireless controllers  PlayStation 3 comes with either a 40GB or 80GB removable hard disc drive.

Works Cited  

Virtual Junkies  Almost 90 million adult Americans play computer and video games  Like younger people, some play way too much  This addiction leaves their real lives and families to fall apart

Accessibility for Gamers  Over 145 million Americans played computer or video game in 2002 That’s 60% of the country’s population age 6 or older  That’s reasonable when 45% of households have a video game console  In million consoles were sold That equals out to two per household

 There are two forms of gaming Offline ○ Games like Grand Theft Auto, that is played on a computer or game console such as a Xbox Online ○ Games such as EverQuest, that are played with a broadband connection(preferably) that usually charges a small fee

What is Addiction?  Video game addiction is not a statistic but would be similar to any other psychological addiction  It is considered to be an impulse control disorder

Possible Causes  According to AMA in June of 2007, those who overuse video games, do so because they are more successful in conducting virtual relationships than real-world relationships

Symptoms of Addiction PPersistent thoughts of playing the game UUse the game to escape problems IIncreased time spent with game to receive same satisfaction IInability to control, stop or diminish the behavior

Symptoms Continued IIrritability when prevented from playing the game LLying about extent of involvement with the game

Affects of Addiction  A 2004 study showed 4 common indicators Shyness Lack of spiritual faith Belief of other controlling their lives Elevated belief in chance as an influence on their lives

Sources  Rothbaum : Virtual Junkies. February Internet/Computer Addiction Services. 18 October 2007 < hid=117&sid=d66ad7aa c-8596  Wikimedia Foundation, Inc. Wikipedia. Video Game Addiction. May October 2007 < n#Possible_diagnosis