Macromedia Director 8 Intermediate Level Course. Ink Masks Using the Ink Mask feature will allow you to create parts of a bitmap cast member to become.

Slides:



Advertisements
Similar presentations
Introduction to Macromedia Director 8.5 – Technology directing a script / play Macromedia Director 8 Shockwave Studio is the world's foremost authoring.
Advertisements

Designing Scenes for Macromedia Flash MX 2004 – Lesson 41 Designing Scenes for Macromedia Flash MX 2004 Lesson 4.
Learning the Basics – Lesson 1
Windows Movie Maker Introduction to Video Editing Mindy McAdams.
Macromedia Director 8 Foundation Level Course. What is Director? Director is a challenging program for creating animation and multimedia productions for.
Adobe Flash CS4 – Illustrated Unit E: Optimizing and Publishing a Movie.
Chapter 6 Preparing and Publishing Applications. Chapter 6 Lessons 1.Publish movies 2.Reduce file size to optimize a movie 3.Create a preloader 4.Publish.
Understand the Macromedia Flash environment Open a document and play a movie Create and save a movie Work with layers and the timeline Plan a Web site.
Creating Animations – Lesson 71 Creating Animations Lesson 7.
Copyright © 2003 Pearson Education, Inc. Slide 2-1 Created by Jim Lengel, College of Communication, Boston University Web Wizard’s Guide to Shockwave.
Create shape-tweened animation Create a mask effect Add sound Add scenes Create a slide show presentation Unit Lessons.
Create slices and hotspots Create links in Web pages Create rollovers from slices Create basic animation Add tweening symbol instances to create animation.
Macromedia Flash MX 2004 – Design Professional Macromedia Flash MX GETTING STARTED WITH.
Frame(GIF) and Vector Animation. Two Applications for Creating Animations 1.Photoshop – GIF Animation 2.Flash – Vector Animation.
3.02 Computer Animation Software and Design Guidelines
Digital Graphics & Animation
3.02 Computer Animation Software and Design Guidelines
1 ADVANCED MICROSOFT POWERPOINT Lesson 7 – Working with Visual and Sound Objects Microsoft Office 2003: Advanced.
Chapter 17 Putting It All Together. Viewing the Preloader To view the preloader, 1.CTRL-Enter to test the movie. 2.View > Simulate Download.
© 2010 Delmar, Cengage Learning Chapter 6: Preparing and Publishing Movies.
6-1 OBJ Copyright 2003, Paradigm Publishing Inc. Animating Using Symbols and Masks and Publishing Flash Movies Macromedia Flash Design & Application.
Multimedia Authoring Tools Lecture 13
Getting Started with Flash
Getting Started with Flash
Chapter 4 Dreamweaver: Part II The Web Warrior Guide to Web Design Technologies.
What is Director?  A tool for creating interactive CDs or interactive media and games on the Web.  Combines graphics, sound, video and other media together.
BUILDING RICH MEDIA ELEMENTS. Design Decisions Based on Design Specification  Following the design specification will ensure that the application is.
Case Study: Using Macromedia Director
© 2011 Delmar, Cengage Learning Chapter 1 Getting Started with Flash.
Tutorial 6 Working with Bitmaps and Gradients, and Publishing Flash Files.
Chapter 11 Adding Sound and Video. Chapter 11 Lessons 1.Work with sound 2.Specify synchronization options 3.Modify sounds 4.Use ActionScript with sound.
Dm 11 – Intro. To Flash Macromedia Flash MX GETTING STARTED WITH.
1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction.
Macromedia Flash CS4. What is Flash CS4? –Animation and interactive authoring program –Tools for complex animation, as well as excellent drawing tools.
The Web Collection, Revealed MACROMEDIA STUDIO 8 INTEGRATING.
UNDERSTANDING ADOBE FLASH. The Flash Interface  The flash interface provides you with:  A menu bar  Panels  A work area: stage.
Adobe Flash CS3 Revealed Chapter 1 - GETTING STARTED WITH FLASH.
University of Sunderland CDM105 Session 6 Dreamweaver and Multimedia Fireworks MX 2004 Creating Menus and Button images.
Tutorial 7 Working with Multimedia. New Perspectives on HTML, XHTML, and XML, Comprehensive, 3rd Edition 2 Objectives Explore various multimedia applications.
Tutorial 7 Working with Multimedia. New Perspectives on HTML, XHTML, and XML, Comprehensive, 3rd Edition 2 Objectives Explore various multimedia applications.
Adobe Flash CS5 Introduction. What is Flash? Flash is a multimedia platform used to add animation, video, and interactivity to Web sites. It is often.
XP Practical PC, 3e Chapter 15 1 Creating Desktop Video and Animation.
Chapter 16 Video. Importing Video Into Flash  Once you import video into Flash, you can control it using behaviors and very basic ActionScript, target.
Frame, Timeline and Vector Animation. Purposes of Animation Capture viewers attention –exampleexample Explain a system or process –exampleexample Set.
2006 Adobe Systems Incorporated. All Rights Reserved. 1 INTRODUCTION TO ADOBE FLASH CS3.
Introduction to Flash Animation CS 318. Topics Introduction to Flash and animation The Flash development environment Creating Flash animations  Layers.
MACROMEDIA DIRECTOR - LECTURE NOTES -. INTRODUCTION Macromedia Director 8.5 is the best selling multimedia authoring program and leading tool for creating.
Flash CS 5 Interface BY NSCHEWCZYK | ©2012. MENU BAR A bar at the top of the window. It lists menu options including: File, Edit, View, Insert, Modify,
Copyright © 2003 Pearson Education, Inc. Chapter 6 – Slide 1 by Michael Kay The Web Wizard’s Guide to Flash.
Macromedia Flash MX 2004 – Design Professional Special Effects CREATING.
Chapter2 Create animation. Objectives Import image Use the blank keyframe Add sound Publish the movie as an SWF file Use a motion tween animation.
Flash Develop Rich Internet Content and Applications –Design motion graphics or build data-driven applications Flash Document = “.fla” filename extension.
Video in Macromedia Flash (Optional) – Lesson 121 Video in Macromedia Flash (Optional) Lesson 12.
© 2011 Delmar, Cengage Learning Chapter 11 Adding Sound and Video.
XP Tutorial 3 Creating Animations. XP New Perspectives on Macromedia Flash MX Elements of Animation Layers are used to organize the content of.
Animation in flash. Frame-by-Frame Animation An animation is made from a series of framed images displayed one after the other to create the motion. Flash.
Adobe Flash Professional CS5 – Illustrated Unit E: Optimizing and Publishing a Movie.
Macromedia Flash Design Professional Macromedia Flash GETTING STARTED WITH.
Dreamweaver MX. 2 Timeline Overview (p. 480) n Animations can be achieved with DHTML (__________ HTML) using JavaScript code and _____ or later browsers.
Using Video, and Flash Components, and Printing Flash Content
3.02 Computer Animation Software and Design Guidelines
Chapter Lessons Understand the Macromedia Flash workspace
Exercise 63 Use a Flash movie clip symbol to store an animation that you need to use more than once in an application. This is very important for keeping.
Animate Workspace. Objective % Utilize appropriate tools and methods to produce digital animation.
Develop Rich Internet Content and Applications
Exercise 64 Use the Flash Movie Explorer to examine the contents of an application to quickly locate specific elements such as instances. Use the Movie.
ANIMATE WORKSPACE Stage Timeline Properties Panel Library Panel
4.00 Apply procedures to add content by using Dreamweaver. (22%)
Adobe Flash CS3 Revealed
Presentation transcript:

Macromedia Director 8 Intermediate Level Course

Ink Masks Using the Ink Mask feature will allow you to create parts of a bitmap cast member to become clear (Transparent) which will allow you to see through it to other Cast Members.

Onion Skins Onion Skins allows you to view one or more cast members as a reference while you are in a new cast member.

Tweening Tweening is applied between two keyframes that hold before and after states of a sprite property.

Path of a Sprite Director displays sprite paths that are lines on the Stage to show the movement of a sprite. Sprite Overlay Settings dialog box control the Sprite paths.

Recording Animation can be created by recording the movement of a sprite by simply dragging it across the Stage.

Animated Sequences Animated Sequences are related to a series of cast members that alternate between each other on the stage.

Flash Movies Flash is a vector-based animation development tool that produces compact animations suited for use in shockwave movies.

Importing Digital Video To control the media in a digital video Use cast member properties, to specify how it will be framed or if it will play direct- to-Stage, as well as set other important options.

Digital Video Properties The Property Inspector window is where you will find the Digital Video Properties. The Digital Video Properties can be set to influence various aspects of appearance and playback performance.

Editing Video Reorder a sequence require complex video editing tasks of a specialized program, within Director you can perform very simple tasks.

Animated GIF You can import and integrate an animated GIF into a Director movie just like a digital video clip. Director supports the GIF89a and GIF87 formats.

Importing Sounds Importing a sound, it becomes a cast member. For the sound cast member to play in your movie it has to be placed in the score’s sound channels:

Sounds in the Score Placing Sounds in the Score is same way that you control sprites. Sounds are placed in either of the two sound channels within the Score.

Sound to Actions You can more or less match sound with scenes by inserting sound to concur with the action. This can be done by using only the sound channels. For short internal sounds it works great.

Compressing Sounds To Compress all internal sound cast members, you can use Shockwave Audio (SWA). You can also link to external compressed Shockwave Audio files.

Create external Shockwave Audio files

Set Linked Sound to Stream The shorter the preload time, the less bulk you add to the initial download file. The longer the preload time, the longer the sound can play continuously while the rest of the movie loads.

Control Panel Using the Control Panel will allow you to rewind and play, or step forward and step backward to adjust volume and set loop playback through the frames of your movie.

Movie Tempo The Movie Tempo is calculated in frames per second (fps). Your movie is played as a default at a particular tempo, or speed, which can be adjusted.

Target Tempo Vs. Actual Tempo The target tempo is the setting that you place in the tempo channel, which can function as a maximum tempo.

Locking Playback Speed You can lock that speed if you are determined to have the proper tempo for your movie, so that it’s being used by whatever computer your movie happens to be shown on.

Pauses in a Movie When Setting pauses in a movie you can create a pause using the tempo channel. A movie can be paused for a specified number of seconds.

Transitions within Scenes Transitions allow you to move smoothly from one scene of the movie to another. Without transitions, scenes cut suddenly from one to another, creating a jerking effect.

Using Shockwave Does you’re web site look too dull? Does it look like everyone else’s? Just include a shockwave movie. That will surely put some life into your site and you’ll definitely get positive feedback on it.

Publish Settings (Default) The Publish Settings dialog box incorporates the following tabs, Formats General Shockwave Compression Shockwave Save Image

Playing a Shockwave Movie Use the Publish command to create a Shockwave movie that can play in a Web page. Your original movie is left in DIR format. Shockwave can also be created as a movie in the DCR format.

Generate a Shockwave movie When previewing your Shockwave movie and you are using any linked media or external casts the files have to be contained in the dswmedia folder inside the Shockwave Player folder, along with the.DCR and HTML files

Organize files for Web delivery Situate all your Shockwave movie file, HTML document, any Shocked external casts, and linked media in to the same folder.