1 Robot Games: Alex Games Ph.D. Education Design Director Joe Booth, Executive Producer How your FRC skills can help you become an awesome video game maker.

Slides:



Advertisements
Similar presentations
By: Brad B David H Whitley R. A lock in is when you are lock in at a place where you can play games or do other things. Lock ins are fun to have and to.
Advertisements

Mogul World is… (1) Worlds first 3D Social Entertainment Network or Virtual World. Virtual World. (2) A living, breathing 3D platform, focused on music.
Creativity in Video Gaming Technology Presentation by Horace Flournoy.
A Network View of Netflix How Partners, Competition, and Opportunities Dictate Strategy.
Knowledge Information Technology, Inc. Cleveland, Ohio.
By Jennifer Chitnis. Connecting the Kinect  A new Xbox 360 has a built in Kinect port for the system  For an older Xbox 360, there is an AC adapter.
_______________________________________________________________________________________________________________ E-Commerce: Fundamentals and Applications1.
DEVELOPMENT AND PLAY DO WOMEN DO IT DIFFERENTLY? Paulina Bozek Women in Games 2008.
What You Really Need to Know about Game Development & Publishing Neal Robison ATI Research.
Programming for Artists ART 315 Dr. J. R. Parker Art/Digital Media Lab Lec 01 Fall 2010.
Introduction to Information Technology: Your Digital World © 2013 The McGraw-Hill Companies, Inc. All rights reserved.Using Information Technology, 10e©
Sony Corporation Sony is a Japanese corporation combined of many different business branches, but all focus on TV, Gaming, and other electronic devices.
1 Review PowerPoint for Unit Test covering Chapter #1 & #2.
Internet Home HS PTA Presentation – 23 November 2006.
3/17/12 BY – RYAN KEYES.  Video games and video game designers have become an important part of the American entertainment industry as seen in the addictiveness.
Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.
Gaming Akshat Gandhi Darshan Gajara Sahil Ajmera Dharmik Gajara.
What is it? Social networking is the grouping of individuals into specific groups, much like a neighborhood subdivision, if you will. Although social.
Discover the Internet together …safely!. Who am I? Emma Vard Working for Microsoft Ireland Microsoft has a key focus on privacy and internet safety Teaching.
Video Game Challenge Part 2 How to design a video game.
Information Systems in Organizations 4.3. New innovations: future trends in consumer systems Impact on individuals: Digital identity management.
Innovation in Games, Game Network and Social Gaming – Will gaming revolutionise the bottom line of the entertainment industry? 2nd DIGITAL ENTERTAINMENT.
Video Game Industry. History Some Numbers... 65% of US households play 80K employees directly, 250K in US 9 games per second Average player age is 35,
Digital Media Trends to Watch Changes in Content Consumption Joe Bates Director of Research Consumer Electronics Association 4 th Annual Digital Media.
Implications of E(verything) over IP Robert Pepper Chief, Policy Development Federal Communications Commission TTI/Vanguard April 2005.
GOOGLE PLAY BOOKS & BOOKMARKS
By: Matthew Grandy and Chad Moore Henry Ford Bill Gates.
Get Your Body Moving! Experiences with Gesture-Based Learning using Xbox Kinect Loudoun County Public Schools Tara Jeffs, PhD. Christopher Bugaj, MA CCC-SLP.
Using Movies In The Classroom. Open Questions What had global impact? Why? Are any of these events connected? How might you use this clip? Transformative.
The New Gamer Closing Gaps in Our Industry Michael D. Gallagher President and CEO Entertainment Software Association 2008 D.I.C.E Summit Las Vegas, NV.
Casual Connect Europe Feb © 2012 appside, all rights reserved DISTRIBUTION The Digital Household Playing-field CONTENT OS HARDWARE 2.
Information Systems in Organizations Social networks: the multiplicative value of networks.
Platforms for Educational Games Richard M. Levy, Ph.D. MCIP Why is this an issue at all Expectations of Students Educational Game Market Resources of Academic.
Internet Initiatives Presented by Jenny Canfield Director for Operations.
Zynga Company Presentation Sai Sailesh Kopuri 3/7/11.
Intro to Marketing Mr. Bernstein Distribution and the Entertainment Industry December 4-6, 2013.
ONLINE SERVICES. DEFINITION An online service provider can for example be an internet service provider, a business, real time information, a government.
EST310/ISE340 Fall 2011 Tony Scarlatos
Active Video Games February 9, Health Info Public Health February 2015.
Exploring Problem Solving With Software, Apps, and Games By: Brittney Wynter.
Trends in Technology The Consumer Electronics Association (CEA) has announced its Consumer Electronics Association 5 Technology Trends to Watch for 2015.
Multimedia Research Shannon Ciriaco. Video Video is the process of electronically capturing, recording, processing, storing, and transmitting a number.
Information Systems in Organizations 4.3. New innovations: future trends in consumer systems Impact on individuals: Digital identity management.
TELEVISION.  The purpose of television is to show creativity, imagination and engage ads, inspire, excitement and generate brand royalty, and to generate.
February 2013 Thriving in the Mobile First Economy Richard Firminger, GM, EMEA.
Standards Involved: STEM-EC-3.3 STEM-EC-3.3 STEM-EC-6 STEM-EC-6 Standards Involved: STEM-EC-3.3 STEM-EC-3.3 STEM-EC-6 STEM-EC-6.
Online services By Mollie Preston. What is an online service? An online service are services given via the internet. There are 9 examples of these online.
The Game Development Field By: Gabriel Goldstein.
For Inspiration and Recognition of Science and Technology Phineas Banning High School Fall 2011.
Nashville Game Enterprises: Fraction Fantastic By: Janet Sengbouttarath.
Consoles are a good gaming platform so kids and adults can play the latest games. They are very fun but exspensive. The consoles you can get are xbox.
E-safety workshop for parents Play your part for a better internet John Khan – Lead Practitioner for Anti-Bullying.
Making the Jump Steven Chiang VP, Studio General Manager Electronic Arts Tiburon.
Chapter 6 Game systems, Personal Computers, and Hardware.
Baby Steps: Video Post-Production and Promotion Jan. 16, 2013 With Anna Foote from the State Library of Kansas Aaron Bramley from Lights. Camera. Help.
Gamify Your Message. Gamification applying game mechanics to non-game situations (education, advertising) referred to as "funware" in marketing What is.
And Making Connections Between Texts. What are they? Compare? = Look for similarities. = Ask yourself: What is the same? Contrast? = Look for differences.
Digital Gaming PSA Today we will look at something that is a fairly new craze sweeping the nation, the craze of digital gaming. We will take a closer.
ADVOCATE DIGITAL MEDIA Digitally-Focused Full Service Marketing Firm.
3D Printing Essentials Emmett Lalish | Mechanical Engineer
virtual worlds need 3D input devices
Notes Over 9.6 Using the Discriminant
My life on a digital scale
ATVI: Activision Blizzard
INTRODUCTION TO INFORMATION TECHNOLOGY Your Digital World
Information Systems in Organizations
Machines.
We must be MAD! The Redesign of a Middle School Technology Program
? ? What if? ? What if? ? ? What if? What if? ? ? ?
Technology and the NHS.
Presentation transcript:

1 Robot Games: Alex Games Ph.D. Education Design Director Joe Booth, Executive Producer How your FRC skills can help you become an awesome video game maker

2 Agenda 1.What’s next for XBOX & about us 2.Sorry we lied…. 3.OK: we will teach you something about game making 4.Q&A 5.Free Xbox Games 2

3 What’s next for XBOX What’s next for XBOX: Xbox is 10 years old Kinect: fastest selling consumer electronics device Our Ambition: Game Platform  Entertainment Platform Become the #1 Entertainment Company Kinect has taught us ‘it’s good to be BOLD’ Playful Learning Books: Entertainment vs. Learning Movies & TV: Entertainment vs. Learning Video Games: Entertainment vs. Learning 3

4 Who are we Joe Booth High School Dropout (left school at 15) 25+ years of game making FIFA, Need For Speed, Ghost Recon, Rollercoaster Tycoon EA, Ubisoft, tons of studios who are now bust! $1b+ in retail revenue Alex Games Academic Addict (left school at 32) 10+ years Academic Research Gamestar Mechanic University of Wisconsin Michigan State University 5+ years Software Engineer National Instruments Machine vision & motion control R&D 4

5 Sorry we lied… Real reason for being here How can we get to 100’s of millions of kids with Games & Learning How could we create virtual FIRST competition How can we enlist you to help us get there Our Plan Us: Show & tell: how you can become game makers Us: Bribe you with free Xbox Games You: help us reach 100’s of millions of kids 5

6 Did you know that in the digital world Most learning happens outside of school?

7 … so what you’ve learned with FRC… …can help you make Video Games

8 With Kodu, Robots + Games = Double the Fun!

9 Imagine, Design, Program, and Play it in a snap! That is the heart of Playful Learning!

10 Demo 10

11 Q&A You can ask…. What should I do next after Kodu Best schools for gamemaking Predicted trends in gamemaking 11

12 1.February - Kodu / FIRST Game Jam (you help us with this) When appropriate – pilot a virtual FIRST competition 3.Today - Free Xbox Games (if you sign up to help us) 12 Next steps

13 xbox.com