Chapter 6 Game Theory © 2006 Thomson Learning/South-Western.

Slides:



Advertisements
Similar presentations
M9302 Mathematical Models in Economics Instructor: Georgi Burlakov 3.1.Dynamic Games of Complete but Imperfect Information Lecture
Advertisements

This Segment: Computational game theory Lecture 1: Game representations, solution concepts and complexity Tuomas Sandholm Computer Science Department Carnegie.
3. Basic Topics in Game Theory. Strategic Behavior in Business and Econ Outline 3.1 What is a Game ? The elements of a Game The Rules of the.
Chapter Twenty-Eight Game Theory. u Game theory models strategic behavior by agents who understand that their actions affect the actions of other agents.
Non-Cooperative Game Theory To define a game, you need to know three things: –The set of players –The strategy sets of the players (i.e., the actions they.
Chapter 10 Game Theory and Strategic Behavior
1 Chapter 14 – Game Theory 14.1 Nash Equilibrium 14.2 Repeated Prisoners’ Dilemma 14.3 Sequential-Move Games and Strategic Moves.
The basics of Game Theory Understanding strategic behaviour.
Chapter 6 Game Theory © 2006 Thomson Learning/South-Western.
OLIGOPOLY A market structure in which there are few firms, each of which is large relative to the total industry. Key idea: Decision of firms are interdependent.
EKONOMSKA ANALIZA PRAVA. Game Theory Outline of the lecture: I. What is game theory? II. Elements of a game III. Normal (matrix) and Extensive (tree)
Short introduction to game theory 1. 2  Decision Theory = Probability theory + Utility Theory (deals with chance) (deals with outcomes)  Fundamental.
Game-theoretic analysis tools Necessary for building nonmanipulable automated negotiation systems.
Chapter 11 Game Theory and the Tools of Strategic Business Analysis.
Repeated Prisoner’s Dilemma If the Prisoner’s Dilemma is repeated, cooperation can come from strategies including: “Grim Trigger” Strategy – one.
An Introduction to Game Theory Part I: Strategic Games
GAME THEORY.
Chapter 6 © 2006 Thomson Learning/South-Western Game Theory.
Ecs289m Spring, 2008 Non-cooperative Games S. Felix Wu Computer Science Department University of California, Davis
Eponine Lupo.  Game Theory is a mathematical theory that deals with models of conflict and cooperation.  It is a precise and logical description of.
Slide 1 of 13 So... What’s Game Theory? Game theory refers to a branch of applied math that deals with the strategic interactions between various ‘agents’,
A camper awakens to the growl of a hungry bear and sees his friend putting on a pair of running shoes, “You can’t outrun a bear,” scoffs the camper. His.
Chapter 12 Choices Involving Strategy McGraw-Hill/Irwin Copyright © 2008 by The McGraw-Hill Companies, Inc. All Rights Reserved.
Strategy and Game Theory
Chapter Twenty-Eight Game Theory. u Game theory models strategic behavior by agents who understand that their actions affect the actions of other agents.
© 2008 Pearson Addison Wesley. All rights reserved Chapter Fourteen Game Theory.
An introduction to game theory Today: The fundamentals of game theory, including Nash equilibrium.
An introduction to game theory Today: The fundamentals of game theory, including Nash equilibrium.
© 2008 Pearson Addison Wesley. All rights reserved Chapter Fourteen Game Theory.
QR 38, 2/22/07 Strategic form: dominant strategies I.Strategic form II.Finding Nash equilibria III.Strategic form games in IR.
Chapter 10 GAME THEORY AND STRATEGIC EQUILIBRIUM Copyright ©2002 by South-Western, a division of Thomson Learning. All rights reserved. MICROECONOMIC THEORY.
Game Applications Chapter 29. Nash Equilibrium In any Nash equilibrium (NE) each player chooses a “best” response to the choices made by all of the other.
Today: Some classic games in game theory
An introduction to game theory Today: The fundamentals of game theory, including Nash equilibrium.
Reading Osborne, Chapters 5, 6, 7.1., 7.2, 7.7 Learning outcomes
Social Choice Session 7 Carmen Pasca and John Hey.
Game Theory, Strategic Decision Making, and Behavioral Economics 11 Game Theory, Strategic Decision Making, and Behavioral Economics All men can see the.
Chapter 12 Choices Involving Strategy Copyright © 2014 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written.
Dynamic Games of complete information: Backward Induction and Subgame perfection - Repeated Games -
Standard and Extended Form Games A Lesson in Multiagent System Based on Jose Vidal’s book Fundamentals of Multiagent Systems Henry Hexmoor, SIUC.
McGraw-Hill/Irwin Copyright  2008 by The McGraw-Hill Companies, Inc. All rights reserved. GAME THEORY, STRATEGIC DECISION MAKING, AND BEHAVIORAL ECONOMICS.
Dynamic Games & The Extensive Form
Game-theoretic analysis tools Tuomas Sandholm Professor Computer Science Department Carnegie Mellon University.
THE “CLASSIC” 2 x 2 SIMULTANEOUS CHOICE GAMES Topic #4.
Game Theory: introduction and applications to computer networks Game Theory: introduction and applications to computer networks Lecture 2: two-person non.
Chapter 5 Game Theory and the Tools of Strategic Business Analysis.
Chapters 29, 30 Game Theory A good time to talk about game theory since we have actually seen some types of equilibria last time. Game theory is concerned.
Topic 3 Games in Extensive Form 1. A. Perfect Information Games in Extensive Form. 1 RaiseFold Raise (0,0) (-1,1) Raise (1,-1) (-1,1)(2,-2) 2.
3.1.4 Types of Games. Strategic Behavior in Business and Econ Outline 3.1. What is a Game ? The elements of a Game The Rules of the Game:
1 What is Game Theory About? r Analysis of situations where conflict of interests is present r Goal is to prescribe how conflicts can be resolved 2 2 r.
Game theory 2 Lukáš Lehotský
Strategic Behavior in Business and Econ Static Games of complete information: Dominant Strategies and Nash Equilibrium in pure and mixed strategies.
5.1.Static Games of Incomplete Information
Topics to be Discussed Gaming and Strategic Decisions
Extensive Form (Dynamic) Games With Perfect Information (Theory)
Lec 23 Chapter 28 Game Theory.
Oligopoly CHAPTER 13B. Oligopoly IRL In some markets there are only two firms. Computer chips are an example. The chips that drive most PCs are made by.
By: Donté Howell Game Theory in Sports. What is Game Theory? It is a tool used to analyze strategic behavior and trying to maximize his/her payoff of.
Advanced Subjects in GT Outline of the tutorials Static Games of Complete Information Introduction to games Normal-form (strategic-form) representation.
Chapter 12 Game Theory Presented by Nahakpam PhD Student 1Game Theory.
Game theory Chapter 28 and 29
Chapter 28 Game Theory.
Simultaneous Move Games: Discrete Strategies
Game theory Chapter 28 and 29
Choices Involving Strategy
Game Theory Chapter 12.
Learning 6.2 Game Theory.
Game Theory and Strategic Play
Molly W. Dahl Georgetown University Econ 101 – Spring 2009
Game Theory: The Nash Equilibrium
Presentation transcript:

Chapter 6 Game Theory © 2006 Thomson Learning/South-Western

Basic Concepts All games have three basic elements: Players Strategies Payoffs Players can make binding agreements in cooperative games, but can not in noncooperative games, which are studied in this chapter.

Players A player is a decision maker and can be anything from individuals to entire nations. Players have the ability to choose among a set of possible actions. Games are often characterized by the fixed number of players. Generally, the specific identity of a play is not important to the game.

Strategies A strategy is a course of action available to a player. Strategies may be simple or complex. In noncooperative games each player is uncertain about what the other will do since players can not reach agreements among themselves.

Payoffs Payoffs are the final returns to the players at the conclusion of the game. Payoffs are usually measure in utility although sometimes measure monetarily. In general, players are able to rank the payoffs from most preferred to least preferred. Players seek the highest payoff available.

Equilibrium Concepts In the theory of markets an equilibrium occurred when all parties to the market had no incentive to change his or her behavior. When strategies are chosen, an equilibrium would also provide no incentives for the players to alter their behavior further. The most frequently used equilibrium concept is a Nash equilibrium.

Nash Equilibrium The most widely used approach to defining equilibrium in games is that proposed by Cournot and generalized in the 1950s by John Nash. A Nash equilibrium is a set of strategies, one for each player, that are each best responses against one another.

Nash Equilibrium In a two-player games, a Nash equilibrium is a pair of strategies (a*,b*) such that a* is an optimal strategy for A against b* and b* is an optimal strategy for B against A*. Players can not benefit from knowing the equilibrium strategy of their opponents. Not every game has a Nash equilibrium, and some games may have several.

The Prisoner’s Dilemma The Prisoner’s Dilemma is a game in which the optimal outcome for the players is unstable. The name comes from the following situation. Two people are arrested for a crime. The district attorney has little evidence but is anxious to extract a confession.

The Prisoner’s Dilemma The DA separates the suspects and tells each, “If you confess and your companion doesn’t, I can promise you a six-month sentence, whereas your companion will get ten years. If you both confess, you will each get a three year sentence.” Each suspect knows that if neither confess, they will be tried for a lesser crime and will receive two-year sentences.

The Prisoner’s Dilemma The normal form (i.e. matrix) of the game is shown in Table 6-1. The confess strategy dominates for both players so it is a Nash equilibria. However, an agreement to remain silent (not to confess) would reduce their prison terms by one year each. This agreement would appear to be the rational solution.

TABLE 6-1: The Prisoner’s Dilemma

The Prisoner’s Dilemma: Extensive Form The representation of the game as a tree is referred to as the extensive form. Action proceeds from top to bottom.

FIGURE 6-1: The Prisoner’s Dilemma: Extensive Form . A . . Confess Silent B B Confess Silent Confess Silent -3, -3 -10, -1 -1, -10 -2, -2

TABLE 6-2: Solving for Nash Equilibrium in Prisoner’s Dilemma Using the Underlining Method Step 1

TABLE 6-2: Solving for Nash Equilibrium in Prisoner’s Dilemma Using the Underlining Method Step 2

TABLE 6-2: Solving for Nash Equilibrium in Prisoner’s Dilemma Using the Underlining Method Step 3

TABLE 6-2: Solving for Nash Equilibrium in Prisoner’s Dilemma Using the Underlining Method Step 4

TABLE 6-2: Solving for Nash Equilibrium in Prisoner’s Dilemma Using the Underlining Method Step 5

Dominant Strategies A dominant strategy refers to the best response to any strategy chosen by the other player. When a player has a dominant strategy in a game, there is good reason to predict that this is how the player will play the game.

Mixed Strategies A mixed strategy refers to when the player randomly selects from several possible actions. By contrast, the strategies in which a player chooses one action or another with certainty are called pure strategies.

TABLE 6-3: Matching Pennies Game in Normal Form

FIGURE 6-2: Matching Pennies Game in Extensive Form . A . . Heads Tails B B Heads Tails Heads Tails 1, -1 -1, 1 -1, 1 1, -1

TABLE 6-4: Solving for Pure-Strategy Nash Equilibrium in Matching Pennies Game

TABLE 6-5: Battle of the Sexes in Normal Form

FIGURE 6-3: Battle of the Sexes Game in Extensive Form . A (Wife) . . Ballet Boxing B (Husband) B (Husband) Ballet Boxing Ballet Boxing 2, 1 0, 0 0, 0 1, 2

TABLE 6-6: Solving for Pure-Strategy Nash Equilibria in Battle of the Sexes

Best-Response Function The function which gives the payoff-maximizing choice for one player in each of a continuum of actions of the other player is referred to as the best-response function.

TABLE 6-7: Computing the Wife’s Best Response to the Husband’s Mixed Strategy (h)(2) + (1 – h)(0) = 2h (h)(0) + (1 – h)(1) = 1 - h

FIGURE 6-4: Best-Response Functions Allowing Mixed Strategies in the Battle of the Sexes . h Husband’s best-response function Pure-strategy Nash equilibrium (both play Ballet) 1 Wife’s best-response function . 1/3 . Mixed-strategy Nash equilibrium w 2/3 1 Pure-strategy Nash equilibrium (both play Boxing)

The Problem of Multiple Equilibria A rule that selects the highest total payoff would not distinguish between two pure-strategy equilibria. To select between these, one might follow T. Schelling’s suggestion and look for a focal point…a logical outcome on which to coordinate, based on information outside the game.

TABLE 6-8: Husband’s Contingent Strategies Contingent Strategy Strategy written equivalently in conditional format Always go to Ballet Ballet / Ballet, Ballet / Boxing Follow his wife Ballet / Ballet, Boxing / Boxing Do the opposite Boxing / Ballet, Ballet / Boxing Always go to Boxing Boxing / Ballet, Boxing / Boxing

TABLE 6-9: Sequential Version of the Battle of the Sexes in Normal Form

FIGURE 6-5: Sequential Version of the Battle of the Sexes in Extensive Form . A (Wife) . . Ballet Boxing B (Husband) B (Husband) Ballet Boxing Ballet Boxing 2, 1 0, 0 0, 0 1, 2

TABLE 6-10: Solving for Nash Equilibria in the Sequential Version of the Battle of the Sexes

Subgame-Perfect Equilibrium Game theory offers a formal way of selecting the reasonable Nash equilibria in sequential games using the concept of subgame-perfect equilibrium. A proper subgame consists of the part of the game tree including an initial decision not connected to another in an oval and everything branching out below it.

FIGURE 6-6: Proper Subgames in the Battle of the Sexes . Simultaneous Version A (Wife) . . Ballet Boxing B (Husband) B (Husband) Ballet Boxing Ballet Boxing 2, 1 0, 0 0, 0 1, 2

FIGURE 6-6 (cont.): Proper Subgames in the Battle of the Sexes Sequential Version A (Wife) . . Ballet Boxing B (Husband) B (Husband) Ballet Boxing Ballet Boxing 2, 1 0, 0 0, 0 1, 2

Backward Induction A shortcut to finding the subgame-perfect equlibrium directly is to use backward induction. Backward induction solves for the equilibrium by working backwards from the end of the game to the beginning.

FIGURE 6-7: Backward Induction in the Sequential Battle of the Sexes . A (Wife) . . Ballet Boxing B (Husband) B (Husband) Ballet Boxing Ballet Boxing 2, 1 0, 0 0, 0 1, 2 (Next Slide)

FIGURE 6-7: Backward Induction in the Sequential Battle of the Sexes . A (Wife) Ballet Boxing . . B (Husband) B (Husband) plays Ballet plays Boxing 2, 1 1, 2

Indefinite Time Horizon Use the following version of the Prisoners’ Dilemma: The game is played in the first period for certain, but for how many more periods after that the game is played is uncertain. Let r be the probability the game is repeated for another period. (1 – r) is the probability the repitions stop for good.

Indefinite Time Horizon In equilibrium, both players play Silent and each earns –2 each period the game is played, implying a player’s expected payoff over the course of the game is (-2)(1 + r + r2 + r3 + . . .) 6.1

Indefinite Time Horizon If a player cheats and plays Confess, the cheater earns –1 in that period, but then both play Confess every period and from then on, each earning –3 for each period, for a total expected payoff of -1 + (-3)(r + r2 + r3 + . . .) 6.2

Indefinite Time Horizon For cooperation to be a subgame-perfect equilibrium, (6.1) must exceed (6.2). Adding 2 to both expressions, and then adding 3(r + r2 + r3 + . . .) to both expressions, (6.1) exceeds (6.2) if r + r2 + r3 + . . . > 1 6.3

Continuous Actions Equations for the Tragedy of Commons:

FIGURE 6-8: Best-Response Functions in the Tragedy of the Commons SB 120 A’s best-response function 60 Nash equilibrium 40 B’s best-response function SA 40 60 120

Continuous Actions Equations for the Tragedy of Commons After Equilibria are Shifted:

FIGURE 6-9: Shift in Equilibrium When A’s Benefit Increases A’s best-response function shifts out Nash equilibrium shifts 40 36 B’s best-response function SA 40 48