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Strategy and Game Theory

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1 Strategy and Game Theory
Chapter 8 Strategy and Game Theory Nicholson and Snyder, Copyright ©2008 by Thomson South-Western. All rights reserved.

2 Basic Concepts In a strategic setting, a person may not always have an obvious choice of what is best may depend on the actions of another person

3 Basic Concepts Two basic tasks when using game theory to analyze an economic situation distill the situation into a simple game solve the game results in a prediction about what will happen

4 Basic Concepts A game is an abstract model of a strategic situation
Three elements to a game players strategies payoffs

5 Players Each decision maker is a player
may be individuals, firms, countries, etc. have the ability to choose from among a set of possible actions

6 Strategies Each course of action open to a player is a strategy
it may be a simple action or a complex plan of action Si is the set of strategies open to player i si is the strategy chosen by player i, si  Si

7 Payoffs Payoffs are measured in levels of utility obtained by the players players are assumed to prefer higher payoffs to lower ones u1(s1,s2) denotes player 1’s payoff assuming she follows s1 and player 2 follows s2 u2(s2, s1) would be player 2’s payoff under the same circumstances

8 Prisoners’ Dilemma The Prisoners’ Dilemma is one of the most famous games studied in game theory Two suspects are arrested for a crime The DA wants to extract a confession so he offers each a deal

9 Prisoners’ Dilemma The Deal
“if you fink on your companion, but your companion doesn’t fink on you, you get a one-year sentence and your companion gets a four-year sentence” “if you both fink on each other, you will each get a three-year sentence” “if neither finks, we will get tried for a lesser crime and each get a two-year sentence”

10 Prisoners’ Dilemma There are 4 combinations of strategies and two payoffs for each combination useful to use a game tree or a matrix to show the payoffs a game tree is called the extensive form a matrix is called the normal form

11 Extensive Form for the Prisoners’ Dilemma
Each node represents a decision point The dotted oval means that the nodes for player 2 are in the same information set player 2 doesn’t know player 1’s move

12 Normal Form for the Prisoners’ Dilemma
Sometimes it is more convenient to represent games in a matrix

13 Nash Equilibrium Nash equilibrium involves strategic choices that, once made, provide no incentives for players to alter their behavior best choice for each player given the other players’ equilibrium strategies

14 ui(si,s-i)  ui(s’i,s-i) for all s’i  Si
Nash Equilibrium si is the best response for player i to rivals’ strategies s-i, denoted si  BRi(s-i) if ui(si,s-i)  ui(s’i,s-i) for all s’i  Si A Nash equilibrium is a strategy profile (s*1,s*2,…s*n) such that s*i is a best response to other players’ equilibrium strategies, s*-i or s*i  BRi(s*-i)

15 Nash Equilibrium In a 2-player game, (s*1,s*2) is a Nash equilibrium if u1(s*1,s*2)  u1(s1,s*2) for all s1  S1 u2(s*2,s*1)  u2(s2,s*1) for all s2  S2

16 Nash Equilibrium Drawbacks to Nash equilibrium
there may be multiple Nash equilibria it is unclear how a player can choose a best-response strategy before knowing how rivals will play

17 Nash Equilibrium in Prisoners’ Dilemma
Finking is player 1’s best response to player 2’s finking the same logic applies for player 2

18 Nash Equilibrium in Prisoners’ Dilemma
A quick way to find the Nash equilibria is to underline the best-response payoffs the Nash equilibria correspond to the boxes in which every player’s payoff is underlined

19 s*i  BRi(s-i) for all s-i
Dominant Strategies A strategy that is a best response to any strategy the other players might choose is called a dominant strategy finking is a dominant strategy for both players s*i  BRi(s-i) for all s-i When a dominant strategy exists, it is the unique Nash equilibrium

20 Battle of the Sexes A wife and husband may either go to the ballet or to a boxing match both prefer spending time together the wife prefers ballet and the husband prefers boxing

21 Battle of the Sexes There are two Nash equilibria
both going to the ballet both going to boxing There is no dominant strategy

22 Rock, Paper, Scissors Two players simultaneously display one of three hand signals rock breaks scissors scissors cut paper paper covers rock

23 Rock, Paper, Scissors None of the strategies is a Nash equilibrium

24 Mixed Strategies When a player chooses one action of another with certainty, he is following a pure strategy Players may also follow mixed strategies randomly select from several possible actions

25 Mixed Strategies Reasons for studying mixed strategies
some games have no Nash equilibria in pure strategies but will have one in mixed strategies strategies involving randomization are familiar and natural in certain settings it is possible to “purify” mixed strategies

26 Mixed Strategies Suppose that player i has a set of M possible actions, Ai = {a1i,…ami,…,aMi} a mixed strategy is a probability distribution over the M actions, si = (1i,…,mi,…,Mi) 0  mi  1 1i+…+mi+…+Mi = 1

27 Mixed Strategies A pure strategy is a special case of a mixed strategy
only one action is played with positive probability Mixed strategies that involve two or more actions being played with positive probability are called strictly mixed strategies

28 Expected Payoffs in the Battle of the Sexes
Suppose the wife chooses mixed strategy (1/9,8/9) and the husband chooses (4/5,1/5) The wife’s expected payoff is

29 Expected Payoffs in the Battle of the Sexes
Suppose the wife chooses mixed strategy (w,1-w) and the husband chooses (h,1-h) the wife plays ballet with probability w and the husband with probability h Her expected payoff becomes

30 Expected Payoffs in the Battle of the Sexes
The wife’s best response depends on h if h < 1/3, she should set w = 0 if h > 1/3, she should set w = 1 if h = 1/3, her expected payoff is the same no matter what value of w she chooses

31 Expected Payoffs in the Battle of the Sexes
The husband’s expected payoff is 2 – 2h – 2w + 3hw when w < 2/3, he should set h = 0 when w > 2/3, he should set h = 1 when w = 2/3, his expected payoff is the same no matter what value of h he chooses

32 Expected Payoffs in the Battle of the Sexes
m There are three Nash equilibria Husband’s best response, (BR1) 1 2/3 1/3 Wife’s best response, (BR1) w 1/3 2/3 1

33 Mixed Strategies A player randomizes over only those actions among which he or she is indifferent One player’s indifference condition pins down the other player’s mixed strategy

34 Existence Nash proved the existence of a Nash equilibrium in all finite games the existence theorem does not guarantee the existence of a pure-strategy Nash equilibrium it does guarantee that, if a pure-strategy Nash equilibrium does not exist, a mixed-strategy Nash equilibrium does

35 Continuum of Actions Some settings are more realistically modeled via a continuous range of actions Using calculus to solve for Nash equilibria makes it possible to analyze how the equilibrium actions vary with changes in underlying parameters

36 Tragedy of the Commons The “Tragedy of the Commons” describes the overuse that arises when scarce resources are treated as common property two herders decide how many sheep to graze on the village commons the commons is quite small and can rapidly succumb to overgrazing

37 Tragedy of the Commons Let qi = the number of sheep chosen by herder i
Suppose that the per-sheep value of grazing on the commons is v(q1,q2) = 120 – (q1 + q2)

38 Tragedy of the Commons The normal form is a listing of the herders’ payoff functions u1(q1,q2) = q1v(q1,q2) = q1(120 – q1 – q2) u2(q1,q2) = q2v(q1,q2) = q2(120 – q1 – q2)

39 Tragedy of the Commons To solve for the Nash equilibrium, we solve herder 1’s maximization problem and get his best-response function Similarly

40 Tragedy of the Commons The Nash equilibrium will satisfy both best-response functions simultaneously q*1 = q*2 = 40

41 Tragedy of the Commons Suppose the per-sheep value of grazing rises for herder 1 would result in more sheep for herder 1 and fewer for herder 2

42 Tragedy of the Commons The Nash equilibrium is not the best use of the commons if both herders grazed 30 sheep each, their payoffs would rise Solving a joint-maxizimization problem will lead to the higher payoffs

43 Sequential Games In some games, the order of moves matters
a player that can move later in the game can see how others have played up to that point

44 Sequential Battle of the Sexes
Suppose the wife chooses first and the husband observes her choice before making his her possible strategies haven’t changed his possible strategies have expanded for each of his wife’s actions, he can choose one of two actions

45 Sequential Battle of the Sexes
The husband’s decision nodes are not gathered together he observes his wife’s move he knows which decision node he is on before moving

46 Sequential Battle of the Sexes
There are three pure-strategy Nash equilibria wife plays ballet, husband plays (ballet | ballet, ballet | boxing) wife plays ballet, husband plays (ballet | ballet, boxing | boxing) wife plays boxing, husband plays (boxing | ballet, boxing | boxing)

47 Subgame-Perfect Equilibrium
Subgame-perfect equilibrium rules out empty threats by requiring strategies to be rational even for contingencies that do not arise in equilibrium a subgame is a part of the extensive form beginning with a decision node and including everything to the right of it a proper subgame starts at a decision node not connected to another in an information set

48 Proper Subgames in the Battle of the Sexes
The simultaneous game has only one proper subgame

49 Proper Subgames in the Battle of the Sexes
The sequential games has three proper sub-games

50 Subgame-Perfect Equilibrium
A subgame-perfect equilibrium is a strategy profile (s*1,s*2,…,s*n) that constitutes a Nash equilibrium for every proper subgame a subgame-perfect equilibrium is always a Nash equilibrium The sub-game perfect equilibrium rules out any empty threat in a sequential game

51 Backward Induction A shortcut for finding the perfect-subgame equilibrium directly is to use backward induction working backwards from the end of the game to the beginning

52 Backward Induction First, compute the Nash equilibria for the bottommost subgames at the husband’s decision nodes Next, substitute his equilibrium strategies for the subgames themselves The resulting game is a simple decision problem for the wife

53 Backward Induction

54 Repeated Games In many real-world settings, players play the same game over and over again the simple constituent game that is played repeatedly is called the stage game Repeated play opens up the possibility of cooperation in equilibrium players can adopt trigger strategies cooperate as long as everyone else does

55 Finitely Repeated Games
Repeating a stage game for a known, finite number of times may not increase the possibility for cooperation Selten’s theorem if the stage game has a unique Nash equilibrium, then the unique subgame-perfect equilibrium of the finitely repeated game is to play the Nash equilibrium every period

56 Finitely Repeated Games
If the stage game has multiple Nash equilibria, it may be possible to achieve cooperation in a finitely repeated game players can use trigger strategies to maintain cooperation threaten to play the Nash equilibrium that yields a worse outcome for the player who deviates from cooperation

57 Finitely Repeated Games
For cooperation to be sustained in a subgame-perfect equilibrium, the stage game must be repeated enough that the punishment for deviation is severe enough to deter deviation the more repetitions, the more severe the possible punishment, and the greater the level of cooperation

58 Finitely Repeated Games
Folk theorem for finitely repeated games Suppose that the stage game has multiple Nash equilibria and no player earns a constant payoff across all equilibria Any feasible payoff in the stage game greater than the player’s pure-strategy minmax value can be approached arbitrarily closely by the player’s per-period average payoff in some subgame-perfect equilibrium of the finitely repeated game for large enough T

59 Finitely Repeated Games
A feasible payoff is one that can be achieved by some mixed-strategy profile in the stage game The minmax value is the lowest payoff a player can be held to if all other players work against him but he is able to choose a best response to them

60 Infinitely Repeated Games
A folk theorem will apply to infinitely repeated games even if the underlying stage game has only one Nash equilibrium To circumvent the problem with adding up payoffs across periods, we will use a discount factor () let  measure the value of a payoff unit received one period in the future rather than today

61 Infinitely Repeated Games
Players can sustain cooperation in infinitely repeated games by using trigger strategies the trigger strategy must be severe enough to deter deviation

62 Infinitely Repeated Games
Suppose both players follow a trigger strategy in the Prisoners’ Dilemma if both players are silent every period, the payoff over time would be Veq = 2 + 2 + 22 + … = 2/(1–) if a player deviates and then the other finks every period, that player’s payoff is Vdev = 3 + 1 + 12 + … = 3 + /(1–)

63 Infinitely Repeated Games
The trigger strategies form a perfect-subgame equilibrium if Veq  Vdev 2/(1–)  3 + /(1–)   1/2

64 Infinitely Repeated Games
The trigger strategy in which players revert to the harshest punishment possible is called the grim strategy revert to the stage-game Nash equilibrium forever elicits cooperation for the lowest value of  for any strategy A tit-for-tat strategy involves only one round of punishment for cheating

65 Infinitely Repeated Games
As  approaches 1, grim-strategy punishments become infinitely harsh involve an unending stream of undiscounted losses

66 Infinitely Repeated Games
The folk theorem for infinitely repeated games Any feasible payoff in the stage game greater than the player’s minmax value can be obtained as the player’s normalized payoff (normalized by multiplying by 1-) in some subgame-perfect equilibrium of the infinitely repeated game for  close enough to 1.

67 Infinitely Repeated Games
Differences with the folk theorem for finitely repeated games the limit involves increases in  rather than in the number of periods, T the folk theorem for infinitely repeated games holds even if there is only one Nash equilibrium in the stage game

68 Incomplete Information
Matters become more complicated if some players have information about the game that others do not Players that lack full information will try to use what they do know to make inferences about what they do not

69 Simultaneous Bayesian Games
Consider a simultaneous-move game where player 1 has private information but player 2 does not We can model private information by introducing player types

70 Player Types and Beliefs
Player 1 can be of a number of possible types, t Player 2 is uncertain about t must decide strategy based on her beliefs about t

71 Player Types and Beliefs
The game begins at a chance node, at which a value of tk is drawn for player 1 from a set of possible types, T = {t1,…,tk,…,tK} Pr(tk) = probability of drawing type tk player 1 sees which type is drawn player 2 does not see which type is drawn only knows the probabilities

72 Player Types and Beliefs
Since player 1 observes t before moving, his strategy can be conditioned on t let s1(t) be 1’s strategy contingent on his type player 2’s strategy is an unconditional one, s2

73 Player Types and Beliefs
Player 1’s type may affect player 2’s payoff in two ways directly indirectly through player 1’s strategy

74 Player Types and Beliefs
All payoffs are known except for 1’s payoff when 1 chooses U and 2 chooses L depends on his type, t t can be 6 or 0, with equal probability

75 Bayesian-Nash Equilibrium
Equilibrium requires that 1’s strategy be the best response for each and every one of his types 2’s strategy maximize an expected payoff the expectation is taken with respect to her beliefs about 1’s type

76 Bayesian-Nash Equilibrium
In a two-player simultaneous move game in which player 1 has private information, a Bayesian-Nash equilibrium is a strategy profile (s*1(t),s*2) such that u1(s*1(t),s*2,t)  u1(s’1,s*2,t) for all s’1  S1 and

77 Bayesian-Nash Equilibrium
Two possible candidates for an equilibrium in pure strategies 1 plays (U|t=6, D|t=0) and 2 plays L 1 plays (D|t=6, D|t=0) and 2 plays R

78 Bayesian-Nash Equilibrium
This is not an equilibrium: 1 plays (U|t=6, D|t=0) and 2 plays L This is a Bayesian-Nash equilibrium: 1 plays (D|t=6, D|t=0) and 2 plays R

79 Signaling Games A signaling game occurs in a sequential game with private information the informed player (player 1 ) takes an action that is observable to player 2 before 2 moves player 1’s action can serve as a signal to player 2 that can be used to update her beliefs about player 1’s type

80 Job-Market Signaling Player 1 can be of two types
highly skilled (t = H) low skilled (t = L) Player 2 is a firm considering hiring player 1 low-skilled worker generates no revenue for the firm high-skilled worker generates revenue of 

81 Job-Market Signaling Regardless of type, if hired the worker gets paid a wage of w The firm cannot observe the worker’s skill, only his education level let cL be the cost of obtaining an education for the low type let cH be the cost of obtaining an education for the high type Assume  > w > 0 and cL < cH

82 Pr(H|E)( - w) + Pr(L|E)(-w) = Pr(H|E) - w
Job-Market Signaling Player 1 observes his type before moving Player 2 only observes player 1’s action (education signal) before moving Player 2’s expected payoff from playing J is Pr(H|E)( - w) + Pr(L|E)(-w) = Pr(H|E) - w

83 Job-Market Signaling Player 2’s best response is J if and only if Pr(H|E)  w/

84 Bayes’ Rule

85 Bayes’ Rule When player 1 plays a pure strategy, Bayes’ rule often gives a simple result Suppose that Pr(E|H) = 1 and Pr(E|L)=0

86 Bayes’ Rule Suppose that Pr(E|H) = 1 and Pr(E|L)=1

87 Perfect Bayesian Equilibrium
A perfect Bayesian equilibrium consists of a strategy profile and a set of beliefs such that at each information set the strategy of a player moving there maximizes his expected payoff the expectation is taken with respect to his beliefs the beliefs of the player moving there are formed using Bayes’ rule

88 Perfect Bayesian Equilibrium
Signaling games may have multiple equilibria they can be of three types separating pooling hybrid

89 Perfect Bayesian Equilibrium
In a separating equilibrium, each type of player chooses a different action player 2 learns player 1’s type with certainty after 1 moves

90 Perfect Bayesian Equilibrium
In a pooling equilibrium, different types of player 1 choose the same action observing player 1’s move provides player 2 with no additional information

91 Perfect Bayesian Equilibrium
In a hybrid equilibrium, one type of player 1 plays a strictly mixed strategy player 2 learns a little about player 1’s type but doesn’t learn it with certainty player 2 may respond by also playing a mixed strategy

92 Cheap Talk Education must be more costly for the low-skilled worker or else skill levels could not be separated in equilibrium In the real world, most information is communicated at low or no cost (“cheap talk”)

93 Cheap Talk Suppose that player 1’s strategy space consists of messages sent costlessly to player 2 player 1 communicates to 2 player 2 takes some action affecting both players’ payoffs

94 Cheap Talk The maximum amount of information that can be contained in player 1’s message will depend on how well-aligned the players’ payoff functions are as preferences diverge, messages become less and less informative

95 Experimental Games Experimental economics explores how well economic theory matches the behavior or experimental subjects in a laboratory setting play in the Prisoners’ Dilemma converged to the Nash equilibrium as subjects gained experience results from the Ultimatum game suggests that fairness matters

96 Important Points to Note:
All games have the same basic components players strategies payoffs an information structure

97 Important Points to Note:
Games can be written down in normal form or extensive form Strategies can be simple actions, more complicated plans contingent on others’ actions, or even probability distributions over simple actions (mixed strategies)

98 Important Points to Note:
A Nash equilibrium is a set of strategies that are mutual best responses a player’s strategy in a Nash equilibrium is optimal given that all others play their equilibrium strategies A Nash equilibrium always exists in finite games in mixed if not pure strategies

99 Important Points to Note:
Subgame-perfect equilibrium is a refinement of Nash equilibrium that helps to rule out equilibria in sequential games involving noncredible threats

100 Important Points to Note:
Repeating a stage game a large number of times introduces the possibility of using punishment strategies to attain higher payoffs than if the game is played once if a finite game is repeated enough or if players are sufficiently patient in an infinite game, a folk theorem holds implying that essentially any payoffs are possible

101 Important Points to Note:
In games of private information, one player knows more about his “type” than the other players maximize their expected payoffs given knowledge of their own types and beliefs about the others’

102 Important Points to Note:
In a perfect Bayesian equilibrium of a signaling game, the second mover uses Bayes’ rule to update his beliefs about the first mover’s type after observing the first mover’s action

103 Important Points to Note:
The frontier of game-theory research combines theory with experiments to determine whether players who may not be hyperrational come to play a Nash equilibrium which particular equilibrium (if there are more than one) what path leads to the equilibrium


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