Ear-Phone: An End-to-End Participatory Urban Noise Mapping System -Rajib Kumar Rana, Chun Tung Chou, Salil S. Kanhere, Nirupama Bulusu, Wen Hu -School.

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Presentation transcript:

Ear-Phone: An End-to-End Participatory Urban Noise Mapping System -Rajib Kumar Rana, Chun Tung Chou, Salil S. Kanhere, Nirupama Bulusu, Wen Hu -School of Computer Science and Engineer, University of New South Wales, Sydney, Australia. Department of Computer Science, Portland State University, USA. CSIRO ICT Centre Australia. 2010, number of pages 12 Presented By: Rene Chacon

Noise map assists in monitoring environmental noise pollution in urban areas. Compressive Sensing, recovering the noise map from incomplete and random samples. Ear-Phone, platform to assess noise pollution utilizing minimal mobile device resources yet maintaining a standard in reconstruction accuracy. Ear-Phone (Abstract) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System

Mobile Smart Phones eliminate need for acoustic engineers. Utilize ‘Crowd Sourcing’. Current data/maps of monitored noise pollution is updated infrequently (5yrs). Signal Processing software located in Mobile phones and Signal Reconstruction software at Central Server. Ear-Phone (Introduction) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System

Ear-Phone (Architecture) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System (MobSLM) = Mobile phone with sound level meter (LA eq,T ) = Loudness characteristic known as the equivalent noise level over a time interval. (MGRS) = Military Grid Reference System

A-weighted equivalent continuous sound level or LA eq,T 10 th order digital filter, frequency responses matches that of A weighting over range 0-8kHz. Long-term equivalent Noise Level, N= # of reference time intervals Ear-Phone (System Components) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System

To approximate GPS by grids, MGRS is used which divides the earth’s surface into squares such as 30m X 30m (accuracy and latency considered) Trials are performed using MobSLMs to determine square dimensions. Ear-Phone (System Components) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System

Signal Reconstruction Model Noise profile x is compressible in the Discrete Cosine Transform Projection Method (Gaussian distributed random numbers with mean zero and unit variance) vs Raw Data Method. Ear-Phone (System Components) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System

Java programming language. GPS thread and Signal Processing thread. Calibration required to obtain offset number Sound Level Meter vs Mobile based SLM Ear-Phone (Implementation and Evaluation) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System

Effects of Phone context… Ear-Phone (Implementation and Evaluation) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System

Resource Usage on Nokia N95 platform “Not optimized for CPU utilization or power consumption, instead focus on accuracy” Ear-Phone (Implementation and Evaluation) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System

Ear-Phone (Example of noisy street vs quiet street) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System A small amount of information of the temporal-spatial noise profile, is not sufficient for the Compressive sensing based reconstruction algorithm.

Ear-Phone (Example of noisy street vs quiet street) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System

Determine… Spatial width of D meters and Temporal width of T seconds. Obtain reference noise profiles. Projection Method and Raw-Data Method used to obtain data and send to Central Server. Reconstruction operation performed to estimate missing samples in the noise profile. Ear-Phone(Simulation) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System

Ear-Phone(Simulation) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System Ear-Phone ‘Reconstruction accuracy’ comparison of Projection and Raw-Data methods.

Ear-Phone(Simulation) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System Ear-Phone ‘Communication overhead’ comparison of Projection and Raw-Data methods.

Ear-Phone(Simulation) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System Ear-Phone ‘Percentage of missing data’ for Raw-Data method.

Ear-Phone(similar framework Noisetube) 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System

Ear-Phone utilizes ‘Compressive sensing’ to solve issue of reconstructing noise map from incomplete and random samples. Ear-Phone utilizes ‘Crowd Sourcing’ to obtain data for noise map. The Projection method and Raw-Data method are studied. Significance of Work 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System

Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System Link: AWN_Spr11/Papers/Rana-EarPhone.pdf AWN_Spr11/Papers/Rana-EarPhone.pdf Noisetube References 1 Paper: Ear-Phone: An End-to-End Participatory Urban Noise Mapping System

Questions