Programming Fundamentals

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Presentation transcript:

Programming Fundamentals

If you have programming experience (in any language other than C), Click here to skip the Programming Fundamentals part. If you are new to programming…, continue reading.

Objectives Understand the different types of programming languages. Understand the basic procedures in a program as input, processing and output. Understand the importance of variables. Understand a basic map of the program development cycle.

Computer Components CPU Central Processing Unit RAM (Random Access Memory) Mass storage devices Input devices Output Devices

Software Software is comprised of instructions that get a computer to perform a task. Application Software Word Processors Spreadsheets Painting programs Web browsers, email programs System Software Operating Systems Windows Macintosh OS Unix Linux Drivers

Programming Languages Programming languages allow programmers to code software. The three major families of languages are: Machine languages Assembly languages High-Level languages

Machine Languages Comprised of 1s and 0s The “native” language of a computer Difficult to program – one misplaced 1 or 0 will cause the program to fail. Example of code: 1110100010101 111010101110 10111010110100 10100011110111

Assembly Languages A step towards easier programming. Comprised of a set of elemental commands tied to a specific processor. Assembly language code needs to be translated to machine language before the computer processes it. Example: ADD 1001010, 1011010

High-Level Languages High-level languages represent a giant leap towards easier programming. The syntax of HL languages is similar to English. Historically, we divide HL languages into two groups: Procedural languages Object-Oriented languages (OOP)

Procedural Languages Procedural languages The focus of such languages is on sequence of activities to be carried out. Based on specifying the steps the program must take to reach the desired state. Examples include C, COBOL, Fortran, LISP, Perl, HTML, VBScript

Object-Oriented Languages Focus on modeling data. Programmers code using “blueprints” of data models called classes. Examples of OOP languages include C++, Visual Basic.NET and Java.

Compiling All HL programs need to be translated to machine code so that a computer can process the program. Programs may be translated using a compiler: translated all at once An interpreter translated line by line Compiled programs typically execute more quickly than interpreted programs, but have a slower translation speed. On the other hand, interpreted programs generally translate quicker than compiled programs, but have a slower execution speed.

Programming Example Simple programming problem: Convert a length from feet into meters. Pseudocode: Input the length of an item, LengthInFeet, in feet and Compute the length of the item in meters: Write “Enter the length in feet” Input LengthInFeet Set LengthInMeters = LengthInFeet * .3048 Write LengthInMeters

Programming Example Partial Code in C: float LengthInFeet; LengthInMeters = LengthInFeet * .3048; printf (“%f”, LengthInMeters);

Input & Variables Input operations get data into the programs A user is prompted to enter data: Write “Enter the length in feet” Input LengthInFeet Computer programs store data in named sections of memory called variables. In the example above, the variables are named LengthInFeet & LengthInMeters. The value of a variable can, and often does, change throughout the program.

Variables Needed because we might want the program to run using different values: E.g. we might want to calculate LengthInMeters for different values of LengthInFeet Each value for which computation is to be carried out will be stored in the variable LengthInFeet one-by-one Referring to the variable LengthInFeet by its name gives the value stored in it.

Constants Many a time we need to used fixed values for certain computations. E.g. in the program given above the conversion from miles to meters requires the length in miles to be multiplied by .3048 a value that doesn’t (need to) change Such values are constants We may also give names to constants: such constants are called named constants

Types of Data Numeric Data Integer data, I.e., whole numbers, 10 25 -45 0 Floating point data – have a decimal point 23.0, -5.0 Character data (alphanumeric) All the characters you can type at the keyboard Letters & numbers not used in calculations Boolean data TRUE/FALSE

Data Processing and Output LengthInMeters = .3048 * LengthInFeet The above statement is a processing statement. Take the value in the variable LengthInFeet, Multiply by .3048, and Set the value of the variable LengthInMeters to the result of the multiplication. Also stated as assign the result of multiplication to the variable LengthInMeters Write LengthInMeters Output the value in LengthInMeters to the monitor.

Assignment Statements If the variable being assigned to already contains a data value, the previously stored value is overwritten E.g. the following statements: Age= 12; Age=15; Have an effect of storing 15 in the variable Age. Reason: The value 12 (stored as an effect of the first assignment statement) gets overwritten after the execution of the second statement.

Assignment Statements The statement Age = Age + 1 Changes the value of the variable Age in such a way that the new value is one greater than the previous value. Working: Take the value of Age, add 1, and store the result back in the same variable.

Operations on Data Operator is a symbol that is used to perform certain operations Data values on which operation is performed are termed as operands Operators generally work on many types of variables or constants, though some are restricted to work on certain types. some may even exhibit different behaviors with different data types Operators in C may be: Unary: Work on single operand Binary: Work on two operands Ternary: Work on three operands

Operators C, like most programming languages, supports operators to carry out various kinds of operations We have operators for: Arithmetic operations Type Conversions Performing Comparisons Performing Logical Operations Working on individual bits of data And many more…

Precedence of Operators Operator precedence: A set of rules decide the order of operations in an expression Like BODMAS rule in mathematics Operator Precedence clarifies unambiguously, which operations should be performed first in a given expression. Parentheses i.e. () can always be used to improve clarity

Associativity of Operators Operator Associativity: Rule used for two operators of equal precedence (i.e. same importance) Associativity may be either of the following left to right: left operator is evaluated first right to left: right operator is evaluated first

Structured Programming A method for designing and coding programs in a systematic, organized manner. It combines the principles of top-down design, modularity and the use of the three accepted control structures of sequence, repetition and selection.

Control Structures Sequence –in sequential order. The simplest of control structures – start at the beginning and continue in sequential order. Selection – selectively execute statements Called a branch, it requires a condition to determine when to execute statements.

Control Structures Repetition – repeat statements more than once Called a loop, It needs a stop condition, I.e, the program will continue to loop (repeatedly execute a set of statements) until some condition is met.

Counter-Controlled Loop: (Definite Repetition) If it is known in advance exactly how many times a loop will execute, the repetition is said to be counter-controlled Counter-controlled loop: Execute a set of statements repeatedly a specified number of times The counter may be advanced according to programmers requirements .

Event-Controlled Loop: (Indefinite Repetition) If it is NOT known in advance exactly how many times a loop will execute, the loop is said to be event-controlled. An event-controlled loop Terminates when some event occurs. The event may be based upon: User input Results of calculation And many more….

Steps in Developing a Program Analyze the problem Design the program Code the program Test the program

Step-1 Analyze the Problem Brewster’s Thousands The problem: Brewster wants to invest money at a local bank. There are many options such as interest rates, terms of deposit, compounding frequencies. He needs a program to compute, for any given initial investment, the final maturity (value) of the deposit. What are the inputs? (given data) What are the outputs? (required data) How will we calculate the required outputs from the given inputs?

Step-2 Design the Program Create an outline of the program An algorithm – a step by step procedure that will provide the required results from the given inputs. Algorithm Examples: Instructions on how to make a cake, use the bank’s ATM, etc.

Step-3 Code the Program Once the design is completed, write the program code. Code is written in some programming language such as BASIC, Pascal, C++, Java, etc.

Errors in Development Forgetting punctuation, misspelling keyword While writing a program, certain errors may get induced in the code. Errors may be categorized as : Syntactical Errors – Incorrect Syntax (wrong grammar), i.e., breaking the rules of how to write the language Forgetting punctuation, misspelling keyword The program will not run at all with syntax errors Semantic Errors: Incorrect Logic: Using an incorrect formula, incorrect sequence of statements, etc. The program runs, but does not produce the expected results.

Step-4 Testing the program Purpose: Locate any errors (bugs) / problems Most of the work should be done before the phase begins – creating of a testing document – telling what to test & how. Two types of testing: Testing for errors Quality testing Testing is done throughout the development cycle Desk-checking, or code walkthrough is performed to locate errors in the code. Pretend you are the computer and execute your own code. Ultimate test is to run the program to see if the outputs are correct for the given inputs.

Good Programming Practice It is best not to take the “big bang” approach to coding. Use an incremental approach by writing your code in incomplete, yet working, pieces. For example, for your projects, Don’t write the whole program at once. Just write enough to display the user prompt on the screen. Get that part working first (compile and run). Next, write the part that gets the value from the user, and then just print it out.

Modular Programming Determine the major tasks that the program must accomplish. Each of these tasks will be a module. Some modules will be complex themselves, and they will be broken into sub-modules, and those sub-modules may also be broken into even smaller modules. This is called top-down design

Code Modules A module is an independent, self-contained section of code that performs a single task. The main module is the module that drives the application. It “controls” all other modules. Typically, the main module calls other modules in order to have them perform certain tasks.

Program Control & Modules When the main module calls another module, program control transfers to the called module. Program control cedes back to the main module when the called module finishes.

Structure Chart A structure chart shows what modules exist and how they are related. A structure chart is a top-down modular design tool It is used in structured programming to arrange program modules into a tree It’s a good idea to keep modules short – about 1 page per module. We will have very small modules while getting comfortable with programming.

Documentation Internal Documentation Comments explain to the reader the logic and decision processes of the programmer. Comments are ignored by an interpreter or compiler. External Documentation External documentation includes a user’s guide and, typically, a more technical system administrator’s guide.

Over to C Fundamentals…

C Fundamentals

Objectives History of C Characteristics of C Converting a C Program to Executable Dissecting a simple C Program Defining Variables in C Printing Out and Inputting Variables Constants & Literals

History of C Developed by Brian Kernighan and Dennis Ritchie of AT&T Bell Labs in 1972 In 1983 the American National Standards Institute began the standardization process In 1989 the International Standards Organization continued the standardization process In 1990 a standard was finalized, known simply as “Standard C”

Features of C C can be thought of as a “high level assembler” Most popular programming language for writing system software Focus on the procedural programming paradigm, with facilities for programming in a structured style Low-level unchecked access to computer memory via the use of pointers And many more…

Writing C Programs A programmer uses a text editor to create or modify files containing C code. Code is also known as source code. A file containing source code is called a source file. After a C source file has been created, the programmer must invoke the C compiler before the program can be executed (run)

Getting an executable program The process of conversion from source code to machine executable code is a multi step process. If there are no errors in the source code, the processes called compilation & linking produce an executable file To execute the program, at the prompt, type <executable file name>

Conversion from .C to executable Preprocessing Compilation Linking

Stage 1: Preprocessing Performed by a program called the preprocessor Modifies the source code (in RAM) according to preprocessor directives (preprocessor commands) embedded in the source code Strips comments and white space from the code The source code as stored on disk is not modified

Stage 2: Compilation Performed by a program called the compiler. Checks for syntax errors and warnings Translates the preprocessor-modified source code into object code (machine code). Saves the object code to a disk file If any compiler errors are received, no object code file will be generated. An object code file will be generated if only warnings, not errors, are received.

Stage 3: Linking Combines the program object code with other object code to produce the executable file. The other object code can come from the Run-Time Library other libraries or object files that you have created. Saves the executable code to a disk file. If any linker errors are received, no executable file is generated.

Developing a C Program Editor Preprocessor Compiler Linker Modified Source Code in RAM Source File pgm.c Program Object Code File Executable File Preprocessor Compiler Linker Editor

A Simple C Program /* Filename: hello.c Author: -------- Date written: --/--/---- Description: This program prints the greeting “Hello, World!” */ #include <stdio.h> int main ( void ) { printf ( “Hello, World!\n” ) ; return 0 ; }

Structure of a C Program program header comment preprocessor directives (if any) int main ( ) { statement(s) return 0 ; }

Explanation tells compiler about standard input and output functions (i.e. printf + others) #include <stdio.h> /* comment */ int main(void) { printf("Hello\n"); printf("Welcome to the Course!\n"); return 0; } main function “begin” flag success to operating system Hello Welcome to the Course! “end”

Tokens The smallest element in the C language is the token. It may be a single character or a sequence of characters to form a single item.

Tokens can be any of: Numeric Literals Character Literals String Literals Keywords Names (identifiers) Punctuation Operators

Numeric Literals Numeric literals are an uninterrupted sequence of digits May contain A period, A leading + or – sign A scientific format number A character to indicate data type Examples: 123 98.6 1000000

Character Literals Singular! One character defined character set. Surrounded on the single quotation mark. Examples: ‘A’ ‘a’ ‘$’ ‘4’

String Literals A sequence characters surrounded by double quotation marks. Considered a single item. Examples: “UMBC” “I like ice cream.” “123” “CAR” “car”

Keywords Sometimes called reserved words. Are defined as a part of the C language. Can not be used for anything else! Examples: int while for

Reserved Words (Keywords) in C auto case const default double enum float goto break char continue do else extern for if int register short sizeof struct typedef unsigned volatile long return signed static switch union void while All the C keywords are in small case

Names / Identifiers Variables must be declared before use and immediately after “{” Can be of anything length, but only the first 31 are significant (A very long name is as bad as a very short, un-descriptive name). Are case sensitive: abc is different from ABC Must begin with a letter and the rest can be letters, digits, and underscores. Cannot be a reserved word.

Which Are Legal Identifiers? AREA area_under_the_curve 3D num45 Last-Chance #values x_yt3 pi num$ %done lucky*** continue Float integer

Punctuation Semicolons, colons, commas, apostrophes, quotation marks, brackets, and parentheses. ; : , ‘ “ { } ( )

Things to remember Statements are terminated with semicolons Indentation is ignored by the compiler C is case sensitive - all keywords and Standard Library functions are lowercase

Variables and Constants in C

Topics Variables Naming Declaring Using The Assignment Statement Constants Data Input & Output

Naming Conventions Begin variable names with lowercase letters Use meaningful names Separate “words” within identifiers with underscores or mixed upper and lower case. Use all uppercase for symbolic constants (used in #define preprocessor directives). Be consistent! In addition to the conventions one must follow all the naming rules as discussed in previous sessions. Note: symbolic constants are not variables, but make the program easier to read.

Declaring Variables All variables need to be declared before they are used. The declaration statement includes (apart from other information) the data type of the variable. Examples of variable declarations: int meatballs ; float area ;

Declaring Variables age FE07 int garbage the variable name When we declare a variable Space is set aside in memory to hold a value of the specified data type That space is associated with the variable name a unique address Visualization of the declaration int age ; age FE07 int garbage It is required to declare variables before using as compiler needs this information Purpose!!!

More About Variables Basic data types available in C are: char: stores single character int: stores whole numbers float: store floating point numbers double: store floating point numbers with higher precision

Integer Types in C C supports different kinds of integers, like signed int unsigned int long int short int And more… Limits depend upon size in bytes which in turn depends upon environment maxima and minima defined in “limits.h” We can work with different bases as well (octal, hexadecimal).

The int Data Type (Contd.) Use scanf (“%i”, &ch) ; to read a single integer into the variable ch. printf(“%i”, ch) ; to display the value of an integer variable.

The char Data Type The char data type holds a single character. char ch; Example assignments: char grade, symbol; grade = ‘B’; symbol = ‘$’; The char is held as a one-byte integer in memory. The ASCII code is what is actually stored, so we can use them as characters or integers, depending on our need.

The char Data Type (Contd.) Use scanf (“%c”, &ch) ; to read a single character into the variable ch. printf(“%c”, ch) ; to display the value of a character variable.

char I/O #include <stdio.h> int main ( ) { char ch ; printf (“Enter a character: “) ; scanf (“%c”, &ch) ; printf (“The value of %c\n.”, ch) ; return 0 ; } Input: A Output : The value of A is 65.

Real Types In C C supports different kinds of reals maxima and minima are defined in “float.h” type format minimum maximum float %f %e %g FLT_MIN FLT_MAX double %lf %le %lg DBL_MIN DBL_MAX long double %Lf %Le %Lg LDBL_MIN LDBL_MAX

Notes About Variables You must not use a variable until you somehow give it a value. You can not assume that the variable will have a value before you give it one. Some compilers do, others do not! This is the source of many errors that are difficult to find.

Operators in C

Arithmetic Operators and their Usage Name Operator Example Addition + num1 + num2 Subtraction - initial - spent Multiplication * fathoms * 6 Quotient of Division / sum / count Remainder of Division % m % n % can not be used with reals

Relational Operators < less than > greater than <= less than or equal to >= greater than or equal to == is equal to != is not equal to Relational expressions evaluate to the integer values: 1 (true) on success 0 (false) on failure

Logical Operators At times we need to test multiple conditions in order to make a decision. Logical operators combine simple conditions to make complex conditions. Result into a 0 (false) or 1 (true) && AND if ( x > 5 && y < 6 ) || OR if ( z == 0 || x > 10 ) ! NOT if (! (age > 42) )

Truth Table for && Expression1 Expression2 Expression1 && Expression2 0 0 0 0 nonzero 0 nonzero 0 0 nonzero nonzero 1 Exp1 && Exp2 && … && Expn will evaluate to 1 (true) only if ALL sub-conditions are true.

Truth Table for || Expression1 Expression2 Expression1 || Expression2 0 0 0 0 nonzero 1 nonzero 0 1 nonzero nonzero 1 Exp1 || Exp2 || … || Expn will evaluate to 1 (true) if any one of the sub-conditions is true.

Expression ! Expression Truth Table for ! Expression ! Expression 0 1 nonzero 0

Precedence/Associativity Table Operator Associativity () [] -> . left to right ! ~ ++ -- - + (cast) * & sizeof right to left * / % left to right + - left to right << >> left to right < <= >= > left to right == != left to right & left to right | left to right ^ left to right && left to right || left to right ?: right to left = += -= *= /= %= etc right to left , left to right + - : unary

User Interaction in C

Functions Functions are named code blocks that make reusability of code possible. These are parts of programs that Perform a well defined task. At times, expect some information in order to complete the task. The information is provided in form of parameters (arguments) Can return a value to convey result / status of execution

I/O Example create two integer variables, “a” and “b” #include <stdio.h> int main(void) { int a, b; printf("Enter two numbers: "); scanf("%i %i", &a, &b); printf("%i - %i = %i\n", a, b, a - b); return 0; } read two integer numbers into “a” and “b” write “a”, “b” and “a-b” in the format specified Enter two numbers: 21 17 21 - 17 = 4

Displaying Variables A Function that allows us to display formatted data: printf( ). Needs two pieces of information to display things. How to display it What to display printf( “%f\n”, diameter );

printf( “%f\n”, diameter ); The name of the function is “printf”. Inside the parentheses are two comma separated parameters: Format specifier: indicates the format in which the output will be produced %f => a floating point value \n => a new-line character (escape sequence) The expression diameter whose value is to be displayed.

scanf (“%f”, &meters) ; This function is used to read values from the standard input; and Store them in memory. The scanf( ) function also needs two items: The input specification “%f”. The address of the memory location where the information is to be stored. We can input more than one item at a time if we wish, as long as we specify it correctly!!! Notice the “&” in front of the variable name. Can you explain its significance!

Format Specifiers Why are these required!!! Format specifiers are normal strings with embedded “conversion specifications” which are placeholders for arguments Conversion specifications are a ‘%’ and a letter with an optional set of arguments in between the ‘%’ and letter. Why are these required!!!

Selection: the if statement if ( condition ) { statement(s) /* body of the if statement */ } The braces are not required if the body contains only a single statement. However, they are a good idea and are required by the C Coding Standards.

Examples if ( age >= 18 ) { printf(“Vote!\n”) ; } if ( value == 0 ) printf (“The value you entered was zero.\n”); printf (“Please try again.\n”) ;

Some Control Constructs in C

Selection: the if-else statement if ( condition ) { statement(s) /* the if clause */ } else statement(s) /* the else clause */

Example if ( age >= 18 ) { printf(“Vote!\n”) ; } else printf(“Maybe next time!\n”) ;

Repetition Structure There are three repetition structures in C: - the while loop the for loop the do-while loop. Either of these structures may be used for counter-controlled / event-controlled logic, but The syntax of for loop makes it more suitable for counter-controlled repetition And, The syntax of while / do-while loops makes them more suitable for event-controlled repetition

The while Repetition Structure while ( condition ) { statement(s) } The braces are not required if the loop body contains only a single statement. However, they are a good idea and are required by the C Coding Standards.

while Loop The simplest C loop is the while Parentheses must surround the condition Condition could be based on user input or some calculation Braces must be added if more statements are to be executed total= 0; while (number != -1) { total = total + number; printf(“Enter another number: “) ; scanf(“%d”, &number) ; }

The for Loop Repetition Structure The for loop handles details of the counter-controlled loop “automatically”. The following are handled within the for loop structure initialization of the the loop control variable, the termination condition test, and control variable modification. for ( i = 1; i < 101; i = i + 1) { } initialization test modification

A for Loop That Counts From 0 to 9 for ( i = 0; i < 10; i = i + 1 ) { printf (“%d\n”, i) ; }

We Can Count Backwards, Too for ( i = 9; i >= 0; i = i - 1 ) { printf (“%d\n”, i) ; }

Count By 2’s or 7’s or Whatever for ( i = 0; i < 10; i = i + 2 ) { printf (“%d\n”, i) ; }

The do-while Repetition Structure { statement(s) } while ( condition ) ; The body of a do-while is ALWAYS executed at least once. Is this true of a while loop? What about a for loop?

Example do { printf (“Enter a number, 0 to terminate: “); scanf (“%d”, &number) ; if (number == 1) printf (“\n Do Something\n”) ; else if (number == 2) printf (“\n Do Something Else\n”) ; } while ( num != 0 );

An Equivalent while Loop printf (“Enter a number, 0 to terminate:“) ; scanf (“%d”, &number) ; while ( number != 0 ) { if (number == 1) printf (“\n Do Something\n”) ; else if (number == 2) printf (“\n Do Something Else\n”) ; printf (“Enter a number , 0 to terminate:“) ; } Notice that using a while loop in this case requires a priming read.

An Equivalent for Loop printf (“Enter a positive number, 0 to terminate: “) ; scanf (“%d”, &number) ; for ( ; number != 0; ) { if (number == 1) printf (“\n Do Something\n”) ; else if (number == 2) printf (“\n Do Something Else\n”) ; printf (“Enter a number , 0 to terminate:“) ; } A for loop is a very awkward choice here because the loop is event-controlled.

So, Which Type of Loop Should One Use? Use a for loop for counter-controlled repetition. Use a while or do-while loop for event-controlled repetition. Use a do-while loop when the loop must execute at least one time. Use a while loop when it is possible that the loop may never execute.

That’s all for now… We are ready for writing a simple C program.