HRI A1 (Sukhatme) Monica Nicolescu, Benjamin Kuipers, Cynthia Breazeal, Jennifer Burke, Jana Kosecka, Vladimir Kulyukin, Brian Scassellati, Shri Narayanan,

Slides:



Advertisements
Similar presentations
Testing Relational Database
Advertisements

CC 2007, 2011 attribution – R.B. Allen Overture. Recent Headlines AA files lawsuit against Google over trademark words Katrina People Finder Interchange.
ARCHITECTURES FOR ARTIFICIAL INTELLIGENCE SYSTEMS
Team Skill 5: Refining the Use Cases Lecture 11. Advantages of Use Cases They are easy to write Written in users language Provide cohesive, related threads.
Project Proposal.
1 Ch. 3: Interaction Introduction – 3.1 (Reading Assignment – RA) Introduction – 3.1 (Reading Assignment – RA) Models – 3.2, 3.3 (RA) Models – 3.2, 3.3.
1http://img.cs.man.ac.uk/stevens Interaction Models of Humans and Computers CS2352: Lecture 7 Robert Stevens
Ethics in Human Robot Interaction (HRI). Evolution of robots (then) What can robots do? How do they fit into our lives? What are the possibilities? Dangers?
Chapter 14: Usability testing and field studies. 2 FJK User-Centered Design and Development Instructor: Franz J. Kurfess Computer Science Dept.
CAP 252 Lecture Topic: Requirement Analysis Class Exercise: Use Cases.
The Architecture Design Process
DCS Architecture Bob Krzaczek. Key Design Requirement Distilled from the DCS Mission statement and the results of the Conceptual Design Review (June 1999):
1 A Framework for Measurement Valérie Paulus, Miguel Lopez, Gregory Seront, Simon Alexandre.
Introduction to Software Architecture. What is Software Architecture?  It is the body of methods and techniques that help us to manage the complexities.
School of Computing and Mathematics, University of Huddersfield Knowledge Engineering: Issues for the Planning Community Lee McCluskey Department of Computing.
Breakout group C1 Monica Nicolescu Maja Matarić Gunter Niemeyer Benjamin Kuipers Warren Dixon Jill Drury Jana Koseka Brian Scassellati.
Amirkabir University of Technology, Computer Engineering Faculty, Intelligent Systems Laboratory,Requirements Engineering Course, Dr. Abdollahzadeh 1 Goal.
Autonomy Mode Suggestions for Improving Human-Robot Interaction Michael Baker Holly A. Yanco University of Massachusetts Lowell.
The Need of Unmanned Systems
Sociable Machines Cynthia Breazeal MIT Media Lab Robotic Presence Group.
Computational Thinking Related Efforts. CS Principles – Big Ideas  Computing is a creative human activity that engenders innovation and promotes exploration.
EFFECTIVITY BATUHAN FAHRAN Dokuz Eylul University Industrial Engineering Department.
Improving Human-Robot Interaction Jill Drury, The MITRE Corporation Improving Human-Robot Interaction Jill Drury, The MITRE Corporation Collaborators:
4/12/2007dhartman, CS A Survey of Socially Interactive Robots Terrance Fong, Illah Nourbakhsh, Kerstin Dautenhahn Presentation by Dan Hartmann.
© 2011 Brooks/Cole, A Division of Cengage Learning Chapter 16 Consultation and Collaboration You must be the change you wish to see in the world. Mahatma.
Lecture 9 Usability of Health Informatics Applications (Chapter 9)
A WEBINAR Academic Inquiry and The Explain A Concept Essay.
Artificial Intelligence Introductory Lecture Jennifer J. Burg Department of Mathematics and Computer Science.
1 PLAN RECOGNITION & USER INTERFACES Sony Jacob March 4 th, 2005.
Breakout C3 Breakout leader: Cynthia Breazeal. What must researchers and NSF do to achieve measurable results Need to define metrics (technical perf,
Chapter 2.2 Game Design. CS Overview This introduction covers: –Terms –Concepts –Approach All from a workaday viewpoint.
Artificial Intelligence By Michelle Witcofsky And Evan Flanagan.
CHAPTER 1 Understanding RESEARCH
The Evolution of ICT-Based Learning Environments: Which Perspectives for School of the Future? Reporter: Lee Chun-Yi Advisor: Chen Ming-Puu Bottino, R.
Defining the Research Problem
Philosophy 224 Responding to the Challenge. Taylor, “The Concept of a Person” Taylor begins by noting something that is going to become thematic for us.
Theory of Knowledge Creation: Two Dimensions  Epistemological Explicit knowledge Tacit knowledge  Ontological Individual Group Organization Inter-organization.
University of Windsor School of Computer Science Topics in Artificial Intelligence Fall 2008 Sept 11, 2008.
Users’ Quality Ratings of Handheld devices: Supervisor: Dr. Gary Burnett Student: Hsin-Wei Chen Investigating the Most Important Sense among Vision, Hearing.
Human Computer Interaction CITB 243 Chapter 1 What is HCI
Chapter 4 Developing and Sustaining a Knowledge Culture
Chapter 4 Developing and Sustaining a Knowledge Culture
Teleoperation In Mixed Initiative Systems. What is teleoperation? Remote operation of robots by humans Can be very difficult for human operator Possible.
Michael A. Hitt C. Chet Miller Adrienne Colella Slides by R. Dennis Middlemist Michael A. Hitt C. Chet Miller Adrienne Colella Chapter 4 Learning and Perception.
Plans and Situated Actions
Human Abilities 2 How do people think? 1. Agenda Memory Cognitive Processes – Implications Recap 2.
Working with Conceptual Frameworks “We aren’t just making this all up.”
University of Kurdistan Artificial Intelligence Methods (AIM) Lecturer: Kaveh Mollazade, Ph.D. Department of Biosystems Engineering, Faculty of Agriculture,
Thinking behind the environment for Making Construals (MCE)
Foundations of Information Systems in Business. System ® System  A system is an interrelated set of business procedures used within one business unit.
Chapter 5 System Modeling. What is System modeling? System modeling is the process of developing abstract models of a system, with each model presenting.
Search Engine Optimization © HiTech Institute. All rights reserved. Slide 1 Click to edit Master title style What is Business Analysis Body of Knowledge?
HRI A3 - Bekey.
ABRA Week 3 research design, methods… SS. Research Design and Method.
Understanding the Research Process
Chapter 10 Software quality. This chapter discusses n Some important properties we want our system to have, specifically correctness and maintainability.
Interaction Frameworks COMPSCI 345 S1 C and SoftEng 350 S1 C Lecture 3 Chapter (Heim)
CHAPTER 1 THE FIELD OF SOCIAL PSYCHOLOGY. CHAPTER OBJECTIVES After reading this chapter, you should be able to: Offer a definition of social psychology.
Design Evaluation Overview Introduction Model for Interface Design Evaluation Types of Evaluation –Conceptual Design –Usability –Learning Outcome.
Intelligent Agents: Technology and Applications Unit Five: Collaboration and Task Allocation IST 597B Spring 2003 John Yen.
Information Technology Project Management, Seventh Edition.
English Extension 1 Preliminary Course. A Word From BOS  2 English (Extension) 12.1 Structure  The Preliminary English (Extension) course consists of.
Usability and Human Factors Cognition and Human Performance Lecture c This material (Comp15_Unit3c) was developed by Columbia University, funded by the.
Some(what) Grand Challenges for Information Retrieval
Methodology Overview 2 basics in user studies Lecture /slide deck produced by Saul Greenberg, University of Calgary, Canada Notice: some material in this.
Thrust IC: Action Selection in Joint-Human-Robot Teams
An Introduction to Visual Basic .NET and Program Design
VISUAL BASIC – CHAPTER ONE NOTES An Introduction to Visual Basic
Audit Evidence Bob Dohrer, Technology Working Group Chair and Audit Evidence Working Group Chair IAASB CAG Meeting, New York Agenda Item D March 5, 2019.
LEARNER-CENTERED PSYCHOLOGICAL PRINCIPLES. The American Psychological Association put together the Leaner-Centered Psychological Principles. These psychological.
Presentation transcript:

HRI A1 (Sukhatme) Monica Nicolescu, Benjamin Kuipers, Cynthia Breazeal, Jennifer Burke, Jana Kosecka, Vladimir Kulyukin, Brian Scassellati, Shri Narayanan, Holly Yanco, Gaurav Sukhatme

Define HRI Meta-thoughts: Difficult to define, accumulate definitions as we go?, do a goal-oriented definition? Keywords and attributes: teleoperation is old, is it subsumed by HRI ? HRI originally meant teleop, now the definition has changed. Definition is shifting like the very notion of robot. Teleoperation and virtual humans are both degenerate cases of modern HRI. Sliding autonomy generalizes pure teleoperation. The type of interface matters. How it is different from HCI? – HCI focuses on ‘low’ level issues, interaction with physical world is minimal, to qualify as a robot there must be physical embodiment (situated and embodied) Goal-oriented : development of computational models, and algorithms NSF sponsored grad student WS produced the following definition: what you need to about humans, and what you need to know about robots for them to be useful to each other How we deal with and respond to robots is not understood – reflects the fact that the boundaries between HRI, HCI, and other fields is evolving and not clearly understood.

Identify and Define Scope of Research Areas in HRI Meta discussion: –Where were five years ago ? The debate then was whether HRI was a valid field to be working on. –Should we list the survey topics since people only added two new problems/areas to the original survey ? –Where do we want to be in five years ? Articulate that and work backwards. –In any HRI investigation a natural set of axes along which to taxonomize: Methods: characterize how human interact with data Techniques: Evaluation metrics Questions –How do robots technologies interact with naïve users –How to HRI problems provide context for techniques from other areas (give the vision community their marching orders) –HRI is the ‘route to AI’: explainability (why is the robot doing what its doing), trust, and sliding scale autonomy are all key parts of this –How can one design a robot to collaborate with a human to achieve goal(s) – the degenerate end is teleoperation –How does interacting with a robot affect a human being? Can we sculpt the interaction so we get the desired effect? –What is the emotional component of the interaction between humans and robots (and how does it affect task accomplishment)? –How does a robot learn by interacting and observing interactions (social learning in the broadest sense, switching between distinct learning modes –When is it socially and morally acceptable to do some of these things (specifically the three things before this one)?

Emerging and Important Areas Understanding people (goals, intentions, mental states) Long term interactions with robots

Any other questions Set of research platforms that run for extended periods of time, reliably Sharing (code and platforms) Relationship between knowledge representation that robot has, and the languages it can support How well does a robot have to perceive the world to be effective? How to acquire representation (particularly for social learning)?