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Presentation transcript:

San Diego SPUG -

K4W Core Capabilities K4W understands the user’s precise gesture interactions K4W can provide users complete immersive experiences. K4W can understand what’s in front, around and behind the user. K4W can scan and represent 3D objects digitally. Skeletal Tracking Background Removal Depth 3D Scanning

K4W understands users’ precise gesture interactions through skeletal tracking.

K4W can provide users complete immersive experiences with background removal.

K4W can identify and understand objects with its 3D scanning capabilities.

VISION VOICE GESTURE TOUCH KEYBOARD + MOUSE OTHERS

0’-3’ 3’-6’ 6’-10’ OUTSIDE FOV INPUT/OUTPUT FIDELITY IS PROPORTIONAL TO DISTANCE

ENGAGED NOT ENGAGED ENGAGED TRACKING

TOMORROW’S NATURAL USER INTERFACES ARE RELEVANT “EVERY INPUT IS BEST AT SOMETHING AND WORST AT SOMETHING ELSE” - BILL BUXTON A PREMIUM EXPERIENCE MATCHES THE RIGHT INPUT TO THE RIGHT TASK

DirectX Kinect Support HTML5/Javascript Kinect-Enabled App XNA Kinect Support C++/Win32 Kinect Controls Windows Forms Kinect Controls C++/DirectX Kinect- Enabled App C++/Win32 Kinect- Enabled App XNA Kinect- Enabled App Windows Forms Kinect- Enabled App.NET/WPF Kinect-Enabled App

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