Slide 4-1 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Computer Organization.

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Presentation transcript:

Slide 4-1 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Computer Organization

Slide 4-2 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Stored Program Computers and Electronic Devices Patter n Fixed Electronic Device Variable Program Stored Program Device Jacquard Loom

Slide 4-3 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Program Specification int a, b, c, d;... a = b + c; d = a - 100; Source ; Code for a = b + c load R3,b load R4,c add R3,R4 store R3,a ; Code for d = a load R4,=100 subtract R3,R4 store R3,d Assembly Language

Slide 4-4 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Machine Language ; Code for a = b + c load R3,b load R4,c add R3,R4 store R3,a ; Code for d = a load R4,=100 subtract R3,R4 store R3,d Assembly Language … … … … … … …1 Machine Language

Slide 4-5 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 The von Neumann Architecture Control Unit (CU) Central Processing Unit (CPU) Device Address Bus Data Bus Arithmetical Logical Unit (ALU) Primary Memory Unit (Executable Memory)

Slide 4-6 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 The ALU R1 R2 Rn... Status Registers Functional Unit Left Operand Right Operand Result To/from Primary Memory load R3,b load R4,c add R3,R4 store R3,a

Slide 4-7 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Control Unit Primary Memory Fetch Unit Decode Unit Execute Unit PC IR Control Unit load R3,b load R4,c add R3,R4 store R3,a … … … …1 load R4, c 3050

Slide 4-8 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Control Unit Operation PC = ; IR = memory[PC]; haltFlag = CLEAR; while(haltFlag not SET) { execute(IR); PC = PC + sizeof(INSTRUCT); IR = memory[PC]; // fetch phase }; Fetch phase: Instruction retrieved from memory Execute phase: ALU op, memory data reference, I/O, etc.

Slide 4-9 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Primary Memory Unit MAR MDR Command n Read Op: Load MAR with address read 2. Load Command with “read” Data will then appear in the MDR

Slide 4-10 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 The Device-Controller-Software Relationship Application Program Device Controller Device Software in the CPU Abstract I/O Machine Device manager Program to manage device controller Supervisor mode software

Slide 4-11 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Device Controller Interface Command Status Data 0 Data 1 Data n-1 Logic busydoneError code... busy done 0 0 idle 0 1 finished 1 0 working 1 1 (undefined) Busy/done bits used to signal event occurrences to software and software to device

Slide 4-12 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Performing a Write Operation while(deviceNo.busy || deviceNo.done) ; deviceNo.data[0] = deviceNo.command = WRITE; while(deviceNo.busy) ; deviceNo.done = TRUE; Devices much slower than CPU CPU waits while device operates Would like to multiplex CPU to a different process while I/O is in process

Slide 4-13 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 CPU-I/O Overlap CPU Device … Ready Processes CPU Device … Ready Processes I/O Operation CPU Device … Ready Processes Uses CPU

Slide 4-14 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Determining When I/O is Complete CPU Device Interrupt Pending CPU incorporates an “interrupt pending” flag When device.busy  FALSE, interrupt pending flag is set Hardware “tells” OS that the interrupt occurred Interrupt handler part of the OS makes process ready to run

Slide 4-15 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Control Unit with Interrupt (Hardware) PC = ; IR = memory[PC]; haltFlag = CLEAR; while(haltFlag not SET) { execute(IR); PC = PC + sizeof(INSTRUCT); IR = memory[PC]; if(InterruptRequest) { memory[0] = PC; PC = memory[1] }; memory[1] contains the address of the interrupt handler

Slide 4-16 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Interrupt Handler (Software) interruptHandler() { saveProcessorState(); for(i=0; i<NumberOfDevices; i++) if(device[i].done) goto deviceHandler(i); /* something wrong if we get to here … */ deviceHandler(int i) { finishOperation(); returnToScheduler(); }

Slide 4-17 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 A Race Condition saveProcessorState() { for(i=0; i<NumberOfRegisters; i++) memory[K+i] = R[i]; for(i=0; i<NumberOfStatusRegisters; i++) memory[K+NumberOfRegisters+i] = StatusRegister[i]; } PC = ; IR = memory[PC]; haltFlag = CLEAR; while(haltFlag not SET) { execute(IR); PC = PC + sizeof(INSTRUCT); IR = memory[PC]; if(InterruptRequest && InterruptEnabled) { disableInterupts(); memory[0] = PC; PC = memory[1] }; What happens if a second interrupt comes in the middle of the first? Block other interrupt while processing first

Slide 4-18 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Revisiting the trap Instruction (Hardware) executeTrap(argument) { setMode(supervisor); switch(argument) { case 1: PC = memory[1001]; // Trap handler 1 case 2: PC = memory[1002]; // Trap handler 2... case n: PC = memory[1000+n];// Trap handler n }; The trap instruction dispatches a trap handler routine atomically Trap handler performs desired processing “A trap is a software interrupt”

Slide 4-19 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Direct Memory Access Primary Memory CPU Controller Device Primary Memory CPU Controller Device

Slide 4-20 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Addressing Devices Primary Memory Device 0 Device 1 Device n-1 Primary Memory Device 0 Device 1 Device n-1 Device Addresses Memory Addresses copy-in R3, 0x012, 4 Load R3, 0xFFFF0124

Slide 4-21 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Polling I/O … // Start the device … While((busy == 1) || (done == 1)) wait(); // Device I/O complete … done = 0; … while((busy == 0) && (done == 1)) wait(); // Do the I/O operation busy = 1; … busydone Software Hardware

Slide 4-22 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Fetch-Execute Cycle with an Interrupt while (haltFlag not set during execution) { IR = memory[PC]; PC = PC + 1; execute(IR); if (InterruptRequest) { /* Interrupt the current process */ /* Save the current PC in address 0 */ memory[0] = PC; /* Branch indirect through address 1 */ PC = memory[1]; }

Slide 4-23 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Detecting an Interrupt CPU Device InterruptRequest flag

Slide 4-24 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 The Interrupt Handler Interrupt_Handler{ saveProcessorState(); for (i=0; i<Number_of_devices; i++) if (device[i].done == 1) goto device_handler(i); /* Something wrong if we get here */ }

Slide 4-25 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Disabling Interrupts if(InterruptRequest && InterruptEnabled) { /* Interrupt current process */ disableInterrupts(); memory[0] = PC; PC = memory[1]; }

Slide 4-26 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 The Trap Instruction Operation S Mode Trusted Code trap UserSupervisor Branch Table 2 31

Slide 4-27 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Intel System Initialization ROM CMOS RAM Boot Device POST BIOS Boot Prog Loader OS … Hardware Process Data Flow Power Up

Slide 4-28 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Bootstrapping Bootstrap loader (“boot sector”) Primary Memory 1 0x Fetch Unit Decode Unit Execute Unit … … PC IR BIOS loader 0x

Slide 4-29 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Bootstrapping Bootstrap loader (“boot sector”) Primary Memory Loader 1 2 Fetch Unit Decode Unit Execute Unit … … PC IR BIOS loader 0x x x

Slide 4-30 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Bootstrapping Bootstrap loader (“boot sector”) Primary Memory Loader OS Fetch Unit Decode Unit Execute Unit … … PC IR BIOS loader 0x x x x000A000

Slide 4-31 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 Bootstrapping Bootstrap loader (“boot sector”) Primary Memory Loader OS Initialize hardware 5. Create user environment 6. … Fetch Unit Decode Unit Execute Unit 000A000 … … PC IR BIOS loader 0x x x x000A000

Slide 4-32 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 A Bootstrap Loader Program FIXED_LOC: // Bootstrap loader entry point loadR1, =0 loadR2, =LENGTH_OF_TARGET // The next instruction is really more like // a procedure call than a machine instruction // It copies a block from FIXED_DISK_ADDRESS // to BUFFER_ADDRESS readBOOT_DISK, BUFFER_ADDRESS loop:loadR3, [BUFFER_ADDRESS, R1] storeR3, [FIXED_DEST, R1] incrR1 bleqR1, R2, loop brFIXED_DEST

Slide 4-33 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 A Pipelined Function Unit Function Unit Operand 1 Operand 2 Result Operand 1 Operand 2 Result (a) Monolithic Unit (b) Pipelined Unit

Slide 4-34 Copyright © 2004 Pearson Education, Inc. Operating Systems: A Modern Perspective, Chapter 4 A SIMD Machine ALU Control Unit ALU Control Unit ALU … (a) Conventional Architecture (b) SIMD Architecture