Chapter 14 Designing Distributed and Internet Systems

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Presentation transcript:

Chapter 14 Designing Distributed and Internet Systems Modern Systems Analysis and Design Fourth Edition Chapter 14 Designing Distributed and Internet Systems

Learning Objectives Define key client/server, LAN, distributed database, and middleware terms. Distinguish between file server and client/server environments. Describe alternative distributed system designs. Describe standards for Internet-based system design. Describe options for ensuring Internet design consistency. Describe site management issues. Describe issues related to managing online data.

The Process of Designing Distributed and Internet Systems The process is similar to designing single-location systems More opportunity for failure due to number of components Main issues involve ensuring reliability, availability, survivability, performance

Deliverables and Outcome A document that consolidates system design information: Description of each site Description of data usage for each site Description of business process for each site Contrasts of alternative IS architectures for site, data and processing needs of each site

Designing Systems for Local Area Networks (LAN) LAN: the cabling, hardware, and software used to connect workstations, computers, and file servers located in a confined geographical area Main LAN configuration options File Server architecture Client/Server architecture

File Server Architectures A device that manages file operations and is shared by each client PC attached to a LAN DBMS use in a file server: One copy of the DBMS is on the file server and concurrently running copies are on client PCs. All data manipulation is performed on the client PC.

Limitations of File Servers Excessive data movement Entire data tables must be transferred instead of individual records Need for powerful client workstations Each client workstation must devote memory to a full DBMS Decentralized data control Complicates record concurrency control, recovery, and security

Client/Server Architectures Application processing is divided between client and server. Client manages the user interface. Database server is responsible for data storage and query processing.

Client: front-end software provides user interface and data manipulation functions Database engine: back-end DBMS software runs on the server to provide database processing and shared access for clients

Application Program Interface (API) Software building blocks that ensure standardization of modules for data exchange between clients and servers Common API interface can be used for communication between client and any kind of DBMS (DB2, SQL Server, MySQL, Oracle)

Client/Server Advantages and Cautions Leverages benefits of microcomputer technology Processing performed close to data source Improves response time Reduces network traffic Facilitates use of GUIs Encourages acceptance of open systems Cautions Difficult migration from file server to client/server Compatibility issues Limited system design and performance monitoring tools

File Server vs. Client/Server

Advanced Forms of Client/Server Architecture Three-tiered client/server Three logical and distinct applications Data management Presentation Analysis Middleware Combination of hardware, software, and communication technologies that bring together three distinct applications into one environment Application Server Server where data analysis functions are performed

Advantages of Three-tiered Architectures Applications can be partitioned in a way that best fits the organizational computing need. Easier customization: application code resides on application server, so change done only in one place. Easier maintenance: data analysis is separate from user interface, so changing one can be done independently of the other.

Approaches to Designing Client/Server Architectures Distributed Presentation Remote Presentation Remote Data Management Distributed Function Distributed Database Distributed Processing

Distributed Presentation Freshen up delivery of existing server-based applications, typically running on legacy mainframe computers, to distributed clients using screen scrapper technology

Remote Presentation All data presentation functions are on the client, providing greater flexibility of presentation than the distributed presentation option.

Remote Data Management All software except data management is on client, this is closest to the traditional client/server mode.

Distributed Function Analysis functions are split between client and server, with all presentation on client and all data management on server. Requires coordination between analysis function on client and server, making it difficult to develop and maintain.

Distributed Database Client has all functionality, except that data storage and management is shared between client and server. A distributed database is unstable, and it is very difficult to ensure compatibility and communication between client and server.

Distributed Processing Combines distributed function and distributed database, maximizing flexibility of analysis and data management

Designing Internet Systems Most new system development focuses on Internet-base applications (for internal processing, business-to-business, and business-to-consumer) Main design issues: Standards Separating content from display Future evolution Site consistency Site management Online data management

Standards for Internet Design Internet design is simpler than client/server due to proliferation of standards Types of Standards: Domain naming (BIND): a method for translating domain names into Internet Protocol (IP) addresses Hypertext Transfer Protocol (HTTP): a communication protocol for exchanging information on the Internet Hypertext Markup Language (HTML): the standard language for representing content on the Web via command tags

Separating Content from Display HTML has limitations due to format orientation of tags eXtensible Markup Language (XML) has been developed to separate content from display XML: an Internet authoring language that allows designers to create customized tags that represent data transmitted between applications

Future Evolution Move from desktop PCs to thin clients Most processing and data storage occurs on the server Use of wireless mobile devices Wireless Access Protocol (WAP): a wireless version of HTTP Wireless Markup Language (WML): a wireless version of HTML

Site Consistency Professionalism requires a consistent look-and-feel across all pages of a Web site Aids to consistency: Cascading Style Sheets A set of style rules that tells a Web browser how to present a document Extensible Style Language (XSL) Specification for separating style from content when generating HTML documents

Site Management Issues Customer Loyalty and Trustworthiness Conveyed by Design quality Up-front disclosure Comprehensive, correct and current content Connected to the rest of the Web Data security Personalization Customization

Site Management Issues (cont.) Web Pages Must Live Forever Customer Bookmarks Links from Other Sites Search Engine Referrals Old Content Adds Value System Security vs. ease of use “Remember my password” Use of cookies

Online Data Management Context development Method of understanding how a system fits within the existing business activities and data Integration depth Measurement of how far a system penetrates into the existing technology infrastructure Organizational breadth Measurement that tracks the core business functions affected by a system

Context, Breadth and Depth

Online Transaction Processing (OLTP) Refers to immediate automated responses to the requests of users Designed to handle multiple concurrent transactions Plays a large role in electronic commerce applications

Online Analytical Processing (OLAP) Refers to graphical software tools that provide complex analysis of data stored in a database. OLAP server is the chief component Good for time series and trend analysis Enables user to “drill-down” into the data

Merging Transaction and Analytical Processing Requires combining operational and informational components

Data Warehousing Collection of data for decision support Key features Subject-oriented: organized around key subjects Integrated: data are collected from many operational systems and made to conform to standards Time-variant: data contains a time dimension Nonvolatile: data cannot be updated by users

Steps in Building and Using a Data Warehouse Extract data from various source system files and databases Transform, integrate, and load the data Data warehouse is a read-only environment Users access via query languages and analytical tools

Data Warehouse Architectures Two-level Data warehouse and decision support environment Three-level Operational systems Enterprise data warehouse Centralized, integrated data warehouse Control point and single source of all data made available to end users Data marts A data warehouse that is limited in scope based upon aggregation and selection

Summary In this chapter you learned how to: Define key client/server, LAN, distributed database, and middleware terms. Distinguish between file server and client/server environments. Describe alternative distributed system designs. Describe standards for Internet-based system design. Describe options for ensuring Internet design consistency. Describe site management issues. Describe issues related to managing online data.