Librarian as Avatar DEC - March 21, 2008. Technology creates feasibility spaces for social practice. Yochai Benkler, 2006 The Wealth of Networks: How.

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Librarian as Avatar DEC - March 21, 2008

Technology creates feasibility spaces for social practice. Yochai Benkler, 2006 The Wealth of Networks: How Social Production Transform Markets and Freedoms DEC - March 21, 2008

That said … This work is licensed under the Creative Commons Attribution Noncommercial-Share Alike 3.0 United States License. The accompanying bibliography was created using developed and distributed by the Center for History and New Media at George Mason University. DEC - March 21, 2008 Technology creates feasibility spaces for social practice.

Construct virtual reality avatars Habitat sandbox 3D-virtual world Snow Crash Metaverse Cyberpunk Hiro Protagonist Librarian communities of practice mmorpg [?NOT] MUVE [YES!] DEC - March 21, 2008

VDE | just-in-time info | pick-up instruction DEC - March 21, 2008

Suppose that now, for the first time in history, we are able to arrange our concepts without the silent limitations of the physical. DEC - March 21, 2008 Suppose …

How might our ideas, organizations, and knowledge itself change? DEC - March 21, 2008 David Weinberger, 2007 Everything is Miscellaneous: The Power of the New Digital Disorder

References Bell, L., & Peters, T. (2007). MUVEing toward accessibility. Computers in Libraries, 27(4), Retrieved March 4, 2008 from EBSCOhost database [Academic Search Premier] ( ). Bell, L., Pope, K., & Peters, T. (2007). Who's on third in Second Life? Online (Weston, Conn.), 31(4), Retrieved March 4, 2008 from EBSCOhost [Library, Information Science & Technology Abstracts with Full Text] ( ). Benkler, Y. (2006). The wealth of networks: How social production transforms markets and freedom. New Haven: Yale University Press. Berkman Center for Internet & Society home page. Retrieved March 3, 2008, from Creative Commons home page. Retrieved March 3, 2008, from Flying librarians of oz: What's all the fuss about Second Life and what's it got to do with libraries? (2007). One-Person Library, 24(2), 3-5. Retrieved March 4, 2008 from EBSCOhost database [Library, Information Science & Technology Abstracts with Full Text] ( ). DEC - March 21, 2008

Griffin, D. (2007). Is virtual a virtue in scholarship? Information World Review(241), Retrieved March 4, 2008 from EBSCOhost [Library, Information Science & Technology] database ( ). Guy, N. K. (1991). Community networks: Building real communities in a virtual space? BES, University of Waterloo. Retrieved February 29, 2008, from Janes, J. (2007). Life on the island, American Libraries, 38(3), 34. Retrieved March 4, 2008 from EBSCOhost [Library, Information Science & Technology Abstracts with Full Text] ( ). Kaser, D. (2007, April). Risking change. Information Today, 14. Morningstar, C., & Farmer, R. Habitat Chronicles. Retrieved February 29, 2008, from Moshkow, M. Maksim. Retrieved February 29, 2008 from Ohio University Second Life campus. (2007). Retrieved March 3, 2008, from Second Life library project. (2008). Retrieved March 3, 2008, from DEC - March 21, 2008

Second Life: Official site of the 3d online virtual world. (n.d.). Second Life. Retrieved February 29, 2008, from Stephenson, N. (2000). Snow crash, 480. Spectra (Bantam). Turkle, S. (n.d). Constructions and reconstructions of self in virtual reality: Playing in the MUDs, Sherry Turkle [MIT webpage]. Retrieved February 29, 2008, from Weinberger, D. (2007). Everything is miscellaneous: The power of the new digital disorder (1st ed). New York: Times Books/Henry Holt and Company. Zotero: The next-generation research tool home page. Retrieved March 3, 2008, from DEC - March 21, 2008