Interaction patrick baudisch microsoft research adaptive systemsinteraction focus friday, may 18, large screens.

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Presentation transcript:

interaction patrick baudisch microsoft research adaptive systemsinteraction focus friday, may 18, large screens

techniques devices &

is a construct that "implements the hardware binding portion of a user-computer interface design". An earlier informal definition adds that interaction techniques are "ways to use input devices to enter information into the computer. interaction technique [Foley, van Dam, Feiner, Hughes, Computer Graphics Principles and Practice. 1990]

always use the most available device mantra only when that fails, escalate to a larger, more powerful device

large

what changes? making pointing reaching invoking accuracy

making

projection

[guimbretiere, stanford]

[Starkweather, MSR]

f+c screen [baudisch et al., 2001]

escritoire [Mark Ashdown]

Lars Eric Holmquist Ubiquitous Graphics

handheld [Cao & Balakrishnan UIST 2006] projectors

table

frustrated total internal reflection

pointing

gyro mouse

[wilson 03] xwand

[nintendo 06] wii

hull core optical sensor soap

touch

reaching

location-independent [pier & landay, 1992]

[pupyref & billinghurst uist96] go

[baudisch et al., 2003] drag-and-pop

tablecloth [baudisch et al.]

invoking

sim press [Benko, Wilson, Baudisch CHI 2005]

tracking menus [Fitzmaurice et al UIST 2003]

hover widget [Grossman et al, CHI 2006]

trailing widget [Forlines & Vogel, UIST 06]

accuracy

high-density cursor

mouse ether

dual-finger

windows paper Grudin

groupBar

vs.

(input: wall display users are mobile users lack of keyboard, pointing accuracy) vs. limitated screen and inputusers perceptual & motor abilities limited can we use the same tools for large and small? [irani, gutwin, yang 2006]

papers

under table [Forlines et al, UIST 06]