The Truly Interactive Whiteboard Slinger Elementary School 1 Setting up the SMART Board.

Slides:



Advertisements
Similar presentations
TWO STEP EQUATIONS 1. SOLVE FOR X 2. DO THE ADDITION STEP FIRST
Advertisements

LEUCEMIA MIELOIDE AGUDA TIPO 0
Safety Give one reason why safety rules are important.
Bellwork If you roll a die, what is the probability that you roll a 2 or an odd number? P(2 or odd) 2. Is this an example of mutually exclusive, overlapping,
1 Copyright © 2010, Elsevier Inc. All rights Reserved Fig 2.1 Chapter 2.
1 Chapter 40 - Physiology and Pathophysiology of Diuretic Action Copyright © 2013 Elsevier Inc. All rights reserved.
By D. Fisher Geometric Transformations. Reflection, Rotation, or Translation 1.
Graphing Your Motion Using Vernier Lab Quests. Objectives In this experiment you will Use a Motion Detector to measure position, velocity and acceleration.
Business Transaction Management Software for Application Coordination 1 Business Processes and Coordination.
Jeopardy Q 1 Q 6 Q 11 Q 16 Q 21 Q 2 Q 7 Q 12 Q 17 Q 22 Q 3 Q 8 Q 13
Jeopardy Q 1 Q 6 Q 11 Q 16 Q 21 Q 2 Q 7 Q 12 Q 17 Q 22 Q 3 Q 8 Q 13
Title Subtitle.
List and Search Grants Chapter 2. List and Search Grants 2-2 Objectives Understand the option My Grants List Grant Screen Viewing a Grant Understand the.
Multiplying binomials You will have 20 seconds to answer each of the following multiplication problems. If you get hung up, go to the next problem when.
Exponents You will have 20 seconds to complete each of the following 16 questions. A chime will sound as each slide changes. Read the instructions at.
Coordinate Plane Practice The following presentation provides practice in two skillsThe following presentation provides practice in two skills –Graphing.
LOGGING ON AND SHUTTING DOWN How to do both successfully at school.
SmartBoard Care and Feeding Thursday, March 13, 2014.
0 - 0.
ALGEBRAIC EXPRESSIONS
DIVIDING INTEGERS 1. IF THE SIGNS ARE THE SAME THE ANSWER IS POSITIVE 2. IF THE SIGNS ARE DIFFERENT THE ANSWER IS NEGATIVE.
MULTIPLYING MONOMIALS TIMES POLYNOMIALS (DISTRIBUTIVE PROPERTY)
ADDING INTEGERS 1. POS. + POS. = POS. 2. NEG. + NEG. = NEG. 3. POS. + NEG. OR NEG. + POS. SUBTRACT TAKE SIGN OF BIGGER ABSOLUTE VALUE.
MULTIPLICATION EQUATIONS 1. SOLVE FOR X 3. WHAT EVER YOU DO TO ONE SIDE YOU HAVE TO DO TO THE OTHER 2. DIVIDE BY THE NUMBER IN FRONT OF THE VARIABLE.
SUBTRACTING INTEGERS 1. CHANGE THE SUBTRACTION SIGN TO ADDITION
MULT. INTEGERS 1. IF THE SIGNS ARE THE SAME THE ANSWER IS POSITIVE 2. IF THE SIGNS ARE DIFFERENT THE ANSWER IS NEGATIVE.
FACTORING Think Distributive property backwards Work down, Show all steps ax + ay = a(x + y)
Addition Facts
Year 6 mental test 10 second questions Numbers and number system Numbers and the number system, fractions, decimals, proportion & probability.
ZMQS ZMQS
Richmond House, Liverpool (1) 26 th January 2004.
BT Wholesale October Creating your own telephone network WHOLESALE CALLS LINE ASSOCIATED.
Test on Input, Output, Processing, & Storage Devices
ABC Technology Project
TV Show Trivia Princeton Puzzle Hunt Do NOT flip over your answer sheet!
O X Click on Number next to person for a question.
© S Haughton more than 3?
1 Directed Depth First Search Adjacency Lists A: F G B: A H C: A D D: C F E: C D G F: E: G: : H: B: I: H: F A B C G D E H I.
Twenty Questions Subject: Twenty Questions
Linking Verb? Action Verb or. Question 1 Define the term: action verb.
Squares and Square Root WALK. Solve each problem REVIEW:
Energy & Green Urbanism Markku Lappalainen Aalto University.
Lets play bingo!!. Calculate: MEAN Calculate: MEDIAN
Past Tense Probe. Past Tense Probe Past Tense Probe – Practice 1.
This, that, these, those Number your paper from 1-10.
Chapter 5 Test Review Sections 5-1 through 5-4.
SIMOCODE-DP Software.
GG Consulting, LLC I-SUITE. Source: TEA SHARS Frequently asked questions 2.
1 First EMRAS II Technical Meeting IAEA Headquarters, Vienna, 19–23 January 2009.
1 Welcome to JCCAA Data base presentation Click box to see the DEMO 1.JCCAA Web Site 2. Member Login 3. My Acount 4. School DBA The end.
Event 4: Mental Math 7th/8th grade Math Meet ‘11.
WHICH PORT TEST INTEGRATED TECHNOLOGY. 1: WHICH PORT IS THIS?
Addition 1’s to 20.
25 seconds left…...
Test B, 100 Subtraction Facts
11 = This is the fact family. You say: 8+3=11 and 3+8=11
Week 1.
So you want to do a presentation in the Council Chamber?? No problem, here’s how… Note: If you are using the laptop to conduct your presentation, either.
We will resume in: 25 Minutes.
Bottoms Up Factoring. Start with the X-box 3-9 Product Sum
1 Unit 1 Kinematics Chapter 1 Day
O X Click on Number next to person for a question.
Number Bonds to = = = = = = = = = = = 20.
How Cells Obtain Energy from Food
Smart Boards the Basics By: Lauren Payne. What is a Smart Board   It is an interactive whiteboard that is connected to a computer and a data projector.
Smart Boards in the Classroom We will learn to: We will learn to: Physically connect the smartboard. Physically connect the smartboard. Configure the smartboard.
Connecting the Smart Board  Created in 1991, A Smart Board is an interactive whiteboard that provides a student-centered learning environment. Go!
Requirements Components Ready Light Status Board Orientation.
SmartBoard Basics By Kate M 1. Computer Hints Please do NOT turn the computers off after class If the previous instructor has not log off the computer.
Focusing Questions How can we set up the projectors and interactive whiteboards in our classrooms? What are the different parts of the projector and.
Presentation transcript:

The Truly Interactive Whiteboard Slinger Elementary School 1 Setting up the SMART Board

The Truly Interactive Whiteboard Slinger Elementary School 2 Shut down and turn off your computer before proceeding!

The Truly Interactive Whiteboard Slinger Elementary School 3 Set the SMART board approximately 6 feet from projector 6 feet

The Truly Interactive Whiteboard Slinger Elementary School 4 Set the pens and eraser in the appropriate trays

The Truly Interactive Whiteboard Slinger Elementary School 5 Locate the SMART board connector

The Truly Interactive Whiteboard Slinger Elementary School 6 Plug the funky- looking end into the serial port on the computer Look for this symbol

The Truly Interactive Whiteboard Slinger Elementary School 7 Unplug the keyboard connector from the back of the computer and plug in the adapter in its place

The Truly Interactive Whiteboard Slinger Elementary School 8 Plug the keyboard connector into the adapter

The Truly Interactive Whiteboard Slinger Elementary School 9 Connect the other end of the SMART board connector into the SMART board

The Truly Interactive Whiteboard Slinger Elementary School 10 Setting up the Projector

The Truly Interactive Whiteboard Slinger Elementary School 11 Locate the projector connector and power cord

The Truly Interactive Whiteboard Slinger Elementary School 12 Unplug the monitor from the back of the computer. Plug in the projector connector in its place.

The Truly Interactive Whiteboard Slinger Elementary School 13 Plug the connector from the back of the computer into the RGB 1 slot.. Plug the connector from the monitor into the RGB 2 slot

The Truly Interactive Whiteboard Slinger Elementary School 14 Plug the power cord in to the projector, then plug the cord into a power strip.

The Truly Interactive Whiteboard Slinger Elementary School 15 Turn on the main power switch at the back of the projector, then press the power button on the top

The Truly Interactive Whiteboard Slinger Elementary School 16 Turn on and log in to your computer

The Truly Interactive Whiteboard Slinger Elementary School 17 Orient the SMART board This process gets the SMART board ready to use with your computer

The Truly Interactive Whiteboard Slinger Elementary School 18 Adjust the distance between the SMART board and the projector so that the computer screen fills the SMART board

The Truly Interactive Whiteboard Slinger Elementary School 19 At your computer, from the SMART board software menu, select Orient

The Truly Interactive Whiteboard Slinger Elementary School 20 At the SMART board, follow the directions on the screen to orient (match it up) with the computer