Linked Lists.

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Presentation transcript:

Linked Lists

Anatomy of a linked list A linked list consists of: A sequence of nodes myList a b c d Each node contains a value and a link (pointer or reference) to some other node The last node contains a null link The list may (or may not) have a header

More terminology A node’s successor is the next node in the sequence The last node has no successor A node’s predecessor is the previous node in the sequence The first node has no predecessor A list’s length is the number of elements in it A list may be empty (contain no elements)

Pointers and references In C and C++ we have “pointers,” while in Java we have “references” These are essentially the same thing The difference is that C and C++ allow you to modify pointers in arbitrary ways, and to point to anything In Java, a reference is more of a “black box,” or ADT Available operations are: dereference (“follow”) copy compare for equality There are constraints on what kind of thing is referenced: for example, a reference to an array of int can only refer to an array of int

Creating references The keyword new creates a new object, but also returns a reference to that object For example, Person p = new Person("John") new Person("John") creates the object and returns a reference to it We can assign this reference to p, or use it in other ways

Creating links in Java 44 97 23 17 myList: class Node { int value; Node next; Node (int v, Node n) { // constructor value = v; next = n; } } Node temp = new Node(17, null); temp = new Node(23, temp); temp = new Node(97, temp); Node myList = new Node(44, temp);

Singly-linked lists Here is a singly-linked list (SLL): b c d myList Each node contains a value and a link to its successor (the last node has no successor) The header points to the first node in the list (or contains the null link if the list is empty)

Creating a simple list To create the list ("one", "two", "three"): Node numerals = new Node(); numerals = new Node("one", new Node("two", new Node("three", null))); numerals one two three

Traversing a SLL The following method traverses a list (and prints its elements): public void printFirstToLast(Node here) { while (here != null) { System.out.print(here.value + " "); here = here.next; } } You would write this as an instance method of the Node class

Traversing a SLL (animation) here three two one numerals

Inserting a node into a SLL There are many ways you might want to insert a new node into a list: As the new first element As the new last element Before a given node (specified by a reference) After a given node Before a given value After a given value All are possible, but differ in difficulty

Inserting as a new first element This is probably the easiest method to implement In class Node: Node insertAtFront(Node oldFront, Object value) { Node newNode = new Node(value, oldFront); return newNode; } Use this as: myList = insertAtFront(myList, value); Why can’t we just make this an instance method of Node?

Using a header node A header node is just an initial node that exists at the front of every list, even when the list is empty The purpose is to keep the list from being null, and to point at the first element two one head numerals void insertAtFront(Object value) { Node front = new Node(value, this); this.next = front; }

Inserting a node after a given value void insertAfter(Object target, Object value) { for (Node here = this; here != null; here = here.next) { if (here.value.equals(target)) { Node node = new Node(value, here.next); here.next = node; return; } } // Couldn't insert--do something reasonable here! }

Inserting after (animation) 2.5 node three two one numerals Find the node you want to insert after First, copy the link from the node that's already in the list Then, change the link in the node that's already in the list

Deleting a node from a SLL In order to delete a node from a SLL, you have to change the link in its predecessor This is slightly tricky, because you can’t follow a pointer backwards Deleting the first node in a list is a special case, because the node’s predecessor is the list header

Deleting an element from a SLL • To delete the first element, change the link in the header three two one numerals • To delete some other element, change the link in its predecessor three two one numerals (predecessor) • Deleted nodes will eventually be garbage collected

Doubly-linked lists Here is a doubly-linked list (DLL): myDLL a b c Each node contains a value, a link to its successor (if any), and a link to its predecessor (if any) The header points to the first node in the list and to the last node in the list (or contains null links if the list is empty)

DLLs compared to SLLs Advantages: Disadvantages: Can be traversed in either direction (may be essential for some programs) Some operations, such as deletion and inserting before a node, become easier Disadvantages: Requires more space List manipulations are slower (because more links must be changed) Greater chance of having bugs (because more links must be manipulated)

Deleting a node from a DLL Node deletion from a DLL involves changing two links In this example,we will delete node b myDLL a b c We don’t have to do anything about the links in node b Garbage collection will take care of deleted nodes Deletion of the first node or the last node is a special case

Other operations on linked lists Most “algorithms” on linked lists—such as insertion, deletion, and searching—are pretty obvious; you just need to be careful Sorting a linked list is just messy, since you can’t directly access the nth element—you have to count your way through a lot of other elements

The End I had written a starfield screensaver, much like many other screensavers of the time, and it was running on my Mac. A co-worker walked by and saw the screensaver, and he asked me, “Is that a real program, or is that something somebody wrote?” The Evolution of a Programmer http://lists.canonical.org/pipermail/kragen-tol/2007-March/000849.html