Methods of Development #4 High-level design
Lussen Condities IF – THEN -ELSEREPEAT - UNTIL Sequentieel
LOW level design
OBJECT Infantry EXTENDS EnemyOBJECT Vehicle EXTENDS Enemy OBJECT Tank EXTENDS Vehicle OBJECT Gunner EXTENDS Infantry
OBJECT Mario METHODES Jump() … ATTRIBUTEN springt springhoogte snelheid OBJECT Controller METHODES KnopIngedrukt() … ATTRIBUTEN
BYCICLE TRUCK ROWINGBOAT JETPLANE CAR GLIDER TRAIN FERRY YACHT
BYCICLE TRUCK ROWINGBOAT JETPLANE CAR GLIDER TRAIN FERRY YACHT
BYCICLE TRUCK ROWINGBOAT JETPLANE CAR GLIDER TRAIN FERRY YACHT
BYCICLE TRUCK ROWINGBOAT JETPLANE CAR GLIDER TRAIN FERRY YACHT
VEHICLE TRAIN TRUCK BYCICLE CAR JETPLANE GLIDER ROWINGBOAT FERRY YACHT LAND VEHICLE AIR VEHICLE SEA VEHICLE
HIGH level design