Chapter 1: Software and Software Engineering

Slides:



Advertisements
Similar presentations
Chapter 2 The Software Process
Advertisements

What is Software Engineering? And why is it so hard?
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 1: Software and Software Engineering.
7M822 Software Engineering Introduction 7 September 2010.
CSCI 260 – Software Design Instructor: Allen Tucker Background.
Notion of a Project Notes from OOSE Slides - modified.
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 1: Software and Software Engineering.
Software Engineering CPCS351
Chapter 1: Software and Software Engineering
What is Software Engineering? the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software”
Introduction to Software Engineering. Topic Covered What is software? Attribute of good S/w? Computer Software? What is Software Engineering? Evolving.
Software Engineering Methodologies (Introduction)
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 1: Software and Software Engineering.
Chapter 2 소프트웨어공학 Software Engineering 임현승 강원대학교
©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 1 Slide 1 Software Engineering The first lecture.
Introduction to Software Engineering
INTRODUCTION What is software? What is software engineering?
Topic (1)Software Engineering (601321)1 Introduction Complex and large SW. SW crises Expensive HW. Custom SW. Batch execution.
© Lethbridge/Laganière 2005 Chapter 1: Software and Software Engineering1 Warm Up Question: What do you think are the most important attributes of a piece.
111 Notion of a Project Notes from OOSE Slides – a different textbook used in the past Read/review carefully and understand.
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 1: Software and Software Engineering.
Software Engineering EKT 420 MOHAMED ELSHAIKH KKF 8A – room 4.
An Introduction to Software Engineering. What is Software?
Chapter 1: Introduction Omar Meqdadi SE 2730 Lecture 1 Department of Computer Science and Software Engineering University of Wisconsin-Platteville.
10/23/2015CPSC , CPSC , Lecture 141 Software Engineering, CPSC , CPSC , Lecture 14.
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 1: Software and Software Engineering.
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 1: Software and Software Engineering.
1 Software Engineering Ian Sommerville th edition Instructor: Mrs. Eman ElAjrami University Of Palestine.
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 1: Software and Software Engineering 1.
An Introduction to Software Engineering (Chapter 1 from the textbook)
Software Development Life Cycle (SDLC)
CSCE 240 – Intro to Software Engineering Lecture 2.
IS444: Modern tools for applications development Dr. Azeddine Chikh.
Software Engineering Introduction.
CS223: Software Engineering Lecture 2: Introduction to Software Engineering.
1 These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 5/e and are provided with permission by.
Object-Oriented Software Engineering Chapter 1 Software and Software Engineering.
It is the fuel of modern life Business are run Government rule Scientists Industries Education However, building and maintaining software is hard and getting.
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 1: Software and Software Engineering.
1 welcome. 2 Object Oriented Software Systems Engineering Meetings: Every second Saturday, 9:00-15:30pm Instructor: Panayiotis Alefragis
©Ian Sommerville 2000Software Engineering, 6th edition. Chapter 1 Slide 1 Chapter 1 Introduction As modified by Randy Smith.
SEG 3300: Sections A&B Introduction to Software Engineering Lecture 1: Software and Software Engineering Based on Presentations LLOSENG (Lethbridge, Laganiere,2001,
System Development Life Cycle (SDLC). Activities Common to Software Projects Planning : Principles Principle #1. Understand the scope of the project.
Software Engineering Session 2007/2008 Semester 1 Universiti Malaysia Perlis.
Software Engineering Session 2008/2009 Semester 1 University Malaysia Perlis Lecture 1.
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 1: Software and Software Engineering.
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 1: Software and Software Engineering.
Chapter 1: Software and Software Engineering The Nature of Software... Software is intangible  Hard to understand development effort Software.
Chapter 2: The Process. What is Process? Software Engineering Process is the glue that holds the technology layers together and enables rational and timely.
Advanced Software Engineering Dr. Cheng
CompSci 280 S Introduction to Software Development
Principles of Information Systems Eighth Edition
An Introduction to Software Engineering
INTRODUCTION The economies of ALL developed nations are dependent on software. More and more systems are software controlled Software engineering is concerned.
MISY 301 Mr.Mohammed Rafeeque.
Information Systems Development
Introduction Edited by Enas Naffar using the following textbooks: - A concise introduction to Software Engineering - Software Engineering for students-
CSCE 240 – Intro to Software Engineering
Introduction SOFTWARE ENGINEERING.
Software Engineering (CSE 314)
Introduction Edited by Enas Naffar using the following textbooks: - A concise introduction to Software Engineering - Software Engineering for students-
Rekayasa Perangkat Lunak
CSSSPEC6 SOFTWARE DEVELOPMENT WITH QUALITY ASSURANCE
Software Engineering Software Engineering is the science and art of
CS385T Software Engineering Dr.Doaa Sami
CS310 Software Engineering Lecturer Dr.Doaa Sami
Software Engineering Software Engineering is the science and art of
What is Software? Software is: (1) instructions (computer programs) that when executed provide desired features, function, and performance; (2) data structures.
Chapter 1: Software and Software Engineering
Rekayasa Perangkat Lunak
Presentation transcript:

Chapter 1: Software and Software Engineering Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 1: Software and Software Engineering

Chapter 1: Software and Software Engineering 1.1 The Nature of Software... Software is intangible Hard to understand development effort Software is easy to reproduce Cost is in its development in other engineering products, manufacturing is the costly stage The industry is labor-intensive Hard to automate Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

Chapter 1: Software and Software Engineering The Nature of Software ... Untrained people can hack something together Quality problems are hard to notice Software is easy to modify People make changes without fully understanding it Software does not ‘wear out’ It deteriorates by having its design changed: erroneously, or in ways that were not anticipated, thus making it complex Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

Chapter 1: Software and Software Engineering The Nature of Software Conclusions Much software has poor design and is getting worse Demand for software is high and rising We are in a perpetual ‘software crisis’ We have to learn to ‘engineer’ software Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

Chapter 1: Software and Software Engineering Types of Software... Custom For a specific customer Generic Sold on open market Often called COTS (Commercial Off The Shelf) Shrink-wrapped Embedded Built into hardware Hard to change Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

Chapter 1: Software and Software Engineering Types of Software Differences among custom, generic and embedded software Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

Chapter 1: Software and Software Engineering Types of Software Real time software E.g. control and monitoring systems Must react immediately Safety often a concern Data processing software Used to run businesses Accuracy and security of data are key Some software has both aspects Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

1.2 What is Software Engineering?... The process of solving customers’ problems by the systematic development and evolution of large, high-quality software systems within cost, time and other constraints Solving customers’ problems This is the goal of software engineering Sometimes the solution is to buy, not build Adding unnecessary features does not help solve the problem Software engineers must communicate effectively to identify and understand the problem Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

What is Software Engineering?… Systematic development and evolution An engineering process involves applying well understood techniques in a organized and disciplined way Many well-accepted practices have been formally standardized e.g. by the IEEE or ISO Most development work is evolution Large, high quality software systems Software engineering techniques are needed because large systems cannot be completely understood by one person Teamwork and co-ordination are required Key challenge: Dividing up the work and ensuring that the parts of the system work properly together The end-product that is produced must be of sufficient quality Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

What is Software Engineering? Cost, time and other constraints Finite resources The benefit must outweigh the cost Others are competing to do the job cheaper and faster Inaccurate estimates of cost and time have caused many project failures Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

1.3 Software Engineering and the Engineering Profession The term Software Engineering was coined in 1968 People began to realize that the principles of engineering should be applied to software development Engineering is a licensed profession In order to protect the public Engineers design artifacts following well accepted practices which involve the application of science, mathematics and economics Ethical practice is also a key tenet of the profession Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

1.4 Stakeholders in Software Engineering 1. Users Those who use the software 2. Customers Those who pay for the software 3. Software developers 4. Development Managers All four roles can be fulfilled by the same person Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

Chapter 1: Software and Software Engineering 1.5 Software Quality... Usability Users can learn it and fast and get their job done easily Efficiency It doesn’t waste resources such as CPU time and memory Reliability It does what it is required to do without failing Maintainability It can be easily changed Reusability Its parts can be used in other projects, so reprogramming is not needed Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

Chapter 1: Software and Software Engineering Software Quality... Customer: User: solves problems at easy to learn; an acceptable cost in efficient to use; terms of money paid and helps get work done resources used QUALITY SOFTWARE Development manager: Developer: sells more and easy to design; pleases customers easy to maintain; while costing less easy to reuse its parts to develop and maintain Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

Chapter 1: Software and Software Engineering Software Quality The different qualities can conflict Increasing efficiency can reduce maintainability or reusability Increasing usability can reduce efficiency Setting objectives for quality is a key engineering activity You then design to meet the objectives Avoids ‘over-engineering’ which wastes money Optimizing is also sometimes necessary E.g. obtain the highest possible reliability using a fixed budget Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

Internal Quality Criteria These: Characterize aspects of the design of the software Have an effect on the external quality attributes E.g. The amount of commenting of the code The complexity of the code Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

Short Term Vs. Long Term Quality Does the software meet the customer’s immediate needs? Is it sufficiently efficient for the volume of data we have today? Long term: Maintainability Customer’s future needs Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

1.6 Software Engineering Projects Most projects are evolutionary or maintenance projects, involving work on legacy systems Corrective projects: fixing defects Adaptive projects: changing the system in response to changes in Operating system Database Rules and regulations Enhancement projects: adding new features for users Reengineering or perfective projects: changing the system internally so it is more maintainable Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

Software Engineering Projects ‘Green field’ projects New development The minority of projects Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

Software Engineering Projects Projects that involve building on a framework or a set of existing components. The framework is an application that is missing some important details. E.g. Specific rules of this organization. Such projects: Involve plugging together components that are: Already developed. Provide significant functionality. Benefit from reusing reliable software. Provide much of the same freedom to innovate found in green field development. Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

1.7 Activities Common to Software Projects... Requirements and specification Includes Domain analysis Defining the problem Requirements gathering Obtaining input from as many sources as possible Requirements analysis Organizing the information Requirements specification Writing detailed instructions about how the software should behave Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

Activities Common to Software Projects... Design Deciding how the requirements should be implemented, using the available technology Includes: Systems engineering: Deciding what should be in hardware and what in software Software architecture: Dividing the system into subsystems and deciding how the subsystems will interact Detailed design of the internals of a subsystem User interface design Design of databases Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

Activities Common to Software Projects Modeling Creating representations of the domain or the software Use case modeling Structural modeling Dynamic and behavioural modeling Programming Quality assurance Reviews and inspections Testing Deployment Managing the process Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

1.8 The Eight Themes of the Book 1. Understanding the customer and the user 2. Basing development on solid principles and reusable technology 3. Object orientation 4. Visual modeling using UML 5. Evaluation of alternatives 6. Iterative development 7. Communicating effectively using documentation 8. Risk management in all SE activities Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001

1.9 Difficulties and Risks in Software Engineering • Complexity and large numbers of details • Uncertainty about technology • Uncertainty about requirements • Uncertainty about software engineering skills • Constant change • Deterioration of software design • Political risks Chapter 1: Software and Software Engineering © Lethbridge/Laganière 2001