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Software Engineering Session 2008/2009 Semester 1 University Malaysia Perlis Lecture 1.

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Presentation on theme: "Software Engineering Session 2008/2009 Semester 1 University Malaysia Perlis Lecture 1."— Presentation transcript:

1 Software Engineering Session 2008/2009 Semester 1 University Malaysia Perlis Lecture 1

2 © Lethbridge/Laganière 2005 2 Lecturers Lecturers: Salina Mohd Asi & Dr.Ghossoon M.Waleed Office Location :KKF 3 Phone No: Off: 04-97982505 Off : 04-9798438

3 © Lethbridge/Laganière 2005 3 Textbooks 1. Object Oriented Software Engineering  Timothy C. Lethbridge and Robert Laganiere  Mc Graw Hill, 2 nd Edition 2005 2.Object-Oriented Software Engineering  Stephen R. Schach  Mc Graw Hill, 6 th Edition 2008 3.Object-Oriented & Classical Software Engineering  Stephen R. Schach  Mc Graw Hill, 7 th Edition 2007 4.Software Engineering A Practitioner’s Approach  Roger S. Pressman  Mc Graw Hill, 6 th Edition 2005 5.Software Engineering 1.Ian Sommerville 2.Addison Wesley, 8 th Edition, 2007

4 © Lethbridge/Laganière 2005 4 Course Outcome 1.Understand the definition of software engineering, terms used in its discipline and ethics of software engineers. 2.Understanding on software process together with its generic phases and able to discern the suitability of each software process/lifecycle model to a given problem 3.Ability to analyze a problem based on software engineer’s perspective, gather requirements to write specification document based on standard documentation build the analysis model 4.Able to produce an architectural design and detail design of the software based on requirement and generate programming code. 5.To implement validation and verification on the software prototype developed and cost estimation 6.Has the skill and ability to manage a software development project.

5 © Lethbridge/Laganière 2005 5 Overview Lecture : Software engineering topics & UML Introduction to Object Oriented and (C++ /Java) Structure: 2 hours session – Mainly will be lecture on Software Engineering Topics 1 hour session – Object Oriented and C++/Java (Just enough for you to get the idea of OO that will be use in this subject.) Laboratory: —C++/ Java —Software Engineering Activity - UML

6 © Lethbridge/Laganière 2005 6 Evaluation 1.Course work – total 60% Mini Project – 30% Assignment – 15% Test – 15% 2.Final Exam – total 40% 3.Mini Project Divided as groups Topic : 3 topic to choose 4.Groups of Project Each group must be have the (Leader, requirement, analysis, design,implementation)

7 Software Engineering Lecture 1: Software and Software Engineering (Chapter 1)

8 © Lethbridge/Laganière 2005 8 Q. Difference between Software Engineering and Engineering? Answer The definition of engineering is applying science to a problem. Software engineering is using software to solve a problem, i.e. applying the science of making a software to solve a problem such as making a program or game. Engineering is just solving any problem using science. I.e. i want to look round a corner, mirrors reflect light (science fact). I will use a mirror to look round the corner.

9 © Lethbridge/Laganière 2005 9 Objectives How does: Software differ from other product Software changes over time Software project organize What: Software Engineering definition Does high quality software mean Software project activities Should be in mind when we perform software Engineering Characteristics of successful software.

10 © Lethbridge/Laganière 2005 10 1.1 The Nature of Software... 1.Software is intangible Hard to understand development effort 2.Software is easy to reproduce Cost is in its development —in other engineering products, manufacturing is the costly stage 3.The industry is labor-intensive Hard to automate

11 © Lethbridge/Laganière 2005 11 The Nature of Software... Untrained people can hack something together Quality problems are hard to notice Software is easy to modify People make changes without fully understanding it Software does not ‘wear out’ It deteriorates by having its design changed: —erroneously, or —in ways that were not anticipated, thus making it complex

12 © Lethbridge/Laganière 2005 12 The Nature of Software Conclusions Much software has poor design and is getting worse Demand for software is high and rising We are in a perpetual ‘software crisis’ We have to learn to ‘engineer’ software

13 © Lethbridge/Laganière 2005 13 Types of Software... 1.Custom For a specific customer 2.Generic Sold on open market Often called —COTS (Commercial Off The Shelf) —Shrink-wrapped 3.Embedded Built into hardware Hard to change

14 © Lethbridge/Laganière 2005 14 Types of Software 1.Real time software E.g. control and monitoring systems Must react immediately Safety often a concern 2.Data processing software Used to run businesses Accuracy and security of data are key  Some software has both aspects

15 © Lethbridge/Laganière 2005 15 1.2 What is Software Engineering?... The process of solving customers’ problems by the systematic development and evolution of large, high- quality software systems within cost, time and other constraints Solving customers’ problems This is the goal of software engineering Sometimes the solution is to buy, not build Adding unnecessary features does not help solve the problem Software engineers must communicate effectively to identify and understand the problem

16 © Lethbridge/Laganière 2005 16 What is Software Engineering?…  Systematic development and evolution An engineering process involves applying well understood techniques in a organized and disciplined way Many well-accepted practices have been formally standardized —e.g. by the IEEE or ISO Most development work is evolution  Large, high quality software systems Software engineering techniques are needed because large systems cannot be completely understood by one person Teamwork and co-ordination are required Key challenge: Dividing up the work and ensuring that the parts of the system work properly together The end-product that is produced must be of sufficient quality

17 © Lethbridge/Laganière 2005 17 What is Software Engineering?  Cost, time and other constraints Finite resources The benefit must outweigh the cost Others are competing to do the job cheaper and faster Inaccurate estimates of cost and time have caused many project failures

18 © Lethbridge/Laganière 2005 18 1.3 Software Engineering and the Engineering Profession The term Software Engineering was coined in 1968 People began to realize that the principles of engineering should be applied to software development Engineering is a licensed profession In order to protect the public Engineers design artifacts following well accepted practices which involve the application of science, mathematics and economics Ethical practice is also a key tenet of the profession

19 © Lethbridge/Laganière 2005 19 1.4 Stakeholders in Software Engineering 1. Users Those who use the software 2. Customers Those who pay for the software 3. Software developers 4. Development Managers All four roles can be fulfilled by the same person

20 © Lethbridge/Laganière 2005 20 1.5 why Software Quality... Usability Users can learn it and fast and get their job done easily Efficiency It doesn’t waste resources such as CPU time and memory Reliability It does what it is required to do without failing Maintainability It can be easily changed Reusability Its parts can be used in other projects, so reprogramming is not needed

21 © Lethbridge/Laganière 2005 21 Software Quality... QUALITY SOFTWARE Developer: easy to design; easy to maintain; easy to reuse its parts User: easy to learn; efficient to use; helps get work done Customer: solves problems at an acceptable cost in terms of money paid and resources used Development manager: sells more and pleases customers while costing less to develop and maintain

22 © Lethbridge/Laganière 2005 22 Software Quality The different qualities can conflict Increasing efficiency can reduce maintainability or reusability Increasing usability can reduce efficiency Setting objectives for quality is a key engineering activity You then design to meet the objectives Avoids ‘over-engineering’ which wastes money Optimizing is also sometimes necessary E.g. obtain the highest possible reliability using a fixed budget

23 © Lethbridge/Laganière 2005 23 Internal Quality Criteria These: Characterize aspects of the design of the software Have an effect on the external quality attributes E.g. —The amount of commenting of the code —The complexity of the code

24 © Lethbridge/Laganière 2005 24 Short Term Vs. Long Term Quality Short term: Does the software meet the customer’s immediate needs? Is it sufficiently efficient for the volume of data we have today? Long term: Maintainability Customer’s future needs

25 © Lethbridge/Laganière 2005 25 1.6 Software Engineering Projects Most projects are evolutionary or maintenance projects, involving work on legacy systems Corrective projects: fixing defects Adaptive projects: changing the system in response to changes in —Operating system —Database —Rules and regulations Enhancement projects: adding new features for users Reengineering or perfective projects: changing the system internally so it is more maintainable

26 © Lethbridge/Laganière 2005 26 Software Engineering Projects ‘Green field’ projects New development The minority of projects

27 © Lethbridge/Laganière 2005 27 Software Engineering Projects Projects that involve building on a framework or a set of existing components. The framework is an application that is missing some important details. —E.g. Specific rules of this organization. Such projects: —Involve plugging together components that are: -Already developed. -Provide significant functionality. —Benefit from reusing reliable software. —Provide much of the same freedom to innovate found in green field development.

28 © Lethbridge/Laganière 2005 28 1.7 Activities Common to Software Projects... Requirements and specification Includes —Domain analysis —Defining the problem —Requirements gathering -Obtaining input from as many sources as possible —Requirements analysis -Organizing the information —Requirements specification -Writing detailed instructions about how the software should behave

29 © Lethbridge/Laganière 2005 29 Activities Common to Software Projects... Design Deciding how the requirements should be implemented, using the available technology Includes: —Systems engineering: Deciding what should be in hardware and what in software —Software architecture: Dividing the system into subsystems and deciding how the subsystems will interact —Detailed design of the internals of a subsystem —User interface design —Design of databases

30 © Lethbridge/Laganière 2005 30 Activities Common to Software Projects Modeling Creating representations of the domain or the software —Use case modeling —Structural modeling —Dynamic and behavioural modeling Programming Quality assurance Reviews and inspections Testing Deployment Managing the process

31 © Lethbridge/Laganière 2005 31 1.8 Overall What will covered 1. Understanding the customer and the user 2. Basing development on solid principles and reusable technology 3. Object orientation 4. Visual modeling using UML 5. Evaluation of alternatives 6. Incorporating quantitative and logical thinking 7. Iterative development 8. Communicating effectively using documentation 9. Risk management in all SE activities

32 © Lethbridge/Laganière 2005 32 1.9 Difficulties and Risks in Software Engineering Complexity and large numbers of details Uncertainty about technology Uncertainty about requirements Uncertainty about software engineering skills Constant change Deterioration of software design Political risks

33 © Lethbridge/Laganière 2005 33 1.10 Future of Software Engineering

34 © Lethbridge/Laganière 2005 34 Q??? ? What is Engineering ? ?? What is the difference between Engineering & Sw Engineering


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