Fast-Track UiPath Developer Module 3: Workflow Organization

Slides:



Advertisements
Similar presentations
Introduction to C Programming
Advertisements

UML State chart/machine diagram State machine diagram is a behavior diagram which shows discrete behavior of a part of designed system through finite state.
® IBM Software Group © 2006 IBM Corporation Rational Software France Object-Oriented Analysis and Design with UML2 and Rational Software Modeler 04. Other.
ITEC113 Algorithms and Programming Techniques
GIS Topics and Applications
© Copyright 1992–2004 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. Chapter 5 - Functions Outline 5.1Introduction 5.2Program.
Program Design and Development
WCF Service WF Workflow Client Operation WCF endpoint External Service External Service External Service External Service.
Geography 465 Overview Geoprocessing in ArcGIS. MODELING Geoprocessing as modeling.
© 2005 EMC Corporation. All rights reserved. Module 9 Workflows.
Practical Object-Oriented Design with UML 2e Slide 1/1 ©The McGraw-Hill Companies, 2004 PRACTICAL OBJECT-ORIENTED DESIGN WITH UML 2e Chapter 10: Statecharts.
UML Sequence Diagrams Michael L. Collard, Ph.D. Department of Computer Science Kent State University.
Chapter 10 State Machine Diagrams
© 2012 LogiGear Corporation. All Rights Reserved Robot framework.
Chapter 7 Structuring System Process Requirements
Introduction to Computational Linguistics Programming I.
Winrunner Usage - Best Practices S.A.Christopher.
© Copyright 1992–2004 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. C How To Program - 4th edition Deitels Class 05 University.
Sequence & Statechart Diagrams Month Day, Year. Agenda Training Plan Overview Actors and Use Case Diagrams Sequence Diagrams Diagram Elements Evolution.
7 Systems Analysis and Design in a Changing World, Fifth Edition.
The Unified Modeling Language Part II Omar Meqdadi SE 2730 Lecture 9 Department of Computer Science and Software Engineering University of Wisconsin-Platteville.
The world of Constructs Control Structures. The three Structures Sequence Selection Loop Entry Exit.
PROGRAMMING IN VISUAL BASIC.NET VISUAL BASIC PROGRAMMING FUNDAMENTALS Bilal Munir Mughal 1 Chapter-8.
I Copyright © 2007, Oracle. All rights reserved. Module i: Siebel 8.0 Essentials Training Siebel 8.0 Essentials.
This presentation demonstrates the transition from the traditional menu structure to a more GUI look. Our objectives were to allow for quick access to.
Systems Analysis and Design in a Changing World, Fourth Edition
States.
Practical Object-Oriented Design with UML 2e Slide 1/1 ©The McGraw-Hill Companies, 2004 PRACTICAL OBJECT-ORIENTED DESIGN WITH UML 2e Chapter 10: Statecharts.
Course Code #IDCGRF001-A 5.1: Searching and sorting concepts Programming Techniques.
Systems Design.  Application Design  User Interface Design  Database Design.
Introduction to Functions CSIS 1595: Fundamentals of Programming and Problem Solving 1.
34 Copyright © 2007, Oracle. All rights reserved. Module 34: Siebel Business Services Siebel 8.0 Essentials.
Introduction to Computers Lesson 13A. home Computer Program A set of instructions or statements, also called code, to be carried out by the computer’s.
Creating Games with PowerPoint: The SECRET: Sequence – the order of the slides Connection – how the slides link together.
Programming Techniques
Microsoft® PowerPoint® 2016
Systems Analysis and Design in a Changing World, Fourth Edition
Identifying & Creating Use Cases – Part 2
Decision Making: Decision Tree & State Machines Session 07
Working in the Forms Developer Environment
Marlon Dumas Institute of Computer Science
DDC 1023 – Programming Technique
Skill Enhancement Document
Introduction to PL/SQL
3.1 Algorithms (and real programming examples).
Chapter Topics 11.1 Introduction to Menu-Driven Programs
Programming Logic and Design Eighth Edition
UML State Diagrams.
Exploring Microsoft Office 2013 PowerPoint Comprehensive
While Loops Chapter 3.
UML dynamic Modeling (Behavior Diagram)
week 1 - Introduction Goals
Chapter 5 - Functions Outline 5.1 Introduction
Behavioral Models for Software Development
Lesson 4 Using Basic Formulas
States.
Lesson 06: Functions Class Chat: Attendance: Participation
Faculty of Computer Science & Information System
States.
CodePainter Revolution Trainer Course
Programming Right from the Start with Visual Basic .NET 1/e
Identifying & Creating Use Cases - Part 3
Fast-Track UiPath Developer Module 4: Retrieving and Working With Data
Fast-Track UiPath Developer Module 2: Getting to Know UiPath Studio
Fast-Track UiPath Developer Module 12: Resources
Fast-Track UiPath Developer Module 11: Best Practices and Tips
Fast-Track UiPath Developer Module 6: Invoke Code and Invoke Method
3.3 – Invoke Workflow File Exercise 3.2: Extract as Workflow
What is UiPATH? For more details visit this link online-training.
Presentation transcript:

Fast-Track UiPath Developer Module 3: Workflow Organization Machina Automation Fast-Track UiPath Developer Module 3: Workflow Organization

3 – Workflow Organization Overview: This module introduces the Sequence, Flowchart, and State Machine containers and the Invoke Workflow File activity. These elements are used to organize your automated workflows and keep them operating as efficiently as possible. Organization: This module is organized into the following sections: 3.1: Sequence vs Flowchart 3.2: State Machine 3.3: Invoke Workflow File

3.1 – Sequence vs Flowchart Sequences are the smallest type of project, and they are used for linear processes that do not have to branch and loop back on themselves Flowcharts are capable of handling more complex processes that branch and connect in multiple ways Sequences can be used inside of other Sequences and inside of Flowcharts Flowcharts can be used inside of other Flowcharts and inside of Sequences Rules of thumb: if you find yourself using nested If activities in a Sequence, use a Flowchart instead if you are automating a process that repeats or loops back to prior steps, use a Flowchart instead of a Sequence

3.1 – Sequence vs Flowchart Instead of this... Do this...

3.1 – Sequence vs Flowchart Complete Exercise 3.1

3.2 – State Machine A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Another important aspect of state machines are transitions, as they also enable you to add conditions based on which to jump from one state to another. These are represented by arrows or branches between states. There are two activities found under Workflow > State Machine that are specific to state machines: State Final State

3.2 – State Machine The State activity contains three sections, Entry, Exit and Transition(s), while the Final State only contains one section, Entry. Both of these activities can be expanded by double-clicking them, to view more information and edit them. The Entry and Exit sections enable you to add entry and exit triggers for the selected state, while the Transition(s) section displays all the transitions linked to the selected state.

3.2 – State Machine

3.2 – State Machine You will learn more about State Machine later when we cover the Robotic Enterprise Framework.

3.3 – Invoke Workflow File Use the Invoke Workflow File activity when you want to run a process that is contained in another .xaml file from within the current automated workflow process This allows developers to develop and use reusable component workflows while keeping their automated workflow processes efficient and well-organized Use Arguments to pass values into and out of invoked workflow files Right-clicking and selecting “Extract as Workflow” will turn the element clicked on into an external .xaml file and insert an Invoke Workflow activity linked to the new .xaml file in the place where the original element was in the current workflow Complete Exercise 3.2