Classes, Objects, and World-level Methods

Slides:



Advertisements
Similar presentations
CS320n –Visual Programming Class-level Methods and Inheritance – Part 1 Mike Scott (Slides 4-3-1) Thanks to Wanda Dann, Steve Cooper, and Susan Rodger.
Advertisements

Class-level Methods Alice. World / Class Method World method A general method that may refer to multiple objects; not closely associated with any particular.
Class-level Methods and Inheritance Part 1 Alice.
Review of Chapter 4 Sections 1 and 2 World-level methods involve two or more objects break a large problem into smaller, logical units follow a design.
Class-level Methods and Inheritance MMP 220 Multimedia Programming This adapted material was prepared for students in MMP220 as as part of a curriculum.
CSC1401 Animation Creating methods/instructions (class-level)
World-level Methods with Parameters Alice. Larger Programs As you become more skilled in writing programs, you will find that your programs quickly begin.
Classes, Objects, and World-level Methods Alice. Programming in Alice© 2006 Dr. Tim Margush2 Class / Object Class A template describing the characteristics.
Animation Programs Alice. Overview 4-step process for creating animations Step 1: Understand Problem Step 2: Design Step 3: Implementation Step 4: Test.
Classes, Objects, and World-level Methods
Today’s Agenda 1.Collect Pre-Lab 4 2.Alice Programming Assignment Storyboards 3.Classes 4.Objects 5.Methods 6.Assign pair programming teams and meet upstairs.
Classes, Objects, and World-level Methods Alice. Larger Programs As you become more skilled in writing programs, you will find that programs quickly increase.
Classes, Objects, and World-level Methods Section 47 Web Design.
CS320n –Visual Programming Introduction to Alice Mike Scott (Slides 2)
Classes, Objects, and World-level Methods Alice. Larger Programs As you become more skilled in writing programs, you will find that programs quickly increase.
Class-level Methods Chapter 6 part 1. Classes and Objects Classes o In Alice, classes are predefined as 3D models Objects o An object is an instance of.
Animation Programs: Scenarios and Storyboards Alice.
Creating An Animation Program Part 2 Alice. Method A segment of program code (instructions) that defines how to perform a specific task.
CS329e – Elements of Visual Programming Implementing Programs Mike Scott (Slides 2-2)
Animation Programs: Scenarios and Storyboards Alice.
Classes, Objects, and World-level Methods Alice. Larger Programs As you become more skilled in writing programs, you will find that programs quickly increase.
Animation Programs Alice.
CompSci 4 Chap 4 Sec 1 Sept 15, 2005 Prof. Susan Rodger.
CS320n –Visual Programming Classes, Objects, and World- Level Methods Mike Scott (Slides 4-1)
Classes, Objects, and World-level Methods MMP 220 Multimedia Programming This adapted material was prepared for students in MMP220 as as part of a curriculum.
Storyboarding and Program Design Alice. Step 1: Design Decide on the problem to be solved Design a solution We will use a storyboard design technique,
Class-level Methods and Inheritance Alice. Class-level Methods Some actions are naturally associated with a specific class of objects. Examples A person.
World-level Classes Chapter 6 Part 2. Programs Grow Program code grows larger over time This makes it more difficult to read and process the code in our.
Creating An Animation Program Alice. Recall from last lecture We began the animation creation process We introduced the concept of storyboard We will.
Creating An Animation Program Alice. Recall We began the animation creation process We introduced the concept of storyboard We will continue using the.
Creating an Animation Program Alice. The programming steps.
CompSci 4 Chap 4 Sec 3 Sept 23, 2010 Prof. Susan Rodger.
Animation Programs: Scenarios and Storyboards Alice.
Creating an Animation Program Alice. Step 1: Design Decide on the problem to be solved Design a solution We will use a storyboard design technique, commonly.
Class-level Methods and Inheritance Alice. Class-level Methods Some actions are naturally associated with a specific class of objects. Examples A person.
Animation Programs: Scenarios and Storyboards
Classes, Objects, and World-level Methods
Animation Programs: Scenarios and Storyboards
Classes, Objects, and World-level Methods
Animation Programs: Scenarios and Storyboards
Classes, Objects, and World-level Methods
Classes, Objects, and World-level Methods
Classes, Objects, and World-level Methods
World-level Methods with Parameters
Classes, Objects, and World-level Methods
Class-level Methods Alice.
Repetition: Definite Loops
Parameters and Event-Handler Methods
Classes, Objects, and World-level Methods
Parameters and World-level methods
Animation Programs: Scenarios and Storyboards
Creating an Animation Program
Programming: Putting Together the Pieces Built-in Functions and Expressions Alice.
Parameters and Event-Handler Methods
Functions Alice.
Parameters and Event-Handler Methods
Programming: Putting Together the Pieces Built-in Functions and Expressions Alice.
Classes / Objects / Methods
Animation Programs: Scenarios and Storyboards
Execution Control with If/Else and Boolean Questions Example: Multiple Conditions Alice.
Functions Alice.
Creating An Animation Program
Class-level Methods and Inheritance
Parameters and Event-Handler Methods
Functions Alice.
Execution Control with If/Else and Boolean Questions Example: Multiple Conditions Alice.
Programming: Putting Together the Pieces Built-in Functions and Expressions Alice.
Execution Control with If/Else and Boolean Questions Example: Multiple Conditions Alice.
Functions Alice.
Programming: Putting Together the Pieces Built-in Functions and Expressions Alice.
Presentation transcript:

Classes, Objects, and World-level Methods Alice

Larger Programs As you become more skilled in writing programs, you will find that programs quickly increase to many, many lines of code. Games and other "real world" software applications can have thousands, even millions of lines of code.

Classes, Objects, & Methods Object-oriented programming uses classes, objects, and methods as basic programming components. These components help to organize a large program into small modules design and think about an intricate program find and remove errors (bugs)

In our programs, we have been using… Classes In Alice, classes are predefined as 3D models Objects An object is an instance of a class. Class: Frog (Uppercase name) Objects: frog, frog1, frog2, frog3 (lowercase names)

We have also used… built-in (predefined) methods World.my first method Examples: move, turn to face, say World.my first method Example: In the Snowpeople world, we wrote program code where the snowman tried to get the attention of a snowwoman. All the program code was written in this one method, see next slide…

Potential Problem The program code just seemed to grow and grow. If we continue to write programs this way the programs will become longer and more difficult to read and think about.

Solution A solution is to organize the instructions into smaller methods. A possible storyboard Do in order catchAttention – snowman tries to get the attention of the snowwoman blink eyes – snowwoman turns to look and the snowman blinks his eyes react – snowwoman blushes and turns away and the snowman is disappointed

Next Step The next step is to break down each major task into simpler steps. Example: catchAttention Do in order snowman's head turns to face camera snowman says "Ahem" snowman's head turns to face snowwoman

Stepwise Refinement The process of breaking a problem down into large tasks and then breaking each task down into simpler steps is called stepwise refinement. Once the storyboard is completed, we write a method for each task.

Demo: Starting a new method First, to associate the new method with the World select the World tile in the Object Tree select the methods tab in the details area click on the "create new method" button

Demo Ch04Lec1Snowpeople Concepts illustrated in this example world: catchAttention is a world-level method because it is defined as a method for World and has instructions that involve more than one object (snowman, snowwoman, camera) The catchAttention method is executed by calling (invoking) the method . Traditional Lecture: Write the catchAttention method, line by line. To save time, can have the blinkEyes and react methods already written and then demo the world. Active Learning: Create the catchAttention method, line by line. Then, have students create the blinkEyes and react methods.

Why? Why do we want to write our own methods? saves time -- we can call the method again and again without reconstructing code reduces code size – we call the method rather than writing the instructions again and again allows us to "think at a higher level" can think catchAttention instead of “turn head to face the camera, then say ‘Ahem’ while moving eyes up and down" the technical term for "think at a higher level" is "abstraction"

Assignment Read Chapter 4 Section1 World-level Methods How to create them How to call them When it is appropriate to use them

Lab Chapter 4 Lab 1