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Animation Programs Alice.

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Presentation on theme: "Animation Programs Alice."— Presentation transcript:

1 Animation Programs Alice

2 Overview 2-step process for creating animations Step 1: Design
Step 2: Implementation

3 Step 1: Design Decide on the problem to be solved Design a solution
Often the problem to be solved is given to you by your instructor, team leader, etc. Other times, you get to make it up! We will practice both Design a solution We will use a storyboard design

4 An example problem (scenario)
The scenario is: Several snow-people are outdoors, on a snow-covered landscape. A snowman is trying to meet a snowwoman who is talking with a group of her friends (other snowwomen.) He says “Ahem" and blinks his eyes, trying to get her attention. The problem is: How can we create this animation?

5 Designing a solution First decide on the objects that will be in the scene. Then, create a storyboard. A "storyboard" is a representation of what actions are going to take place in the animation A storyboard can take two forms sketches textual "to do" lists

6 Sketch Objects: A snowman and a snowwoman (and possibly other snowpeople) Opening Scene: a snowy scene A quick sketch:

7 A Storyboard Initial scene
Snowman tries to catch snowwoman’s attention Snowwoman looks around

8 Storyboard in Text Form
Animation Artists (for example, at Disney or Pixar Studios) sketch their storyboards You might not have such expertise, so here is a textual form that can be used: This is like a "to-do" list. Snowman turns to face snowwoman. Snowman “makes eyes” and calls out to snowwoman. Snowwoman turns around.

9 Step 2: Implementation Implementing an animation requires
Setting Up the Initial Scene in Alice Writing the Program (Script)

10 Create Initial Scene

11 Techniques and Tools Mouse is used to Camera Navigation is used to
set up the initial scene approximately position objects in the scene Camera Navigation is used to set the camera point of view Drop-down menu methods are used to resize objects more precisely position objects in the scene Scene Editor's Layout Manager is used to obtain specific alignments position one object relative to another object

12 Writing A Program "Writing" a program (script)
a list of instructions to have the objects perform certain actions in the animation

13 Writing the Program Our storyboard (to-do list) is:
The idea now is to translate the design steps to program instructions. Snowman turns to face snowwoman. Snowman “makes eyes” and calls out to snowwoman. Snowwoman turns around.

14 Translating the Design
Some steps in the storyboard can be written as a single instruction The snowman turns to face the snowwoman Other steps are composite actions that require more than one instruction The snowman tries to catch the snowwoman’s attention is two actions Snowman says “ahem” Snowman raises and lowers his eyes

15 Actions Sequential Simultaneous Some actions occur one after the other
first step (snowman turns to face snowwoman) second step (snowman tries to get snowwoman’s attention) Simultaneous Other actions occur at the same time Snowman says "Ahem" and while simultaneously blinking his eyes

16 Action Blocks in Alice Sequential Action Block
Simultaneous Action Block

17 Write the Animation Program
Will develop in class.

18 Coding the first 2 steps Things to note:
Nesting of DoTogether and DoInOrder blocks Arguments for the move instruction direction distance

19 Testing An important step in creating a program is to run it – to be sure it does what you expect it to do. We recommend that you use an incremental development process: write a few lines of code and then run it write a few more lines and run it write a few more lines and run it… This process allows you to find any problems and fix them as you go along.

20 Comments While Alice instructions are easy to understand, it is often desirable to be able to explain (in English) what is going on in a program We use comments to explain to the human reader what a particular section of code does

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23 Assignment Read Chapter 2 sections 1 and 2 Read Tips & Techniques 2
Scenarios and Storyboards A First Program Read Tips & Techniques 2 Orientation and Movement Instructions

24 Lab 2 Exercises from 2-1 and 2-2


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