An exercise in urbanization and industrialization

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Presentation transcript:

An exercise in urbanization and industrialization The Urban Game An exercise in urbanization and industrialization

Let’s Begin ‡The year is 1700 and the nation is the United States of America. The scene is a rural village. Your village should contain the following items at this point: A river that runs from one end of the map to the opposite end (your river should not be more than 3 squares wide) Two roads (1 square wide) that intersect near the middle of your map and extend off the map in each cardinal direction. Two wooden bridges (1 square wide) 10 houses 1 church 1 cemetery 1 store 1 restaurant 1 coalmine 1 park And of course, you need to give your village a name!

Preparing for the Game Draw: A river across your paper connecting east to west, the river should be about 1 inch wide Draw a simple wooden bridge across the river Draw two roads (one north/south which goes across the bridge, one east/west) Mark off a portion of your lands for the commons (land that can be used by all in the village) Draw 10 houses. Draw 1 church, 1 cemetery, 1 store, 1 restaurant, 1 coal mine, and at least 50 trees!!!

COMMONS RIP STORE

It’s 1700 and we are in the USA… Listen carefully as we read background to our game. Think about: What people do for a living How people live The different classes in our village Over the next 100 years, we are going to experience a major revolution!!!

Round One– 1745 Since you invested your money, thereby making a tidy profit, build yourself 1 nice home anywhere on the map Build the canal (it must run parallel to the water)

Round Two– 1750 Add 5 houses (total 15)

Round Three– 1760 Take away ½ your commons Add 1 more nice house

Round Four– 1773 Add 1 factory Factory must be on the river bank Canal water does NOT move fast enough to power the factory machines Do NOT add smoke to this factory!

Round Five– 1774 Add 5 houses (total 20) 1 church 1 restaurant 1 store You may draw additional roads and 1 more bridge

Round Six– 1774 (still) Add 5 new factories

Round Seven– 1780 Add 5 tenements

Round 8– 1781 Add 1 store 1 restaurant 1 church 1 school (for boys of families wealthy enough to send kids to school) Workers work 6 days a week and Sundays are the only day of rest. People flock to churches– make them convenient for the tired feet of the workers

Round 9– 1782 Add 2 more restaurants

Round 10– 1783 Add 2 special homes Add 1 more factory Add 15 houses for management personnel (35 total)

Round 11– 1785 Add 10 factories with smoke Add smoke to all pre-existing factories Add 5 houses (40 total) Add 1 tenement Also, add 1 more nice house

Round 12– 1800 Add 1 new coal mine Add 1 new iron bridge to replace the old wooden one Add 5 more house (45 total)

Round 13– 1815 Draw 1 cemetery

Round 14– 1820 Add 1 major railroad connecting your factories to your coal mines The railroad should be one continuous line Draw one railroad station on the railroad line You may draw additional bridges if necessary (no more than 2) Add 5 more houses for railroad workers (50 total)

Round 15– 1827 Add 1 jail Add 2 restaurants Add 2 tenements

Round 16– 1835 Add 20 street lamps

Round 17– 1838 Add 2 hospitals 1 more cemetery

Round 18– 1840 Add 1 more railroad line passing east to west through your town Add 1 more railroad station

Round 19– 1842 Add 2 theaters/museums Add 2 private schools (put a “P” on the school) Add 1 restaurant

Round 20– 1845 Add 1 cemetery Add 1 jail 1 hospital to accommodate the victims of urban life

Round 21– 1850 Add 20 houses (70 total) 5 tenements 2 stores 1 church 5 factories 1 restaurant 1 more nice house