Free Samples! Take One! Take advantage of Intel’s free sample code to jump-start your game development. Dave Houlton Game Technology Development.

Slides:



Advertisements
Similar presentations
3D Mental Vision A teaching platform for Computer Graphics and Virtual Reality.
Advertisements

MVisio: a multi-device 2D/3D graphic engine for PDAs, PCs and CAVEs Achille Peternier, Ph. D. Student VRLab, EPFL, Switzerland 3D Mental Vision.
Win8 on Intel Programming Course Desktop : Introduction Cédric Andreolli Intel Software.
Mobile Application Development Keshav Bahadoor. Part 1 Cross Platform Web Applications.
© Copyright Khronos Group, Page 1 COLLADA FX Update and FX Composer 2.0 Daniel Horowitz & Ignacio Castaño.
Dragon Age II DX11 Technology
BY AHROORAN & CHRIS 3D Software. Blender Blender is a free open source software that is compatible with most operating systems for example GNU/Linux,
WORLDWIDE TELESCOPE EVOLVING TECHNOLOGIES IN WWT JONATHAN FAY MICROSOFT RESEARCH PRESENTED BY RAY PLANTE (NCSA) & THERESA DOWER (STSCI)
FireMonkey Deep Dive The Next Generation of Business Application Development.
IMGD 4000: Computer Graphics in Games Emmanuel Agu.
TORQUE 3D Daniel Casadevall-Pino
CS5500 Computer Graphics © Chun-Fa Chang, Spring 2007 CS5500 Computer Graphics April 19, 2007.
Background S.A.U.V.I.M. Semi - Autonomous Underwater Vehicle for
Chess Board Project 1 Due dates: March 23. Introduction First of series of three projects This project focuses on getting a representative chess board.
The Graphics Pipeline CS2150 Anthony Jones. Introduction What is this lecture about? – The graphics pipeline as a whole – With examples from the video.
AGD: 5. Game Arch.1 Objective o to discuss some of the main game architecture elements, rendering, and the game loop Animation and Games Development.
Master Project Preparation Murtaza Hussain. Unity (also called Unity3D) is a cross-platform game engine with a built-in IDE developed by Unity Technologies.
A Games Class Using XNA Game Studio Express Art Gittleman California State University Long Beach
© Copyright Khronos Group, Page 1 Open Source Projects around the OpenGL ES API Hans-Martin Will Project Lead, Vincent.
UFCFX5-15-3Mobile Device Development UFCFX Mobile Device Development An Introduction to the Module.
OPERATING SYSTEMS MAC OS X. Operating Systems : - Windows - Linux - Mac OS X.
Mobile Web Applications
CSU0021 Computer Graphics © Chun-Fa Chang CSU0021 Computer Graphics September 10, 2014.
Thinh Nguyen Spring Thinh Nguyen 5 th year undergrad Dustbusters – Spring 2013.
CHAPTER 4 Window Creation and Control © 2008 Cengage Learning EMEA.
UFCEKU-20-3Web Games Programming Game Development Environments and Middleware.
STARLING FRAMEWORK. It is a Actionscript 3 Framework. Used to Built 2D Games. Built on top of Stage 3D. Port of Sparrow Framework from iOS. STARLING FRAMEWORK.
Game Engine Jian-Liang Lin ( 林建良 )
CSE 581: Interactive Computer Graphics Spring 2012, UG 4 Tuesday, Thursday – 9:00AM – 10:18AM DL 0317 Raghu Machiraju Slides: Courtesy - Prof. Huamin Wang,
Multi-modal exploration of rugged digital terrain on mobile devices Antoni Moore, School of Surveying Mariusz Nowostawski, Department of Information Science.
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
 UDK and Unity are both game engines that offer a wide variety of options to create pretty much any type of game.  Each game engine has a built in environment.
Wilf LaLonde ©2012 Comp 4501 COMP 4501 Advanced Computer Game Design and Development Wilf LaLonde.
MonoXNA 3D. Games Fun Relaxation Mind training Profitable business –World of Warcraft (successful game)
3D Engine II December 17, computer graphics -dpi.
Computer Graphics IN5I11 Nabil H. Mustafa
Unity при побудові 3D ігор для Windows 8 та Windows Phone Олег Прiдюк Технічний євангеліст, Unity Technologies.
Best 5 Mobile App Development Tools for Developer's to think beyond the Limitation.
Terrain Generator Done by Manoo Gharse Vanessa Ferrao Karl Fernandes Rohit Arondekar Amruta Kunkolienkar.
BY : MS ARTI B BAVANE. INTRODUCTION Formed on February 15,2010. Jointly found by two pillars Intel and Nokia by joining their existing open source projects.
Android Wallpaper Windmill on a meadow. Used technologies and programs(1) An OpenGL ES 2.0 Based 3D Framework For Android Rajawali is a 3D framework for.
Getting Started with HTML
What is DirectX? DirectX is built by Microsoft as a collection of API’s (Application Programming Interfaces) for the purpose of multimedia processing.
Moving from Stencyl 2 to Stencyl 3 & beyond
Developing Online Tools To Support The Visualization Of Ocean Data For Educational Applications Poster #1767 Michael Mills, S. Lichtenwalner,
Lecture 1 - Introduction
Kai Li, Allen D. Malony, Sameer Shende, Robert Bell
Khang Lam Daniel Limas Kevin Castillo Juan Battini
DarkWynter Global Integration Strategy
Ogre Overview Lecture 3.
Apache Cordova Overview
3D Tetris Game on Android OS
Ogre Overview.
Jamie Wright, Alice Nicol, Ravi Jampana
Linux Training in Hyderabad Linux Training in Hyderabad.
Best Angular 2 interview questions and Answer that have been designed for Angular 2 programmers who are preparing online interviews on Angular 2 interviews question. Visit Website:
Updated Agenda 12:00PM–1:00PM | Session #1 1:00PM–2:00PM | Lunch.
Introduction and Overview
Game Engines Edd Soper.
.NET and .NET Core Foot View of .NET Pan Wuming 2017.
Unit 20 Software Part 2.
Unit 20 Software Part 2.
3D applications in Delphi
AN INTRODUCTION TO COMPUTER GRAPHICS Subject: Computer Graphics Lecture No: 01 Batch: 16BS(Information Technology)
Game Engines Non-game specific technology Game: Engine
CS5500 Computer Graphics April 17, 2006 CS5500 Computer Graphics
What's New in eCognition 9
Wrap Up CSE 5236: Mobile Application Development
Power BI + R Visuals Made Easy for Medical Cross Review
Presentation transcript:

Free Samples! Take One! Take advantage of Intel’s free sample code to jump-start your game development. Dave Houlton Game Technology Development

Game Technology Development Goals Encourage and enable game developers to develop for Intel platforms Showcase the rapidly-growing capabilities of HD graphics Methods A clear, simple, working sample is worth a thousand white papers Develop samples in a way that mimics real game development, to the extent possible Real assets, no ‘toy’ datasets

Value to Game Developers C++ source code illustrating a technique High-quality, game-representative art assets Built on a common lightweight framework, CPUT Abstracts asset loading, resource binding, etc CPUT library ships as source code with each sample Continues to evolve as new sample targets appear Liberal open source license

Sample Targets Most current samples target Windows* and DirectX* To date, the vast majority, i.e. ~ 95%. 1 Linux + OpenGL sample published, 2 planned / in-flight OpenGL ES and Android* are on the radar Desktop, Ultrabook & Tablet platforms Primarily rendering technology for desktop & ultrabook Primarily sensor input technology for mobile Lots of cross-over

A Tour of the Current Sample Offerings

Adaptive Volumetric Shadow Maps

Software Occlusion Culling

Programmable Blend with PixelSync

HDR Rendering with Compute Shader

Touch Terrain

Head-Coupled Perspective

City Racer Performance Workshop

Light Scattering

Links Sample Code http://software.intel.com/gamecode Sample Announcements and Discussion http://software.intel.com/en-us/blogs

Feedback / Sample Requests Visual Computing Forum http://software.intel.com/en-us/forums/user-community-for-visual-computing (don’t memorize this! ) E-mail me david.houlton@intel.com