Input and Output Devices. I/O Devices: Input information data An input device one that, together with appropriate software, transforms information from.

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Presentation transcript:

Input and Output Devices

I/O Devices: Input information data An input device one that, together with appropriate software, transforms information from the user into data that the computer application can process. usability Choice and method of use of an input device should contribute positively to usability of the system feedback The usability of an input device depends greatly on the provision of appropriate feedback

Types of Keyboard Qwerty Qwerty keyboard Uses most common alphabetic character arrangement Required for highly variable data entry. Many trained typists. Slow for non-typists Dvorak Dvorak keyboard Similar to Qwerty. More efficient layout Chord Chord Various arrangements. Words are formed by combinations of key presses

Keyboards (lesser known) KlockenbergMalton Klockenberg (1926) / Malton (1977) Ergonomic keyboard. Varying key heights. Lessens physiological strain Palantype Palantype stenographic use Numeric keypad Numeric keypad may eliminate need for use of alphanumeric keyboard in some applications

Pointing devices pointingtracking A variety of pointing and tracking devices are available, but many are experimental userstasks Various characterstics and features may suit different users or different tasks Eyesheadsfeet hands Eyes, heads and feet can be used to control computers as well as hands

Pointing devices: cursor control 3D tracker 3D tracker Relays position and orientation to a receiver. Replaces mouse where desk space is limited (e.g., laptops) Joystick Joystick Small stick, movable in any direction in a fixed socket. Mouse Mouse continuous input device. Buttons for discrete input. Relative device. Trackball Trackball (a.k.a. dead mouse) Rotatable ball in fixed socket Tablet Tablet used with stylus or puck. Absolute device Mole Mole (a.k.a. foot mouse)

Pointing devices: Other Dataglove Dataglove Communicates hand and finger position to an application. Used for manipulating virtual objects Touch-sensitive screen Touch-sensitive screen Special screen that detects the position of a finger touching it. Light pen Light pen Location found by beam passing through screen during refresh cycle

Comparison of major devices

Choosing appropriate input devices work Matching devices with work The particular manipulations needed to accomplish a piece of work need to be analyzed Natural mappings between use, feedback, meaning of result and users mental model are needed users Matching devices with users e.g., eye and head input for the physically disabled environment of use Matching devices with environment of use space relation to other concurrent tasks etc.,

Developments in input Speech recognition Speech recognition advantages: minimal user training, freedom of hands etc., opportunities for physically disabled disadvantages: recognition system often needs training, liable to error; subject to interference from background noise; difficult for application to interpret human speech Handwritten input Handwritten input advantages: easier to separate words, may need some training for users disdavantages: cursive script difficult to read, wide variety of handwriting styles, system may need training

Output devices feedback Output devices provide information or feedback in a form which is understandable by humans Visual Display Unit Visual output, in 2-D, using a Visual Display Unit (VDU) is by far the most common form. Progress has been in the direction of matching the colour- awareness of the human eye New trends and possibilities include Graphical User Interfaces (GUIs) Output devices suitable for laptop or notebook-size hardware Multimedia

Visualisation Dynamic visualisation Dynamic visualisation is becoming increasingly important in information-rich applications visualisation of data, processes, scientific phenomena mental model The key issue is finding visual forms that support the users mental model PerceptualisationPerceptualisation is the multimedia equivalent of visualisation Virtual Reality 3-D animation and Virtual Reality are likely to increase in importance for perceptual interfaces

Sound Sounds Sounds can complement a visual interface when the users attention is likely to turn away from a VDU screen background events An important use is to deliver information on background events that need continual monitoring information overload The seven plus or minus two rule for information overload applies to sounds, too visually disabled Sound can be critically important in interfaces for the visually disabled

Digital speech techniques Concatenation Concatenation involves digitally recording human speech in large chunks (words, short sentences) and reassembling it and playing back e.g., talking clock Synthesis-by-rule Synthesis-by-rule involves synthesizing sppech according to prescribes rules of sound formation to generate more natural-sounding tone, pitch, rhythm

Multimedia The potential for multimedia includes the fact that it is estimated that only 7% of business-critical information is record-based Multimedia databases including photos, video clips, sounds, animation etc., may permit digitalisation of much of the other 93% Object Technology is a critical technical enabler for such advances