Norman Chapter 2 Psychology of Everyday Actions

Slides:



Advertisements
Similar presentations
Mindset.
Advertisements

Review for Midterm Spring 2015 Jeff Offutt SWE 205 Software Usability and Design.
Before usability CS 147: Intro to HCI Dan Maynes-Aminzade After 1 st Usability Review.
People: Usability IS 101Y/CMSC 101Y November 5, 2013 Marie desJardins Amanda Mancuso University of Maryland Baltimore County.
The Secret to Raising Smart Kids by Carol S. Dweck
Good morning! Bell work:
What’s Your Mindset? Believing You Can Improve through Practice, Perseverance, and Perspective.
Grand Teton National Park. Journal 9/10/13 1.Rate your effort on last nights assignment of reading De Anima by Aristotle from 1 to 10 with 10 being your.
Mindsets and Intelligence AP Institute Irondale High School August 21, 2012.
The Agile Mindset Linda Rising
JENNIFER WONG CHAPTER 7: USER – CENTERED DESIGN. The point of the book was to advocate a user- centered design which is a philosophy that things should.
Gabriela Mafi, Ed.D. Superintendente Ensuring your Child’s Success: What The Research Says.
Software Engineering Experimentation Software Metrics Jeff Offutt
A Growth Mindset CS TA Orientation Fall How many of you know your IQ score? Hands?
The Power of Yet How can developing a Growth Mindset help children to fulfil their potential.
High School Success and Mindset CUNY COLLABORATIVE PROGRAMS: A NYGEAR UP PARTNER.
Fixed vs. dynamic mindset Descriptions excerpted from Carol Dweck’s Mindset and Peter H. Johnston’s Opening Minds.
My intelligence is carved in stone. If I am smart I shouldn’t have to work hard. If I fail it must mean I am not smart. I can work hard and improve.
Growth Mindset Carol Dweck Ph.D Before we begin please take some time to consider your own Mindset through responding to the statements on the sheet.
Keys of Success: Mindset. Survey What are your objectives or goals for taking this course ? What would be a successful outcome ?
What is Growth Mindset? “To get the best out of people, we have to believe that the best is in there.” John Whitmore, Coaching for Performance
Encouraging a growth mindset! Poulton Lancelyn Primary School
We don’t see unmotivated babies…
Class – Preseason Presentation GROWTH MINDSET
Unit Notes: Happiness Project
Software Engineering Experimentation
Don Christensen, Gwynith Hoffman-Robinson, & Rosalie Tepper
Self Esteem is a way of thinking and feeling about yourself.
Ada Apa Dengan Mindset?.
Changing the Way We Think about Growing
Mindset.
Fixed vs. Growth Mindset
Happiness Project: Mindset
Growth Mindset.
January 19, 2017 Facilitator: Hector M. Gonzales
Do Geniuses really need to work hard? Or Does it Just Come Naturally?
Growth Mindset Sources: PERTS, Stanford University’s applied research center on academic motivation and Carol Dweck’s book entitled Mindset: The New.
Krug Chapter 5 B: Software Should be Considerate
Software Usability and Design
Norman Chapter 4 Knowing What To Do
Krug 11 Usability as Courtesy
Encouraging a growth mindset! Nantwich Primary Academy and Nursery
Norman 7 C: Selecting Events
Krug Chapter 2 How We Really Use the Web and Web Site Design
Raising student achievement by promoting a Growth Mindset
Dr Udaramati Pope Academic Practice Consultant, CPLD
Positive Education (Maths Style! ).
Growth vs. Fixed Mindset
Mindsets that Feed and Foster Success
Krug Chapter 6 B: Flow in UIs
We don’t see unmotivated babies…
Mindsets Get out your own piece of paper and a writing device!
Fixed and Growth Mindsets
Norman 7 B: Improving Data Entry
Norman 7 A: User-Centered Design
Shneiderman’s measurable criteria
Review for Midterm Spring 2018
We don’t see unmotivated babies…
The Type of Learner We Are Trying To Create
7th February 2019 Kirsten Taylor & Sinead McEwan
Norman Chapter 1 Psychopathology
Software Usability and Design
Norman Chapter 2 Psychology of Everyday Actions
Norman Chapter 1 Psychopathology
Norman Chapter 6 Krug Chapter 7 D: Undo
Krug Chapter 2 How We Really Use the Web and Web Site Design
Roadmap Self theories Cognition and motivation Introduction
User-Centered Design Data Entry CS 4640 Programming Languages for Web Applications [The Design of Everyday Things, Don Norman, Ch 7]
Software Usability and Design
User-Centered Design Data Entry CS 4640 Programming Languages for Web Applications [The Design of Everyday Things, Don Norman, Ch 7]
Presentation transcript:

Norman Chapter 2 Psychology of Everyday Actions Jeff Offutt http://www.cs.gmu.edu/~offutt/ SWE 205 Software Usability and Design

Making Mistakes When people make mistakes with UIs, they either: Blame themselves for not paying attention or Blame themselves for being incapable They seldom blame the UI ! This is deadly in math, because every subject builds on the previous Once we fall behind, we think we’re too dumb for math EVERYbody falls behind sometime 23-Feb-19 © Jeff Offutt

Growth Mindset All students fail sometimes Fixed mindset Some come back stronger and more determined Some give up Carol Dweck Fixed mindset I believe my intelligence and ability to learn is fixed and cannot change Growth mindset I believe that hard work can make me more intelligent and better at learning Growth habits : Being organized, asking questions, practice, eating well, sleep 23-Feb-19 © Jeff Offutt

Models Vs. Reality A B C A little physics says that the ball keeps its horizontal motion even after being dropped Naive guesses are A or B 23-Feb-19 © Jeff Offutt

Do NOT assume users are perfect “Stuff” Happens If an error is possible, someone will make it Good UI designers must assume all possible mistakes will happen Design to minimize the chances of mistakes Design to minimize the consequences of mistakes Design to maximize recovery from mistakes Do NOT assume users are perfect 23-Feb-19 © Jeff Offutt

Helping Users Choose Action Visibility : The user can see the state of the device and how to use it Good conceptual model : The device works the way the users expect Good mappings : Users can see relationships between actions and results, controls and effects, and state and appearance Feedback : The device tells the user what happened at every step 23-Feb-19 © Jeff Offutt

When something seems easy to use it was probably hard to design Summary When something seems easy to use it was probably hard to design 23-Feb-19 © Jeff Offutt