Introduction to Computer Systems

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Introduction to Computer Systems 15-213 “The Class That Gives CMU Its Zip!” Introduction to Computer Systems Guy Blelloch January 18, 2000 Topics: Theme Five great realities of computer systems How this fits within CS curriculum class01a.ppt CS 213 S’00

Abstraction is good, but don’t forget reality! Course Theme Abstraction is good, but don’t forget reality! Courses to date emphasize abstraction Abstract data types Asymptotic analysis These abstractions have limits Especially in the presence of bugs Need to understand underlying implementations Useful outcomes Become more effective programmers Able to find and eliminate bugs efficiently Able to tune program performance Prepare for later “systems” classes Compilers, Operating Systems, Networks, Computer Architecture

Int’s are not Integers, Float’s are not Reals Great Reality #1 Int’s are not Integers, Float’s are not Reals Examples Is x2 ≥ 0? Float’s: Yes! Int’s: 65535 * 65535 --> -131071 (On most machines) 65535L * 65535 --> 4292836225 (On Alpha) Is (x + y) + z = x + (y + z)? Unsigned Int’s: Yes! Float’s: (1e10 + -1e10) + 3.14 --> 3.14 1e10 + (-1e10 + 3.14) --> 0.0

Computer Arithmetic Does not generate random values Arithmetic operations have important mathematical properties Cannot assume “usual” properties Due to finiteness of representations Integer operations satisfy “ring” properties (usually) Commutativity, associativity, distributivity Floating point operations satisfy “ordering” properties Monotonicity, values of signs Observation Need to understand which abstractions apply in which contexts Important issues for compiler writers and serious application programmers

You’ve got to know assembly Great Reality #2 You’ve got to know assembly Chances are, you’ll never write program in assembly Compilers are much better at this than you are Understanding assembly key to machine-level execution model Behavior of programs in presence of bugs High-level language model breaks down Tuning program performance Understanding sources of program inefficiency Implementing system software Compiler has machine code as target Operating systems must manage process state

Great Reality #3 Memory Matters Memory is not unbounded It must be allocated and managed Many applications are memory dominated The memory system can be the largest portion of a machine’s cost Memory referencing bugs especially pernicious Effects are distant in both time and space Memory performance is not uniform Cache and virtual memory effects can greatly affect program performance Adapting program to characteristics of memory system can lead to major speed improvements

Memory Referencing Bug Example main () { long int a[2]; double d = 3.14; a[2] = 1073741824; /* Out of bounds reference */ printf("d = %.15g\n", d); exit(0); } A lph a M I PS S un -g 5.30498947741318e-315 3.1399998664856 3.14 -O

Memory Referencing Errors C and C++ do not provide any memory protection Out of bounds array references Invalid pointer values Abuses of malloc/free Can lead to nasty bugs Whether or not bug has any effect system and compiler dependent Action at a distance Corrupted object logically unrelated to one being accessed Effect of bug may occur long after it occurs How can I deal with this? Program in Java, Lisp, or ML Understand what possible interactions may occur Use or develop tools to detect referencing errors E.g., Purify

Memory Performance Example Implementations of Matrix Multiplication Multiple ways to nest loops /* ijk */ for (i=0; i<n; i++) { for (j=0; j<n; j++) { sum = 0.0; for (k=0; k<n; k++) sum += a[i][k] * b[k][j]; c[i][j] = sum; } /* jik */ for (j=0; j<n; j++) { for (i=0; i<n; i++) { sum = 0.0; for (k=0; k<n; k++) sum += a[i][k] * b[k][j]; c[i][j] = sum }

Matmult Performance (Alpha 21164) Too big for L1 Cache Too big for L2 Cache 20 40 60 80 100 120 140 160 matrix size (n) ijk ikj jik jki kij kji

Blocked matmult perf (Alpha 21164) 20 40 60 80 100 120 140 160 50 75 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 matrix size (n) bijk bikj ijk ikj

There’s more to performance than asymptotic complexity Great Reality #4 There’s more to performance than asymptotic complexity Constant factors matter too! Easily see 10:1 performance range depending on how code written Must optimize at multiple levels: algorithm, data representations, procedures, and loops Must understand system to optimize performance How programs compiled and executed How to measure program performance and identify bottlenecks How to improve performance without destroying code modularity and generality

Computers do more than execute programs Great Reality #5 Computers do more than execute programs They need to get data in and out I/O system critical to program reliability and performance They communicate with each other over networks Many system-level issues arise in presence of network Concurrent operations by autonomous processes Coping with unreliable media Cross platform compatibility Complex performance issues

Role within Curriculum CS 441 Networks CS 412 Operating Systems CS 411 Compilers ECE 347 Architecture Network Protocols Processes Mem. Mgmt Machine Code Optimization Exec. Model Memory System CS 212 Execution Models CS 213 Systems Transition from Abstract to Concrete! From: high-level language model To: underlying implementation Data Structures Applications C Programming CS 211 Fundamental Structures