University of Rochester

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Presentation transcript:

University of Rochester Digital Music University of Rochester Simon Business School Haotian Gong Gengfei Li William Trigg Minjia Zhan

Competitive Landscape – Before Digital Buyers Purchasing CDs only option Needed additional hardware (CD player, stereo) Suppliers Record labels were very influential Manufacturers Threat of Entry Easy to enter, difficult to scale up Competition Large labels dominated market Smaller labels competed but struggled to grow Substitutes Other entertainment (e.g., dance, theater) Live music

Disruption Invention of the MP3 file allowed internet users to easily access music without a tangible purchase Technology firms (Apple, Napster) started selling MP3 files for a fraction of the price of CDs Advances in storage technology facilitated new music hardware such as the iPod and Zune Music streaming made music even more accessible (any song anywhere) Start-ups (e.g., Spotify) began offering free streaming services

Competitive Landscape – With Digital Buyers Internet users: large number Easily accessed at home Price sensitive Suppliers Competitive: online stores, streaming start-ups Few or no physical stores Weakened record labels Threat of Entry Medium: Difficult to generate cash flow Low initial investment needed for tech firms Competition High: Easy to switch platforms Low per-unit revenue Substitutes Other entertainment (e.g., dance, theater) Live music Older tech: CDs, records

Factors/Issues Streaming music is easily accessible More affordable for consumers – no purchase necessary Revenue fell industry-wide as pricing models changed

Reaction Resistance from record labels to sell to digital vendors caused losses Technology firms (e.g., Apple) began selling MP3 files

Potential Solutions Record labels should have embraced digital music sooner M&A: Acquire digital music or tech firms to gain market power Partner with tech firms earlier to leverage stronger position over a smaller digital market Invest internally in digital music platform Use digital platform to promote physical products

Potential Solutions: M&A Challenges: Startup does not want to be merged Conflict between two organizational culture Benefits: Head start with technology pivot Promptly identify and embrace trend Diversify company products Access new customers through internet

Potential Solutions: Partner with Digital Music Firm Challenges: Limited revenue stream Young industry implies instability High cost due to customized demand and equipment requirements Benefits: High exposure for music Broaden customer base and loyalty

Potential Solutions: Invest Internally Challenges: Time-consuming High cost in regards to labor and equipment Product cannibalization Benefits: Fit in the market in the long term Brand recognition Gain the market share in the first place as pioneers

Risks & Mitigation Takes much more time and we are not pioneers Hard to find suitable person for engineering team Customers may feel uncomfortable with the new technology The digital platform is more advanced and we have a customer base Use human resources tools to identify talents Discounts and available options

Thank you!