TRAP Routines Privileged Instructions Subroutines

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TRAP Routines Privileged Instructions Subroutines Chapter 9 TRAP Routines Privileged Instructions Subroutines

Privileged Instructions There are several instructions that are best executed by a supervisor program (OS) rather than a user program: IO instructions Loading of memory-mapped registers Resetting the clock Halt i.e. instructions where one program can affect the behavior of another. The CPU can be designed to enforce two modes of operation: User Mode Privileged Mode (aka. supervisor, kernel, monitor mode) Only the supervisor program (OS) can execute privileged instructions.

TRAP Instructions TRAPs insulate critical tasks from the user with or without privilege enforcement The TRAP mechanism: A set of trap service routines or TSRs (part of the CPU OS) We have already seen the basic I/O SRs A table of the starting addresses of these service routines Located in a pre-defined block of memory … … called the Trap Vector Table or System Control Block In the LC-3: from x0000 to x00FF (only 5 currently in use) The TRAP instruction which loads the starting address of the TSR into the PC Return link from the end of the TSR back to the original program.

LC-3 TRAP Routines GETC (TRAP x20) OUT (TRAP x21) PUTS (TRAP x22) Read a single character from KBD. Write ASCII code to R0[7:0], clear R0[15:8]. OUT (TRAP x21) Write R0[7:0] to the monitor. PUTS (TRAP x22) Write a string to monitor (address of first character of string is in R0). IN (TRAP x23) Print a prompt to the monitor and read a single character from KBD. Write ASCII code to R0[7:0], clear R0[15:8], echo character to the monitor. HALT (TRAP x25) Print message to monitor & halt execution. Trap vector table

TRAP Instructions TRAP: A special instruction RET – return instruction A form of subroutine call used to invoke a service routine. If privilege is being enforced, it switches the execution to privileged mode, and reverts back to user mode when the TSR completes. R7  (PC) ; the current PC is stored in R7 PC  Mem[ Zext( IR[7:0] ) ] ; the 8-bit trap vector is loaded to the PC RET – return instruction The TSR ends with the RET instruction PC  (R7) ; the program now picks up where it left off 1 1 1 1 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 0 0 0 0 trapvector8

TRAP Example Trap Vector Table TRAP & Interrupts Or System Control BLock In LC-3 8 bits specify one of 256 locations (x0000 to x00FF) The location contains the address of the TRAP service routine. TRAP & Interrupts Similar mechanisms A TRAP is an instruction (event internal to a program). An interrupt is external to a program (from an I/O device) Both invoke a supervisor service routine.

Character Output TSR (OUT) 01 .ORIG X0430 ; System call starting address 02 ST R1, SaveR1 ; R1 will be used for polling 03 04 ; Write the character 05 TryWrite LDI R1, DSR ; Get status 06 BRzp TryWrite ; bit 15 = 1 => display ready 07 WriteIt STI R0, DDR ; Write character in R0 08 09 ; Return from TRAP 0A Return LD R1, SaveR1 ; Restore registers 0B RET ; Return (actually JMP R7) 0C DSR .FILL xFE04 ; display status register 0D DDR .FILL xFE06 ; display data register 0E SaveR1 .BLKW 1 0F .END

HALT TSR Clears the RUN latch MCR[15]: 01 .ORIG XFD70 ; System call starting address 02 ST R0, SaveR0 ; Saves registers affected 03 ST R1, SaveR1 ; by routine 04 ST R7, SaveR7 ; 05 06 ; Print message that machine is halting 07 LD R0, ASCIINewLine 08 TRAP x21 ; Set cursor to new line 09 LEA R0, Message ; Get start of message 0A TRAP x22 ; and write it to monitor 0B LD R0, ASCIINewLine 0C TRAP x21 0D 0E ; Clear MCR[15] to stop the clock 0F LDI R1, MCR ; Load MC register to R1 10 LD R0, MASK ; MASK = x7FFF (i.e. bit 15 = 0) 11 AND R0, R1, R0 ; Clear bit 15 of copy of MCR 12 STI R0, MCR ; and load it back to MCR

HALT TSR ( cont.) 13 ; Return from the HALT routine 14 ; (how can this ever happen, if the clock is stopped on line 12??) 15 ; 16 LD R7, SaveR7 ; Restores registers 17 LD R1, SaveR1 ; before returning 18 LD R0, SaveR0 19 RET ; JMP R7 1A 1B ; constants 1C ASCIINewLine .FILL x000A 1D SaveR0 .BLKW 1 1E SaveR1 .BLKW 1 1F SaveR7 .BLKW 1 20 Message .STRINGZ “Halting the machine” 21 MCR .FILL xFFFE 22 MASK .FILL x7FFF 23 .END

Saving & restoring registers Protect your values! Any subroutine call may change values currently stored in a register. Sometimes the calling program (“caller”) knows what needs to be protected, so it saves the endangered register before calling the subroutine. e.g. in the HALT routine, which has itself been called by another program, the caller knows that it has precious cargo in R7, which will be overwritten by the TRAP instructions (why??), so it saves R7 to memory at the start of the routine, and restores it from memory before returning to the main program. This is known as “caller save”

Saving & restoring registers (cont.) Other times it will be the called program (“callee”) that knows what registers it will be using to carry out its task. again in the HALT routine, R0 and R1 are used as temporary working space to hold addresses, masks, ASCII values, etc., so they are both saved to memory at the start of the routine, and restored from memory before returning to the main program. This is known as “callee save” This applies not only to trap service routines but to all subroutine calls, and is the basis of what are called “scope rules” in higher level languages.

Subroutines Used for Requirements: Frequently executed code segments Library routines Team-developed systems in other words, all the same reasons for using subroutines in higher level languages, where they may be called functions, procedures, methods, etc. Requirements: Pass parameters and return values, via registers or memory. Call from any point & return control to the same point.

The Call / Return mechanism The figure illustrates the execution of a program comprising code fragments A, W, X, Y and Z. Note that fragment A is repeated several times, and so is well suited for packaging as a subroutine:

Jump to Subroutine : JSR/JSRR JSR: jump to subroutine (PC-Relative) A = IR[11] specifies the addressing mode JSR: IR[11] = 1: R7  (PC) i.e. PC is saved to R7 PC  (PC) + Sext( IR[10:0] ) i.e PC-Relative addressing, using 11 bits => label can be within +1024 / -1023 lines of JSR instruction 0 1 0 0 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 JSR(R) A 1 Address eval. bits

JSR/JSRR (cont.) JSRR: jump to subroutine (Base+Offset) JSRR: IR[11] = 0: R7  (PC) i.e. PC is saved to R7 PC  (BaseR) i.e Base+Offset addressing, with offset = 0 In both cases, the RET instruction restores the PC from R7, and the calling program resumes. 0 1 0 0 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 JSR(R) A BaseR 0 0 0 0 0 0 0 0

Subroutine call example ; Subroutine multi ; Multiply 2 positive numbers ; Parameters: ; In: R1, R2; Out: R3 ; multi AND R3, R3, #0 ADD R4, R1, #0 BRz zero loop ADD R3, R2, R3 ADD R1, R1, # -1 BRp loop zero RET .END ; Calling program .ORIG x3000 LD R1, num1 LD R2, num2 JSR multi ST R3, prod HALT ; ; Input data & result num1 .FILL x0006 num2 .FILL x0003 prod .BLKW 1

Library Routines Library Library routine invocation A set of routines for a specific domain application. Example: math, graphics, GUI, etc. Defined outside a program. Library routine invocation Labels for the routines are defined as external. In LC-3: .External Label Each library routine contains its own symbol table. A linker resolves the external addresses before creating the executable image.

Linking multiple files