3.1 The Language of Motion Magnitude refers to the size of a measurement or the amount you are counting. Quantities that are measured or counted always.

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3.1 The Language of Motion Magnitude refers to the size of a measurement or the amount you are counting. Quantities that are measured or counted always have a magnitude but may also contain a direction. See pages 344 - 345 (c) McGraw Hill Ryerson 2007

Direction Makes a Difference Quantities that describe magnitude but do not include direction are called scalar quantities or scalars. Example: 25 seconds Quantities that describe magnitude and also include direction are called vector quantities or vectors. Example: 5 km north Every time you use a map or give directions, you are using vectors. See page 346 (c) McGraw Hill Ryerson 2007

Direction makes a Difference To distinguish between scalars and vectors, vectors are usually written with a little arrow above them, while scalars are not. For example:

The SI unit for both distance and position is metres, m. Distance (d) is a scalar quantity that describes the length of a path between two points or locations. Example: A person ran a distance of 400 m. Position ( d ) is a vector quantity that describes a specific point relative to a reference point. Example: The school is 3.0 km east of my house. The SI unit for both distance and position is metres, m. A car leaves home and drives 10 km to the store and then returns home. The car has driven a total distance of 20 km but its final displacement is 0 km. See pages 346 - 347 (c) McGraw Hill Ryerson 2007

Time Interval and Position Time (t) is a concept that describes when an event occurs. Initial time (ti) is when the event began. Final time (tf) is when the event finished. Time interval is the difference between the final and initial times. Time interval is calculated by: See page 348 (c) McGraw Hill Ryerson 2007

Time Interval and Position Time interval is calculated by: The time interval to move from the fire hydrant to the sign is calculated by: See page 348 (c) McGraw Hill Ryerson 2007

Displacement and Distance Displacement describes the straight-line distance and direction from one point to another. Displacement describes how much an object’s position has changed. The symbol for displacement is _________ Displacement is equal to the final position minus the initial position. The SI unit for displacement is metres, m. See page 349 (c) McGraw Hill Ryerson 2007

Displacement and Distance Between 2 s and 5 s the skateboarder’s displacement is: See page 349 (c) McGraw Hill Ryerson 2007

Calculate the distance traveled by the rollerblader: Another Example: Calculate the distance traveled by the rollerblader: (c) McGraw Hill Ryerson 2007

Watch for Signs When we use positions that are opposite in direction, we usually call the directions positive or negative to make them mathematically different from each other. Common sign conventions See page 349 (c) McGraw Hill Ryerson 2007

Calculate the displacement of the rollerblader: Another Example: Calculate the displacement of the rollerblader: (c) McGraw Hill Ryerson 2007

Between 0 s and 15 s the person’s displacement is: What distance did the person walk in this same time interval? (c) McGraw Hill Ryerson 2007

Imagine being at an ice skating rink and pushing yourself off the boards. Eventually, you will slow down and stop because of friction. (c) McGraw Hill Ryerson 2007

Uniform Motion Objects in uniform motion travel equal displacements in equal time intervals. Objects in uniform motion do not speed up, slow down, or change direction. The position of the ball in this photo is shown at equal time intervals. How would you determine if this motion is uniform motion? See page 350 (c) McGraw Hill Ryerson 2007

Graphing Uniform Motion Motion of an object can be analyzed by drawing a position-time graph. A position-time graph plots time data on the horizontal axis (x axis) and position data on the vertical axis (y axis). Uniform motion is represented by a straight line on a position-time graph. The straight line passes through all the plotted points. A line of best-fit is a smooth curve or straight line that most closely fits the general shape outlined by the points. A straight line passing through the plotted data indicates uniform motion. See page 351 (c) McGraw Hill Ryerson 2007

Slope The slope of a graph refers to whether a line is horizontal or goes up or down at an angle. Positive slope Slants up to the right Indicates motion in the direction of the positive y axis Zero slope Horizontal line Indicates that the object is stationary Negative slope Slants down to the right Indicates motion in the direction of the negative y axis See pages 353 - 354 Take the Section 8.1 Quiz (c) McGraw Hill Ryerson 2007