An ABC Book of Non-Fiction Text Features
How is non-fiction different from fiction?
Author’s Notes-A note to readers about making the book. A is for Author’s Notes-A note to readers about making the book.
Bold Print-words with thick heavy lines. B is for Bold Print-words with thick heavy lines. Bold words signify important words or vocabulary words featured in the glossary.
C is for Caption-Information given about a photograph or illustration, usually located under or beside the picture.
C is for Chart- an organized gathering of information in a clear, visual way like a table or graph.
D is for Diagram- is a drawing of something to show its parts. Labels are often added to the diagram.
Endpages-additional information at the very end of the book. E is for Endpages-additional information at the very end of the book.
F is for Fonts-The way the typing looks. You will find words in bold and color print in books.
G is for Glossary-An alphabetized list of special words in a book and their meanings.
H is for Headings-The title at the beginning of a section or chapter of non-fiction text. Subheading: Smaller heading that comes under the main heading. It helps the reader chunk the text into smaller parts related to the heading.
I is for Index-An alphabetized list of key information including page numbers. This can be found at the end of a book.
Index A animation, 12 arcade games, 6, 38, 50 B buying games, 52 C Cartridge, 15, 39, 55, 67 Circuits, 15 Colors, 17 Controls, 2, 6, 50, 64
J is for Just say it! A pronunciation guide is when the writer spells out the words phonetically, often in parentheses. This helps us say the word correctly. The Gila (HE-la) Monster is a kind of lizard.
K is for Map Key-Helps the reader know how to interpret information on a map.
Labels-Helps the reader identify parts of a diagram. L is for Labels-Helps the reader identify parts of a diagram.
M is for Map- Helps the reader understand where things are in the world.
Non-Fiction Text Features N is for Non-Fiction Text Features Helps readers better understand what they are reading about. Gives us extra information. Text features can be found in textbooks, magazine articles, reports, web pages, and other forms of non-fiction text.
ClOse Up- Helps the reader see up close and with detail. O is for ClOse Up- Helps the reader see up close and with detail.
Photographs-Helps the reader better understand a topic. P is for Photographs-Helps the reader better understand a topic.
Q is for Question Format-Questions the author includes in the text for us to think about.
Reference pages-Helps the reader understand information in the book. R is for Reference pages-Helps the reader understand information in the book.
Sidebars-Boxes of information to the side of the main text/column. S is for Sidebars-Boxes of information to the side of the main text/column.
S is for Sidebar
T is for Table of Contents- Found near the front of a book, gives the main subjects covered, and tells the reader where to find those subjects.
Table of Contents The History of Video Games………………..……………….1 How Video Games Are Created………..…………..………11 Types of Games…………………………..……………….…..36 Becoming a Winner……………………………………….….49 Buying Your Own Video Games………………….……......52 Taking Care of Your Video Games……………..…………..63
Timeline-which gives important dates or times in chronological order. T is also for Timeline-which gives important dates or times in chronological order.
U is for Underline-Helps the reader understand that a word or words are important.
V is for coVer - The book cover provides title, author & a picture.
W is for DraWings-Helps the reader understand what something could have looked liked.
X is for AppendiX-Additional information located at the end of a book.
Y is for CutawaY illustration – Helps the reader understand something by looking at it from the inside.
ItaliciZed Words- Z is for Slanted text which helps the reader understand that the words in italics are important.