Gamification of: The "Forever-Home" Buying Experience

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Presentation transcript:

Gamification of: The "Forever-Home" Buying Experience

Gamification of the "Forever-Home" Buying Experience An Aging Nation 8,000 Reaching retirement- age daily 10.5M Households requiring accessibility 90% Wish to age-in-place (no more nursing homes!) Gamification of the "Forever-Home" Buying Experience

Issue: Lack of Information Don't know Don't want ~50% don't recognize they likely can't age in their home Gamification of the "Forever-Home" Buying Experience

Gamification of the "Forever-Home" Buying Experience New Reality Gamification of the "Forever-Home" Buying Experience

Gamification of the "Forever-Home" Buying Experience Gamification Goals 1) Demonstrate the need to make a "forever-home" accessible 2) Show that an accessible home doesn't need to be ugly Gamification of the "Forever-Home" Buying Experience

Gamification of the "Forever-Home" Buying Experience Initial ideas Build your dream "forever home" Photo hunt: Identify the accessible features Quiz game: compare old to new Which costs less? Gamification of the "Forever-Home" Buying Experience