BYOB – Costumes.

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Presentation transcript:

BYOB – Costumes

Costume Tab for Sprite This allows us to change and add costumes. You can edit the existing picture, draw a new picture, or import an image Grow or shrink Rotate clockwise Rotate counter clockwise Flip horizontal or vertical

New Sprites If you add a new sprite no information is imported automatically. By default everything but the image is blank. Any scripts of directions you would like to implement need to be applied to the new sprite.

This allows you to modify in game This allows you to copy Delete Increase in size Decrease in size

Costumes Allows you to let image rotate Allows you to specify facing only left right Doesn’t allow image to rotate at all

A nice feature of costumes is that it allows you to change costumes if you add different views These can make the sprites appear or disappear. Allow a sprite to appear in front of others or behind.

This allows the sprite or background to change views These let you choose which costume will change or just allows you to alternate through the costumes listed

Export Sprite If you like your sprite and it’s associated program, simply export the sprite and the program and sprite will be saved together.

Costume A nice feature of costumes is that it allows you to change costumes if you add different views

This command allows the program to rotate costumes Add several costumes for this command to access Direction can be controlled by

Classwork Make a sprite appear that it is “walking” or “jumping” Make backgrounds change as events happen