Explain what touch develop is to your students:

Slides:



Advertisements
Similar presentations
Designing a Mobile App S1 Computing.  Developed for small hand held devices  Can be downloaded or pre-installed with the mobile phone you buy  Used.
Advertisements

Introduction to TouchDevelop
Salesforce1 Mobile App Jan
Screens naming screens and concepts Disclaimer: This document is provided “as-is”. Information and views expressed in this document, including URL and.
Unit 8 – Designing a Mobile App Learning Aim B - Design
Project Proposal o Description: - Ray Chambers – Teacher At Uppingham Community College - UK An early years program which would benefit children and parents.
SOCIAL NETWORKING APP FACEBOOK. WHAT IS FACEBOOK Facebook was created in 2004 by Mark Zuckerburg and was first used on computers. It was one of the first.
LO: Learn how to develop your game further to include interactions with the device.
Copyright ©: SAMSUNG & Samsung Hope for Youth. All rights reserved Tutorials Software: Building apps Suitable for: Advanced.
Introduction to TouchDevelop
Introduction to Scratch!
By Mr. Lee. Backgrounds The image that appears in the background (duh!). This might be a horizon, or clouds, trees and rainbows in the distance If you’re.
Python Programming Introduction to programming using python.
Section 2 Variables National 4/5 Scratch Course. What you should know after this lesson What a variable is Where variables are stored How to get data.
Introduction to TouchDevelop
My Dida project Review Multimedia Unit 2. Tell me a story. For 4-6 year olds. Written by Elizabeth Edwards ForwardBack.
Unit 1 – Improving Productivity Instructions ~ 100 words per box.
Today: Student will be able to describe the basics of their class and computing Tell me about you and how you use computers. Lesson 1 Slide 1.
Introduction to TouchDevelop Lesson 3 – Comments & Lists Created by S. Johnson
Screens naming screens and concepts v2.8 Disclaimer: This document is provided “as-is”. Information and views expressed in this document, including URL.
Christa Marsh Southern Arkansas University Biology Professor.
Boxes. boxes- learning targets o I will be able to display buttons (boxes) o I will be able to organize boxes o I will be able to create an animation.
Introducing Scratch Learning resources for the implementation of the scenario
Martin Norris Computing Teacher/Leader at Moldgreen Community Primary School, Huddersfield
Boxes. SOUNDBOARD Objective: Tap the boxes to play sounds! Demo:
Pasewark & Pasewark 1 Windows Vista Lesson 1 Windows Vista Basics Microsoft Office 2007: Introductory.
Introducing ‘Show my Homework’. What is it? This is a virtual homework tool which your teachers will be using to set most of your future homework. It.
Scratch Programming Cards
How to make things a little more interesting!!
Welcome to Customer Interaction Center (CIC) Client and Phone Training
Computer Literacy BASICS
Customise & Explain your game
Meetoo Tips.
Intro CS – Screens and Variables
Broadcasting (Adding a new level)
Games Programming in Scratch
Randomising the behaviour of Sprites
The new home screen in BOXI 4.2, tabs and preferences
Lesson 1: Buttons and Events – 12/18
Scratch – Simple Programming
Explain what touch develop is to your students:
What is a computer?.
Exploring the Basics of Windows XP
Introduction to Computer Basics Part 2
Digital Technologies Lesson Yrs 5/6
Introduction to TouchDevelop
Talking About How I Feel
Explain what touch develop is to your students:
Using K2 applications How can users interact with K2 applications?
Introduction to TouchDevelop
Scratch – Simple Programming
How to install App from Google Play
Introduction to TouchDevelop
Explain what touch develop is to your students:
SUBSTITUTION 6th Grade Unit 3
Review: Applying Computer Basics
Learning Objectives Explain how selection is used to change a program output Decompose a problem with inputs to help design a program Describe the use.
ICT Gaming Lesson 3.
Explain what touch develop is to your students:
Explain what touch develop is to your students:
Explain what touch develop is to your students:
Designing Mobile User Experiences 11) Input & Entry Resources
Explain what touch develop is to your students:
Download the APhA 2018 app Scan the QR code or search for APhA in iTunes or APhA Annual in the Google Play store. For all other device types (including.
Explain what touch develop is to your students:
MyLion Registration Website | Mobile device
Interactive Media Technology
Navigating NEIU Blackboard 417 – 418a
How to give Student Voice Surveys
Hazelwood Schools Wednesday 2nd October 2019.
Presentation transcript:

Explain what touch develop is to your students: TouchDevelop is a programming environment that runs on your mobile devices. You write scripts by tapping on the screen. You do not need a separate PC or keyboard. Scripts can perform various tasks similar to regular apps. Any TouchDevelop user can install, run, edit, and publish scripts. You can share your scripts with other people by publishing them to the TouchDevelop script bazaar, or by submitting them as an app to the Windows Store or Windows Phone Store.

Learning Objective LO: We’re learning to develop screen plans and we’re learning to address client requirements. Lesson Objective: - Students are going to learn about the importance of planning and development with this section of the scheme of work. They have build simple scripts to move objects up / down / left / right and they have controlled interactions.

Setting the scene…. You are required to build a mobile phone application which will help children learn. The requirements are: It must be fun It must be educational It must allow the user to interact with the screen It should include scoring elements It should include sounds Include information about your school. Walk your students through how to get logged on to the touch develop environment.

Planning / Scenario Task 1 : - You are required to write up a paragraph explaining how you plan on meeting the requirements on the previous screen. You are required to describe the idea for your application and you should include descriptions of colour. Main() – Students will need to know that main is the main function of your game. It will run this function before anything else. If you have used Kodu as a starter you can link this is with Pages. Explain that other functions will happen later on. Post to wall – Get your students to experiment with changing this message and pressing the run button. Get a quick discussion about the changes and what it does. Talk to students how plain the game is and what we would like to do. What is a sprite – Get your students to understand and maybe even take notes. A sprite is a character or computer graphic which may be moved on screen. It can be manipulated in many ways. What is a variable – Get your students to think of a variable as a bucket. It is something which can be emptied and refilled with information. For example if you had a name variable. It could store lots of different information. If you emptied the bucket, you would have room for a new name. Explain that you can have a variable which is local and a variable which is global and used all over the program.

Screen Designs Task 2 : - You are required to sketch out your screen designs on paper or through PowerPoint. Your teacher has a rough plan which you can have a look at. Comment on requirements and talk about different colours, borders and any features which may make your game stand out. See example: Students should have a rough idea in their head of what they would like their game to look like. They’re required to build screen designs on paper. They should talk about the designs of each screen and comment on important aspects for their game.

Screen 1(Login): The user prompted with the name of the child SPELLING BEE TYPE NAME HERE Go Animated picture of a bee moving back and forward User clicks button Hi (Name Variable)! Help me find my honey! Screen 2: Swipe the screen to play