Volume 8, Issue 10, Pages 962-970 (October 2016) Feasibility of Using Tetrax Biofeedback Video Games for Balance Training in Patients With Chronic Hemiplegic Stroke Jen-Wen Hung, MD, Min-Yuan Yu, OTR, Ku-Chou Chang, MD, Hsuei-Chen Lee, PhD, Yen-Wei Hsieh, OTR, Po-Chih Chen, OTR PM&R Volume 8, Issue 10, Pages 962-970 (October 2016) DOI: 10.1016/j.pmrj.2016.02.009 Copyright © 2016 American Academy of Physical Medicine and Rehabilitation Terms and Conditions
Figure 1 Tetrax biofeedback video game system (Tetrax Ltd). PM&R 2016 8, 962-970DOI: (10.1016/j.pmrj.2016.02.009) Copyright © 2016 American Academy of Physical Medicine and Rehabilitation Terms and Conditions
Figure 2 The 8 Tetrax system games used in the study. (1) Speedtrack. (2) Skyball. (3) Tag. (4) Gotcha. (5) Speedball. (6) Immobilizer. (7) Target. (8) Freeze. PM&R 2016 8, 962-970DOI: (10.1016/j.pmrj.2016.02.009) Copyright © 2016 American Academy of Physical Medicine and Rehabilitation Terms and Conditions
Figure 3 Subject recruitment and attrition flowchart. PM&R 2016 8, 962-970DOI: (10.1016/j.pmrj.2016.02.009) Copyright © 2016 American Academy of Physical Medicine and Rehabilitation Terms and Conditions