Spit On It Game Design Document Sam Liveson October 25, 2015 CIS 587.

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Presentation transcript:

Spit On It Game Design Document Sam Liveson October 25, 2015 CIS 587

Executive Summary Spit On It Abstract: Arcade Game Sal Iva: Main Character Trouble-Maker Age: Same as Bart Simpson (10) Goal: Hit All Targets Below Conquor Each New Level Spit On It

Game Play Look and Feel Appearance: HYDRO METER Spit On It

Game Play Look and Feel Spit On It Player Roles and Actions Main Character: Sal LEFT & RIGHT: Move left and right UP: Increase size of spit ball incrementally (up to 3x) DOWN: Release spit ball Larger spit ball can hit multiple targets Spit On It

Game Play Look and Feel Spit On It Player Roles and Actions Targets Move LEFT and RIGHT Each at constant but different speeds When collide with spit: Spit deleted, and targets fall off screen Spit On It

Game Play Look and Feel Spit On It Strategies and Motivations Hit all Targets before Hydrometer is Depleted Hydrometer depletes with each spitball Depletes more with larger spitball If empty: Game Over Screen Options to Restart Level or Quit High score component 100 points per target Score displayed on bottom-right High score displayed above score HYDRO METER HYDRO METER Spit On It

Game Play Look and Feel Spit On It Level Summary/Story Progression If all targets hit on one level: Hydrometer turns into door for next level Each new level has multiplier so that: Targets move faster Hydrometer depleted more quickly Possible level improvements Floating platforms which collide with spit Fan objects on side of levels to push spit in x-direction Spit On It

Game Play Look and Feel Spit On It Development Specification Hardware: Software: 233 MHz Processor Windows XP+ Mac OS X 10.7+ 64 MB RAM Ubuntu 12.04+ 1.5 GM HHD SteamOS+ Spit On It

Game Play Look and Feel Spit On It Development Specification Algorithm: 2D graphics Sprite animation C# programming language Spit On It