2018 15th IEEE International Conference on Sensing, Communication and Networking Online Incentive Mechanism for Mobile Crowdsourcing based on Two-tiered.

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2018 15th IEEE International Conference on Sensing, Communication and Networking Online Incentive Mechanism for Mobile Crowdsourcing based on Two-tiered Social Crowdsourcing Architecture Jia Xu, Chengcheng Guan, Haobo Wu, Dejun Yang, Lijie Xu, Tao Li School of Computer, Jiangsu Key Laboratory of Big Data Security & Intelligent Processing, Nanjing University of Posts & Telecommunications

Crowdsourcing with Mobile Phone Accelerometer light sensor Digital Compass Microphone Camera Smartphones are integrated with a variety of embedded sensors. It has been applied in various domains, such as WiFi maps, noise maps, traffic information. GPS proximity sensor

Incentive Mechanisms for Mobile Crowdsourcing Power Memory Computing ability TIME Privacy compensate users’ cost help to achieve good service quality

Insufficient Participants Amazon Mechanical Turk 6.02% 3.83% 618.65

Basic Idea Spread the sensing tasks to the social network to attract more smartphone users.

Two-tiered Social Crowdsourcing Architecture

Objective Designing truthful incentive mechanisms to maximize the total value for platform under the budget constraint online setting Challenges Practical system model for the two-tiered social crowdsourcing system Strategic behavior by submitting dishonest bid price or arrival/departure time How to select the agents? online durations or influence? Make decision before users depart

Agent Selection Objective: The cumulative online durations of the selected agents are desirable to cover the tasks as many as possible. Constraint: The unit influence of any agent is larger than the constant 𝛿

Coverage Select the users with maximum marginal coverage

Unit Influence Measure the matching of interests Influence function 𝐽𝑎𝑐 𝛤 𝑗 ,𝑖 = | 𝑇 𝑗 ∩ 𝐼 𝑖 | |𝑇 𝑗 ∪ 𝐼 𝑖 | Influence function 𝐼 𝑍, 𝐼 𝑚𝑎𝑥 = 𝐼 𝑚𝑎𝑥 −1 1− 1−𝑍 2 +1 Jaccard Similarity Coefficient Unit influence 𝑖∈ 𝑆𝑁 𝑗 𝐼 𝐽𝑎𝑐 𝛤 𝑗 ,𝑖 , 𝐼 𝑚𝑎𝑥 | ℋ 𝑗 |

Online Reverse Auction Winner Selection & Payment Determination For each user who is online Find i with maximum marginal value End for If 𝑏 𝑖 ≤ 𝑉 𝑖 𝑆 𝑗 𝜌 ≤ ℬ 𝑗 − 𝑖 ′ ∈ 𝑆 𝑗 𝑝 𝑖 ′ , add user i into winner set 𝑝 𝑖 ← 𝑉 𝑖 𝑆 𝑗 /𝜌 Step1: Winner Selection & Payment Determination Density Threshold Updating Step2: inequation Adjustment for Online Users Step3:

Online Reverse Auction Winner Selection & Payment Determination Step1: Winner Selection & Payment Determination Step2: Density Threshold Updating Jaccard Similarity Coefficient Step3: Adjustment for Online Users Update the density threshold multiple-stage sampling accepting process

Online Reverse Auction Winner Selection & Payment Determination Input: agent k’s budget ℬ 𝑘 , sample set S' 𝒢←∅;𝑖←𝑎𝑟𝑔 𝑚𝑎𝑥 𝑗∈ 𝑆 ′ 𝑉 𝑗 (𝒢) 𝑏 𝑗 ; while 𝒃 𝒊 ≤ 𝑉 𝑖 (𝒢) ℬ 𝑘 𝑽(𝓖∪{𝒊}) do 𝓖←𝓖∪{𝒊}); 𝑖←𝑎𝑟𝑔 𝑚𝑎𝑥 𝑗∈ 𝑆 ′ \𝒢 𝑉 𝑗 (𝒢) 𝑏 𝑗 ; end return 𝑉(𝒢)/ ℬ 𝑘 ; Step1: Winner Selection & Payment Determination Step2: Density Threshold Updating Jaccard Similarity Coefficient Step3: Adjustment for Online Users Repeat Step1 for online users

A Walk-through Example Arrival time Budget Departure time Cost Each social neighbor has the same marginal value 1/2. 𝜌=1/2.

A Walk-through Example Arrive time Budget Depart time Cost 𝓉=0: 𝑆 1 =∅, 𝜌=1/2, 𝑏 1 =1≤ 𝑉 1 𝑆 1 𝜌 = 1/2 1/2 =1≤ ℬ 1 =2, thus 𝑝 1 = 𝑉 1 𝑆 1 𝜌 =1, 𝑆={1}.

A Walk-through Example Arrive time Budget Depart time Cost 𝓉=2: 𝑆 1 ={1}, 𝜌=1/2, 𝑏 2 =2> 𝑉 2 𝑆 1 𝜌 = 1/2 1/2 =1, thus 𝑝 2 =0.

A Walk-through Example Arrive time Budget Depart time Cost 𝓉=4: 𝑆 1 ={1}, 𝜌=1/2, 𝑏 3 =3> 𝑉 3 𝑆 1 𝜌 = 1/2 1/2 =1, thus 𝑝 3 =0.

A Walk-through Example Arrive time Budget Depart time Cost 𝓉=6: 𝑆 2 =∅, 𝜌=1/2, 𝑏 4 =1≤ 𝑉 4 𝑆 2 𝜌 = 1/2 1/2 =1≤ ℬ 2 =4, thus 𝑝 4 =1, 𝑆={1, 4}.

A Walk-through Example Arrive time Budget Depart time Cost 𝓉=7: 𝑑 1 =𝓉 𝑆 ′ ={1, 2, 3}, ℬ 1 =2, update 𝜌=1/4. 𝑏 4 =1≤ 𝑉 4 𝑆 2 \{4} 𝜌 = 1/2 1/4 =2≤ ℬ 2 − 𝑝 4 + 𝑝 4 =4, and 𝑉 4 𝑆 2 \{4} 𝜌 =2> 𝑝 4 =1, thus increase 𝑝 4 to 2.

Theoretical Analysis Lemma 1. MTSC is computationally efficient. Agent Selection: 𝑂(𝑚𝑎𝑥 𝑚𝑎𝑥 𝑗∈𝐽 𝑆𝑁 𝑗 𝑛 𝑚 2 , 𝑛 2 ) Online Reverse Auction: 𝑂(|𝑆𝑁| 𝑚 2 ) Lemma 2. MTSC is individually rational. Each user will have a non-negative utility Lemma 3. MTSC is budget feasible. The total payment to the users is smaller or equal to the total budget Lemma 4. MTSC is truthful (cost-truthful and time-truthful). No user can improve its utility by submitting false cost, arrival/departure time, no matter what others submit.

Performance Evaluation Three Benchmark algorithms: Approximate optimal (offline)[S. Khullera,1999]: untruthful, with full knowledge, (1−1/𝑒) approximation Proportional share (offline)[Y. Singer,2010]: truthful, using the proportional share rule Random (online): truthful, selecting the agents randomly Dataset: social circle data from Facebook

A. Value The MSTC always achieves better performance than random mechanism. The gap between MSTC and Proportional Share (the best in truthful offline mechanisms) is very small.

B. Truthfulness The users cannot improve their payoff by submit false cost, arrival time or departure time. (a) 𝑐 14 =5 (b) 𝑐 95 =3 (c) 𝑟𝑎 37 =136 (d) 𝑟𝑑 37 =563

Conclusion We present a two-tiered social crowdsourcing architecture to solve the insufficient participation problem using the social network in online scenario. We propose the Agent Selection algorithm based on the historical information to optimize the online duration coverage and the unit influence simultaneously. We design the Online Reverse Auction for selecting the social neighbors and calculating payments. We show that the designed auction satisfies the desirable properties of computational efficiency, individual rationality, budget feasibility, and truthfulness.

Thank You! Q & A http://faculty.cs.njupt.edu.cn/~xujia/home.html xujia@njupt.edu.cn