TCP - Part II Relates to Lab 5. This is an extended module that covers TCP flow control, congestion control, and error control in TCP.

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Presentation transcript:

TCP - Part II Relates to Lab 5. This is an extended module that covers TCP flow control, congestion control, and error control in TCP.

Flow Control Congestion Control Error Control TCP:

What is Flow/Congestion/Error Control ? Flow Control: Algorithms to prevent that the sender overruns the receiver with information? Congestion Control: Algorithms to prevent that the sender overloads the network Error Control: Algorithms to recover or conceal the effects from packet losses  The goal of each control mechanism is different.  But the implementation is combined

TCP -> Reliable Traditional technique: Positive Acknowledgement with Retransmission (PAR) Receiver sends acknowledgement when data arrives Sender starts timer whenever transmitting Sender retransmits if timer expires before acknowledgement arrives

ACKs and Retransmission – Simple Method

Packet Loss and Error Recovery

Multiple Packet Transmission – Increased Efficiency Allow multiple packets to be outstanding at any time Still require acknowledgements and retransmission Known as sliding window Window size is fixed When acknowledgement arrives, window moves forward

Illustration of Sliding Window Send Packet 4 Receive Packet 4 Send Packet 5 Send ACK 4 Receive Packet 5 Because a well-tuned sliding window protocol keeps the network completely saturated with packets, it obtains substantially higher throughput than a simple positive acknowledgement protocol.

TCP’s Sliding Window Measured in byte positions – window is 7bytes Bytes 1 through 2 are acknowledged Bytes 3 through 6 sent but not yet acknowledged Bytes 7 through 9 can be sent if in buffer Any bytes above 9 lie outside the window and cannot be sent

TCP Flow Control

TCP Flow Control – At Receiver TCP implements a form of sliding window flow control Sending acknowledgements is separated from setting the window size at sender Acknowledgements do not automatically increase the window size Acknowledgements are cumulative

Window Management in TCP The receiver returns two parameters to the sender to control the flow The interpretation is: I am ready to receive new data with SeqNo= AckNo And number of bytes that I can receive is: AckNo, AckNo+1, …., AckNo+Win-1 Receiver can acknowledge data without opening the window Receiver can change the window size without acknowledging data Byte # of first byte in next segment With size up to Window size (win)

Sliding Window: Example Sender Acks data Closes window Sender Opens window

TCP Congestion Control

TCP Congestion Control – Implemented at Sender to prevent overflow in the Network The sender uses two parameters: Congestion Window (cwnd) Initial value is 1 MSS (=maximum segment size) counted in bytes Slow-start threshhold Value (ssthresh) Initial value of ssthresh is often the advertised window size (i.e., the senders flow control window) Congestion control works in two modes: slow start (cwnd < ssthresh) congestion avoidance (cwnd >= ssthresh)

Slow Start Initial value: cwnd = 1 segment cwnd is measured in bytes 1 segment = MSS bytes Each time an ACK is received, the congestion window is increased by MSS bytes. cwnd = cwnd + 1segment If an ACK acknowledges two or more segments (cumulative ACK), cwnd is still increased by only 1 segment. Even if ACK acknowledges a segment that is smaller than MSS bytes long, cwnd is still increased by 1 segment. Does Slow Start increment slowly? Not really. In fact, the increase of cwnd can be exponential

Slow Start Example The congestion window size grows very rapidly For every ACK, we increase cwnd by 1 irrespective of the number of segments ACK’ed TCP slows down the increase of cwnd and goes into congestion avoidance mode when cwnd >= ssthresh

Congestion Avoidance Congestion avoidance phase is started if cwnd has reached the slow-start threshold value If cwnd >= ssthresh then each time an ACK is received, increment cwnd as follows: cwnd = cwnd + 1/ [cwnd] Where [cwnd] is the largest integer smaller than cwnd So cwnd is increased by one segment (=MSS bytes) only if all segments have been acknowledged in the previous congestion window size.

Slow Start / Congestion Avoidance If cwnd <= ssthresh then Each time an Ack is received: cwnd = cwnd + 1 else /* cwnd > ssthresh */ Each time an Ack is received : cwnd = cwnd + 1 / [ cwnd ] endif

Example of Slow Start/Congestion Avoidance Assume that ssthresh = 8 ssthresh Cwnd (in segments) Roundtrip times

TCP Detection of Congestion TCP tries to prevent cpongestion However congestion can still occur. SO: When TCP transmits a packet, it sets a timer. When a packet’s timer expires, it assumes it is due to congestion Bit errors rarely occur in current wired networks, so when a packet is not acknowledged on time, a sender assumes a loss due to buffer overflow Uses retransmissions as measure of congestion – when they happen frequently - > high congestion Reduces the congestion window (cwnd) as retransmissions increase

Detecting Congestion A TCP sender can detect a packet loss via: Timeout of a retransmission timer OR Receipt of a duplicate ACK receiver resends last ACK when it receives an out of order packet – i.e. received Seq No. = Ack No it sent the sender in last packet.

TCP Tahoe – Classic TCP Congestion is assumed if sender has timed-out or received a duplicate ACK Each time when congestion occurs, cwnd is reset to one: cwnd = 1 ssthresh is set to half the current size of the congestion window: ssthressh = [cwnd / 2] and slow-start is entered

Slow Start / Congestion Avoidance A typical plot of cwnd for a TCP connection (MSS = 1500 bytes) with TCP Tahoe:

TCP Error Control TCP Error Control

Go Back N Error Control Assume a sliding window protocol with a transmit (send) window size of N The sender transmits bytes in its buffer up to the allowed value - Send window size = N The receiver will discard any bytes it receives that do not have the Seq. No it expects (out of order reception) Receiver will resend the last ACK (duplicate ACK) duplicate ACKs or a timeout will indicate to sender to go back and send all packets again starting from Seq. No = Ack No. of the last ACK it received from the receiver

Error Control in TCP TCP implements a variation of the Go-back-N retransmission scheme That means that if a segment is lost, all subsequent segments are dropped by the receiver -> sender has to retransmit all segments starting from “lost” segment The reception of each subsequent segment from the sender triggers the transmission of an ACK packet, with the ACKNo repeating the SeqNo. of the missing segment –> Duplicate ACKs (DUPAck) TCP Tahoe reacts after receiving the 3rd DUPAck by retransmitting that segment and all subsequent segments. TCP uses cumulative ACKs. Several received segments can be ACKed by one ACK by sending an ACKNo that corresponds to the last correctly received consecutive segment.

Go-Back-N Illustrated Lowest unACKed segment Start Timer for Segment 0 3 Duplicate ACKs ReStart Timer for Segment 4 Start Timer for Segment 4 A Segment 0 Segment 1 Segment 2 Segment 3 ACK 4 Segment 4 Segment 5 ACK 4 Segment 6 ACK 4 Segment 4 Segment 5 Segment 6 B Segments 5 and 6 are discarded (out of order segments not desired in buffer)

TCP Tahoe TCP couples error control and congestion control (i.e., it assumes that errors (losses) are caused by congestion) Two conditions will cause TCP to go into Slow Start Mode (from any state): A timeout occurs for a transmitted segment - causes a retransmission and go back into SLOW START mode When 3 DUPAcks are received TCP will assume segment is lost, retransmit and go back into SLOW START mode Note that when a segment is received by TCP and an error is detected the receiver will discard the segment and send a DUPAck repeating the last ACK No. it sent out. DUPAcks are also sent when segments are received out of order.

TCP Reno TCP Reno allows accelerated retransmissions when you are in Congestion Avoidance Mode - Fast Retransmit If the sender receives 3 Duplicate ACKs it retransmits the assumed lost segment immediately. And accelerated recovery - Fast Recovery After a fast retransmit is sent, it goes into Fast Recovery Mode using (current CWND)/2 as new SSThresh and the new CWND = new SSThresh When in Fast Recovery mode: if a timeout occurs for retransmitted segment, you go into SLOW START mode with SSThresh = CWND/2, and CWND = 1. if you receive an ACK for retransmitted segment you go back into Congestion Avoidance

TCP Send Window In TCP we have two parameters to keep track of when deciding how much data may be transmitted: Readiness of receiver to accept sent data – flow control window Sender’s side calculation of congestion window that tracks network congestion. A sender’s Send window is therefore the min of receiver’s flow control window and the congestion window flow control window is advertised by the receiver congestion window is computed/set at sender and adjusted based upon feedback from the network Send Window = MIN (flow control window, congestion window)

Retransmission Timer when Errors Occur First timeout timer for a segment is set to Estimated RTT (round trip time) The interval between retransmission attempts (subsequent timeout timers) increases with every failed retransmission (note these values are not used for RTT calculation. Time between retransmissions is doubled each time (Exponential Backoff Algorithm) Timer is not increased beyond 64 TCP gives up after 13th attempt 1, 2, 4, 8, 16, 32, 64, 64, 64, 64, 64, 64, 64