Inheritance November 10, 2006 ComS 207: Programming I (in Java)

Slides:



Advertisements
Similar presentations
Interfaces A Java interface is a collection
Advertisements

1 Classes, Encapsulation, Methods and Constructors (Continued) Class definitions Instance data Encapsulation and Java modifiers Method declaration and.
CSCI 1100/ , 6.2, 6.4 April 12, 15, 17.
Chapter 8 Inheritance. © 2004 Pearson Addison-Wesley. All rights reserved8-2 Inheritance Inheritance is a fundamental object-oriented design technique.
Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.
Inheritance Inheritance Reserved word protected Reserved word super
Inheritance. Extending Classes It’s possible to create a class by using another as a starting point  i.e. Start with the original class then add methods,
1 Inheritance Reserved word protected Reserved word super Overriding methods Class Hierarchies Reading for this lecture: L&L 8.1 – 8.5.
INF 523Q Chapter 7: Inheritance. 2 Inheritance  Another fundamental object-oriented technique is called inheritance, which enhances software design and.
Aalborg Media Lab 23-Jun-15 Inheritance Lecture 10 Chapter 8.
Chapter Day 19. © 2007 Pearson Addison-Wesley. All rights reserved7-2 Agenda Day 19 Problem set 3 Corrected  1 A, 2 B’s and 1 D Problem set 4 Posted.
Chapter 8 Inheritance. © 2004 Pearson Addison-Wesley. All rights reserved8-2 Inheritance Inheritance is a fundamental object-oriented design technique.
Inheritance. © 2004 Pearson Addison-Wesley. All rights reserved 8-2 Inheritance Inheritance is a fundamental object-oriented design technique used to.
Chapter 10: Inheritance 1. Inheritance  Inheritance allows a software developer to derive a new class from an existing one  The existing class is called.
Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Java Software Solutions Foundations of Program Design Sixth Edition by Lewis.
© 2004 Pearson Addison-Wesley. All rights reserved8-1 Chapter 8 : Inheritance Intermediate Java Programming Summer 2007.
CSE 1302 Lecture 7 Object Oriented Programming Review Richard Gesick.
1 Given the Radio class  We may define other derivative types: Cassette walkman IS-A radio Alarm clock radio IS-A radio Car radio IS-A radio.
CSE 501N Fall ‘09 14: Inheritance 20 October 2009 Nick Leidenfrost.
Chapter 6 Object-Oriented Design. © 2004 Pearson Addison-Wesley. All rights reserved6-2 Object-Oriented Design Now we can extend our discussion of the.
COS 312 DAY 13 Tony Gauvin. Ch 1 -2 Agenda Questions? First Progress Over due – Next progress report is March 26 Assignment 4 Posted – Chap 6 & 7 – Due.
Inheritance  Inheritance is a fundamental object-oriented technique  it enhances software design and promotes reuse  We will focus on:  deriving new.
Outline Creating Subclasses Overriding Methods Class Hierarchies Visibility Designing for Inheritance Inheritance and GUIs The Timer Class Copyright ©
Chapter 8 Inheritance Part 1. © 2004 Pearson Addison-Wesley. All rights reserved8-2 Inheritance Inheritance is a fundamental object-oriented design technique.
Copyright © 2012 Pearson Education, Inc. Chapter 9 Inheritance Java Software Solutions Foundations of Program Design Seventh Edition John Lewis William.
8. Inheritance “Is-a” Relationship. Topics Creating Subclasses Overriding Methods Class Hierarchies Abstract Class Inheritance and GUIs The Timer Class.
Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Java Software Solutions Foundations of Program Design Sixth Edition by Lewis.
Inheritance. Inheritance is a fundamental object-oriented design technique used to create and organize reusable classes Chapter 8 focuses on: deriving.
Inheritance Inheritance allows a programmer to derive a new class from an existing one The existing class is called the super class, or parent class,
Chapter 8 Specialization aka Inheritance. 2 Inheritance  Review of class relationships  Uses – One class uses the services of another class, either.
Chapter 8 Inheritance. 2  Review of class relationships  Uses – One class uses the services of another class, either by making objects of that class.
1 Inheritance  Inheritance allows a software developer to derive a new class from an existing one  The existing class is called the parent class, or.
1 Object-Oriented Design Now we can extend our discussion of the design of classes and objects Chapter 6 focuses on: software development activities determining.
Coming up: Inheritance
© 2004 Pearson Addison-Wesley. All rights reserved April 14, 2006 Polymorphism ComS 207: Programming I (in Java) Iowa State University, SPRING 2006 Instructor:
1 Inheritance Reserved word protected Reserved word super Overriding methods Class Hierarchies Reading for this lecture: L&L 9.1 – 9.4.
November 27, 2001Lecture 231  Previous Lecture: Parameter passing Method overloading  Today’s Lecture: Introduction to inheritance Class diagrams and.
Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.
Java Software Solutions Lewis and Loftus Chapter 8 Copyright 1997 by John Lewis and William Loftus. All rights reserved. 1 Inheritance -- Introduction.
Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Java Software Solutions Foundations of Program Design Sixth Edition by Lewis.
© 2004 Pearson Addison-Wesley. All rights reserved November 12, 2007 Inheritance ComS 207: Programming I (in Java) Iowa State University, FALL 2007 Instructor:
© 2004 Pearson Addison-Wesley. All rights reserved April 10, 2006 Inheritance (part 2) ComS 207: Programming I (in Java) Iowa State University, SPRING.
Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Outline Creating Subclasses Overriding Methods Class Hierarchies Inheritance.
© 2004 Pearson Addison-Wesley. All rights reserved January 23, 2006 Creating Objects & String Class ComS 207: Programming I (in Java) Iowa State University,
© 2004 Pearson Addison-Wesley. All rights reserved November 14, 2007 Inheritance (part 2) ComS 207: Programming I (in Java) Iowa State University, FALL.
© 2004 Pearson Addison-Wesley. All rights reserved September 5, 2007 Packages & Random and Math Classes ComS 207: Programming I (in Java) Iowa State University,
© 2004 Pearson Addison-Wesley. All rights reserved April 5, 2006 Method Design & Method Overloading ComS 207: Programming I (in Java) Iowa State University,
Chapter 5: Enhancing Classes
Polymorphism November 27, 2006 ComS 207: Programming I (in Java)
Interfaces November 6, 2006 ComS 207: Programming I (in Java)
Lecture 12 Inheritance.
Chapter 8 Inheritance.
Parameter Lists & Command Line Arguments
Inheritance Inheritance allows a programmer to derive a new class from an existing one The existing class is called the super class, or parent class,
Creating Objects & String Class
03/10/14 Chapter 9 Inheritance.
Inheritance April 7, 2006 ComS 207: Programming I (in Java)
Review for the Final Exam
The this Reference The this reference allows an object to refer to itself That is, the this reference, used inside a method, refers to the object through.
Classes, Encapsulation, Methods and Constructors (Continued)
CS139 October 11, 2004.
Overriding Methods & Class Hierarchies
Java Classes Aliases & Null & This
Chapter 8 Inheritance.
Packages & Random and Math Classes
Chapter 8 Inheritance Part 2.
Programming in C# CHAPTER 5 & 6
Presentation transcript:

Inheritance November 10, 2006 ComS 207: Programming I (in Java) Iowa State University, FALL 2006 Instructor: Alexander Stoytchev © 2004 Pearson Addison-Wesley. All rights reserved

Quick Review of Last Lecture © 2004 Pearson Addison-Wesley. All rights reserved

Passing Arguments Another important issue related to method design involves parameter passing Parameters in a Java method are passed by value A copy of the actual parameter (the value passed in) is stored into the formal parameter (in the method header) Therefore passing parameters is similar to an assignment statement © 2004 Pearson Addison-Wesley. All rights reserved

Passing Arguments Always done using “Pass By Value” © 2004 Pearson Addison-Wesley. All rights reserved

Example: PassByValue.java © 2004 Pearson Addison-Wesley. All rights reserved

Variable Assignment Revisited The act of assignment takes a copy of a value and stores it in a variable For primitive types: num1 38 num2 96 Before: num2 = num1; num1 38 num2 After: © 2004 Pearson Addison-Wesley. All rights reserved

Parameter Passing (primitive types) The act of passing an argument takes a copy of a value and stores it in a local variable acessible only to the method which is being called. { int num1=38; myMethod(num1); } void myMethod(int num2) { num2 =50; } num1 38 Before: num2 38 Before: num1 38 After: num2 50 After: © 2004 Pearson Addison-Wesley. All rights reserved

Objects and Reference Variables acct1 72354 acctNumber 102.56 balance name “Ted Murphy” acct2 69713 acctNumber 40.00 balance name “Jane Smith” © 2004 Pearson Addison-Wesley. All rights reserved

References Note that a primitive variable contains the value itself, but an object variable contains the address of the object An object reference can be thought of as a pointer to the location of the object Rather than dealing with arbitrary addresses, we often depict a reference graphically "Steve Jobs" name1 num1 38 © 2004 Pearson Addison-Wesley. All rights reserved

Reference Assignment For object references, assignment copies the address: name1 name2 Before: "Steve Jobs" "Steve Wozniak" name2 = name1; name1 name2 After: "Steve Jobs" © 2004 Pearson Addison-Wesley. All rights reserved

Aliases Two or more references that refer to the same object are called aliases of each other That creates an interesting situation: one object can be accessed using multiple reference variables Aliases can be useful, but should be managed carefully Changing an object through one reference changes it for all of its aliases, because there is really only one object © 2004 Pearson Addison-Wesley. All rights reserved

Parameter Passing (objects) Objects (in this case arrays) are also passed by value. In this case, however, the value is the address of the object pointed to by the reference variable. { int[] a={5, 7}; myMethod(a); } void myMethod(int[] b) { b[0]+=5; } b Before: 5 7 a Before: 5 7 b After: 10 7 a After: 10 7 © 2004 Pearson Addison-Wesley. All rights reserved

In the previous example there is only one array and two references to it. 5 7 b © 2004 Pearson Addison-Wesley. All rights reserved

The array can be modified through either reference. 10 7 b © 2004 Pearson Addison-Wesley. All rights reserved

Figure 6.5 © 2004 Pearson Addison-Wesley. All rights reserved

Objects as Parameters When an object is passed to a method, the actual parameter and the formal parameter become aliases of each other © 2004 Pearson Addison-Wesley. All rights reserved

Passing Objects to Methods What a method does with a parameter may or may not have a permanent effect (outside the method) See ParameterTester.java (page 327) See ParameterModifier.java (page 329) See Num.java (page 330) Note the difference between changing the internal state of an object versus changing which object a reference points to © 2004 Pearson Addison-Wesley. All rights reserved

Method Overloading Method overloading is the process of giving a single method name multiple definitions If a method is overloaded, the method name is not sufficient to determine which method is being called The signature of each overloaded method must be unique The signature includes the number, type, and order of the parameters © 2004 Pearson Addison-Wesley. All rights reserved

Method Overloading The compiler determines which method is being invoked by analyzing the parameters float tryMe(int x) { return x + .375; } result = tryMe(25, 4.32) Invocation float tryMe(int x, float y) { return x*y; } © 2004 Pearson Addison-Wesley. All rights reserved

Method Overloading The println method is overloaded: and so on... println (String s) println (int i) println (double d) and so on... The following lines invoke different versions of the println method: System.out.println ("The total is:"); System.out.println (total); © 2004 Pearson Addison-Wesley. All rights reserved

Overloading Methods The return type of the method is not part of the signature That is, overloaded methods cannot differ only by their return type Constructors can be overloaded Overloaded constructors provide multiple ways to initialize a new object © 2004 Pearson Addison-Wesley. All rights reserved

Chapter 8 Section 8.1

Inheritance Inheritance is a fundamental object-oriented design technique used to create and organize reusable classes Chapter 8 focuses on: deriving new classes from existing classes the protected modifier creating class hierarchies abstract classes indirect visibility of inherited members designing for inheritance the GUI component class hierarchy extending listener adapter classes the Timer class © 2004 Pearson Addison-Wesley. All rights reserved

© 2004 Pearson Addison-Wesley. All rights reserved [http://cas.bellarmine.edu/tietjen/images/Mammal_order_tree.jpg]

Animals Class Hierarchy © 2004 Pearson Addison-Wesley. All rights reserved [http://www.scs.leeds.ac.uk/ugadmit/cogsci/tech/egtree.gif]

Animals Class Hierarchy © 2004 Pearson Addison-Wesley. All rights reserved

Inheritance Example Abstract Person Man Woman © 2004 Pearson Addison-Wesley. All rights reserved

Abstract Home Condo 5 bedroom house Mansion © 2004 Pearson Addison-Wesley. All rights reserved Mansion

Inheritance Inheritance allows a software developer to derive a new class from an existing one The existing class is called the parent class, or superclass, or base class The derived class is called the child class or subclass As the name implies, the child inherits characteristics of the parent That is, the child class inherits the methods and data defined by the parent class © 2004 Pearson Addison-Wesley. All rights reserved

Inheritance Inheritance relationships are shown in a UML class diagram using a solid arrow with an unfilled triangular arrowhead pointing to the parent class Vehicle Car Proper inheritance creates an is-a relationship, meaning the child is a more specific version of the parent © 2004 Pearson Addison-Wesley. All rights reserved

Inheritance A programmer can tailor a derived class as needed by adding new variables or methods, or by modifying the inherited ones Software reuse is a fundamental benefit of inheritance By using existing software components to create new ones, we capitalize on all the effort that went into the design, implementation, and testing of the existing software © 2004 Pearson Addison-Wesley. All rights reserved

Deriving Subclasses In Java, we use the reserved word extends to establish an inheritance relationship class Car extends Vehicle { // class contents } See Words.java (page 440) See Book.java (page 441) See Dictionary.java (page 442) © 2004 Pearson Addison-Wesley. All rights reserved

Class Diagram for Words Book # pages : int + pageMessage() : void Dictionary - definitions : int + definitionMessage() : void Words + main (args : String[]) : void © 2004 Pearson Addison-Wesley. All rights reserved

THE END © 2004 Pearson Addison-Wesley. All rights reserved