Mobile Software Development Framework

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Presentation transcript:

Mobile Software Development Framework 2/21/2011 Y. Richard Yang

Admin. Class schedule Homework 2 due this Wednesday Interleaving foundation with software framework? Homework 2 due this Wednesday Midterm: Wednesday after spring break

Big Picture Applications (Adaptation, and support for adaptations) Application Development Framework Foundational Primitives: Communications, Location, Service Discovery, UI/Media, Power Management, Security

Discussion What are major considerations in designing a software environment for mobile wireless applications for mobile devices?

Mobile Programming Requirements Handle heterogeneous devices/configurations Be extremely efficiency on using resources (memory, battery, …) Easy programming for event-driven programming …

Overview Software framework for mobile applications is a quite large topic, we will see three representative examples TinyOS J2ME Android

TinyOS http://www.tinyos.net/tinyos-1.x/doc/tutorial/

Hardware Assembled from off-the-shelf components 4Mhz, 8bit MCU (ATMEL) 512 bytes RAM, 8KB ROM Devices serial Port temperature sensor & light sensor 900Mhz Radio (RF monolithics) 10-100 ft. range LED outputs 1.5” x 1.5”

Schematic Diagram of a Mote

Sample Application: Environment Monitoring Environment monitoring, e.g., measure temperature, lighting values/events periodically transmit measurements/events to a base station forward data for other nodes that are out of range of the base station …

Requirements on Software Dev. Framework Flexible configuration of attached devices Small foot print devices have limited memory and power resources

TinyOS Application Dev. Framework Basic principle: Generate customized OS + application for each given scenario support one application at a time but flexible reprogramming We say each generated scenario generates a tinyOS

Schematic Diagram

TinyOS: Software Components A tinyOS consists of one or more components linked together software components motivated by hardware component Each component specifies that it provides some interfaces allows other components to control it also uses some interfaces control other components

A uses interfaces I1 and I2 An interface declares a set of functions called commands that provider must implement another set of functions called events that the interface user must implement A uses interfaces I1 and I2 I1 I2 commands events commands events B provides I1 C provides I2 C provides I3

Interface: Examples Timer.nc ADC.nc StdControl.nc interface StdControl {   command result_t init();   command result_t start();   command result_t stop(); } Timer.nc interface Timer { command result_t start( char type, uint32_t interval);   command result_t stop();   event result_t fired(); } ADC.nc interface ADC { async command result_t getdata();   async command result_t getContinuousData();   event result_t dataReady(uint 16_t data); }

TinyOS Component: Implementation Component contains: commands and event handlers can invoke lower level commands, but cannot block frame (storage) statically allocated, fixed size to know memory requirement and avoid overhead of dynamic allocation Component Internal Tasks Internal State Commands Events event handler can signal higher level signals while command cannot

Linking Components Two types of components: modules: individual components configurations : assemble components together, connecting interfaces (objects) used by components to interfaces (objects) provided by others

Example Application A simple TinyOS application which periodically reads in the light intensity value, computes a moving average, displays it on the LED See SenseTaskM.nc SenseTask.nc

Running tinyOS Program make mica ncc -o main.exe -target=mica SenseTask.nc avr-objcopy --output-target=srec main.exe main.srec Use uisp to install

TinyOS Execution Model Concurrency model: only two threads long running tasks that can be interrupted by hardware event handlers Tasks perform the primary computation work commands and event handlers post tasks call lower level commands signal higher level events schedule other tasks within a component Each task is atomic with respect to other tasks run to completion, but can be preempted by events the task scheduler is a simple FIFO scheduler

A More Complete Sample Application Sensor network monitoring monitor temperature and light conditions periodically transmit measurements to a base station sensors can forward data for other sensors that are out of range of the base station dynamically determine the correct routing topology for the network

Internal Component Graph RFM Radio byte Radio Packet UART UART Packet I2C Temp Light Active Messages Clocks bit byte packet Ad hoc Routing Application application HW SW Hardware abstraction components, like the RFM radio component, map physical hardware into our component model. They translate hardware interrupts into events, and export commands to manipulate the individual I/O pins of the hardware. Synthetic hardware components simulate the behavior of advanced hardware. For example, the Radio Byte component shifts data into or out of the underlying RFM module, and signals when an entire byte has completed. High level software components perform control, routing, and all data transformations.

Message Send Transition Total propagation delay up the 5 layer radio communication stack is about 80 instructions Timing diagram of event propagation

Evaluation: Storage Scheduler only occupies 178 bytes Component Name Code Size (bytes) Data Size (bytes) Routing AM_dispatch AM_temperature AM_light AM RADIO_packet RADIO_byte RFM Light Temp UART UART_packet I2C 88 40 78 146 356 334 810 310 84 64 196 314 198 32 8 1 Processor_init TinyOS scheduler C runtime 172 178 82 30 16 Total 3450 226 Scheduler only occupies 178 bytes Complete application only requires 3 KB of instruction memory and 226 bytes of data (less than 50% of the 512 bytes available) Only processor_init, TinyOS scheduler, and C runtime are required

Evaluation: Timing Operations Cost (cycles) Time (µs) Normalized to byte copy Byte copy 8 2 1 Post an Event Call a Command Post a task to scheduler Context switch overhead 10 46 51 2.5 11.5 12.75 1.25 6 Interrupt (hardware cost) 9 2.25 Interrupt (software cost) 71 17.75

Summary: TinyOS Efficiency and heter. configurations: Event driven ADC.nc interface ADC { async command result_t getdata();   async command result_t getContinuousData();   event result_t dataReady(uint 16_t data); } Efficiency and heter. configurations: an app (configuration) at a time, linking only necessary components two threads one for event one for task Event driven components provide commands and require callback hooks Static linking configuration SenseTask { // this module does not provide any interfaces } implementation { components Main, SenseTaskM, LedsC, TimerC, DemoSensorC as Sensor; Main.StdControl -> TimerC; Main.StdControl -> Sensor; Main.StdControl -> SenseTaskM; SenseTaskM.Timer -> TimerC.Timer[unique("Timer")]; SenseTaskM.ADC -> Sensor; SenseTaskM.Leds -> LedsC;

Discussion Can we use tinyOS for writing mobile applications for mobile phones, or in other words, what are missing?

Mobile Phone Apps. GUI support Single application may not be realistic, but need tight application resource management To handle frequent resource (memory) release/acquisition

Java2 Micro Edition (J2ME)

Java Platforms Java2 is divided into three platforms J2EE (Java2 Enterprise Edition) business applications J2SE (Java2 Standard Edition) general applications J2ME (Java2 Micro Edition) small devices such as mobile phone, PDA, car navigation

J2ME Based on Java Uses “versioning” to avoid using lowest common denominator Uses java virtual machines to mask device heterogeneity

J2ME Versioning To accommodate heterogeneous mobile devices, define configurations and profiles A configuration provides fundamental services for a broad category of devices (e.g., lang, io, util) A profile supports higher-level services common to a more specific class of devices or market (e.g., life cycle, GUI) An optional package adds specialized services that are useful on devices of many kinds, but not necessary on all of them http://developers.sun.com/techtopics/mobility/getstart/articles/survey/

J2ME Upto 2M mem 32 bit proc 128-512K mem 16-32 bit proc

Two Available J2ME Configurations Connected Limited Device Configuration (CLDC) 160 KB to 512 KB of total memory available 16-bit or 32-bit processor low power consumption and often operating with battery power connectivity with limited bandwidth examples: cell phones, certain PDAs Connected Device Configuration (CDC) 2 MB or more memory for Java platform 32-bit processor high bandwidth network connection, most often using TCP/IP examples: set-top boxes, certain PDAs

CLDC Available Packages java.lang java.util java.io javax.microedition.io

CLDC Classes java.lang java.util java.io Boolean Byte Character Class Integer Long Math Object Runnable Runtime Short String StringBuffer System Thread Throwable ByteArrayOutputStream ByteArrayInputStream DataOuput DataInput DataInputStream DataOutputStream InputStream InputStreamReader OutputStream OutputStreamWriter PrintStream Reader Writer Calendar Date Enumeration Hashtable Random Stack TimeZone Vector java.lang java.util java.io

Available J2ME Profiles Mobile Information Device Profile (MIDP) GUI, multimedia and game functionality, end-to-end security, and greater networked connectivity mobile phones and entry level PDAs Foundation Profile set of Java APIs that support resource-constrained devices without a standards-based GUI system Personal Profile Full set of AWT APIs, including support for applets and Xlets CDC + Foundation Profile + Personal Profile for high-end PDA …

Mobile Phone Framework

MIDP Hardware Memory (added to CLDC memory) Display 128 KB non-volatile for MIDP components 8 KB non-volatile for application persistent data 32 KB volatile for KVM Display screen 96x54 display depth 1-bit pixel shape (aspect ratio) 1:1

MIDP Hardware Input (one or more) Networking one-handed keyboard (ITU-T phone keypad) two-handed keyboard (QWERTY keyboard) or touch screen Networking two-way wireless possibly intermittent limited bandwidth

MIDP Packages addition in version 2.0 version 1.0 javax.microedition.lcdui.game javax.microedition.media javax.microedition.media.control javax.microedition.pki java.io java.lang java.util javax.microedition.io javax.microedition.lcdui javax.microedition.rms javax.microedition.midlet version 1.0 addition in version 2.0

MIDP Technology Stack KVM Mobile Information Device Profile KVM CLDC = KVM + J2ME Core APIs in this example DSP chip (e.g., ARM) J2ME core APIs Your MIDlet Yellow Pages, train schedules and ticketing, games… UI, HTTP networking... Threads, no Floats… 32-bit RISC, 256K ROM, 256K Flash, 64K RAM

MIDP: Visual Display Management An MIDP application is called a MIDlet similar to the J2SE applet GUI based Each MIDP has one instance of Display Display.getDisplay(this) to get the manager At any instance of time at most one Displayable object can be shown on the display device and interact with user display.setCurrent(<Displayable object>)

MIDP: Visual Display Displayable Canvas GameCanvas Screen Alert, List, TextBox, Form Form can contain multiple form items for organization Labels, Image Items, String Items, Text Fields, Date Fields, Gauges, Choice Groups

MIDP: User Interaction Displayable objects can declare commands and declare a command listener: addCommand(Command cmd) addCommandListener() Command(<label>, <type>, <priority>) Type: BACK, CANCEL, EXIT, HELP, ITEM, OK, SCREEN, and STOP

MIDP Life Cycle MIDlets move from state to state in the lifecycle, as indicated start – acquire resources and start executing pause – release resources and become quiescent (wait) destroy – release all resources, destroy threads, and end all activity Pause pauseApp startApp Active destroyApp destroyApp Destroyed

HelloWorldMIDlet.java import javax.microedition.midlet.*; import javax.microedition.lcdui.*; public class HelloWorldMIDlet extends MIDlet implements CommandListener { private Command exitCommand; private Display display; private TextBox t; public HelloWorldMIDlet() { display = Display.getDisplay(this); exitCommand = new Command("Exit", Command.EXIT, 2); t = new TextBox(“CS434", "Hello World!", 256, 0); t.addCommand(exitCommand); t.setCommandListener(this); } public void startApp() { display.setCurrent(t); } public void pauseApp() { } public void destroyApp(boolean unconditional) { } public void commandAction(Command c, Displayable s) { if (c == exitCommand) { destroyApp(false); notifyDestroyed();

MIDP: Persistent State Record store defined in javax.microedition.rms Record store identified by name: static String[] listRecordStores(); recordStore = RecordStore.openRecordStore("scores", true); recordId = addRecord(byte[] data, int offset, int numBytes); getRecord(int recordId);

Summary : J2ME Scale down a popular programming environment to ease learning Use virtual machines to mask device heterogeneity Use configuration/profiling to handle device heterogeneity and avoid using lowest common denominator MIDLet and Displayable to support user-interface driven applications MIDLet has life cycle Displayable has commands and provides command listener Introduce persistent record store

Windows .NET Compact Framework Similar to J2ME Scales down a popular programming environment to ease learning the .NET CF is a subset of the full .NET framework with some additions designed for resource constrained devices 1,400 classes for .NET CF vs. 8,000 for full 27 UI controls for .NET CF vs. 52 for full 1.5 MB for .NET CF vs. 30 MB for full Uses versioning to avoid using lowest common denominator pocket PC pocket PC phone version smart phone version Uses virtual machines to mask device heterogeneity programming languages compile to MSIL MSIL is JIT compiled on the device MSIL code is smaller than native executables MSIL allows your code to be processor independent

Andriod http://developer.android.com/index.html

Android Features Linux kernel as foundation Java based framework (J2SE not J2ME) Dalvik Virtual machine Nice features Touch screen, accelerometer, compass, microphone, camera, GPS, GSM, EDGE, and 3G networks, WiFi, Bluetooth, Near field communications Media, SQLite, WebKit, SSL Location-based service, map (Google API)

Which parts may Android adopt from J2ME? Recall: J2ME Scale down a popular programming environment to ease learning Use virtual machines to mask device heterogeneity Use configuration/profile to handle device heterogeneity to avoid using lowest common denominator MIDLet and Displayable to support user-interface driven applications MIDLet manages app life cycle Displayable has commands and provides command listener Introduce persistent record store Which parts may Android adopt from J2ME?

Activity A single, focused thing that the user can do. Interaction with users: creating a window to place UI views full-screen windows, floating windows, embedded inside of another activity

Android Activity Life cycle

View A view component is a building block for user interface components. Widget Toolbox TextView, EditText, Button, Form, TimePicker… ListView Layout Positions of controls LinearLayout, Relativelayout http://developer.android.com/guide/tutorials/views/index.htm