CS 4722 Computer Graphics and Multimedia Spring 2018

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Presentation transcript:

CS 4722 Computer Graphics and Multimedia Spring 2018 Introduction CS 4722 Computer Graphics and Multimedia Spring 2018

Overview The course is based on a modern approach using programmable shaders in the new textbook: Ed Angel and Dave Shreiner, Interactive Computer Graphics, A Top-down Approach with WebGL(Seventh Edition), Addison-Wesley These lectures cover Chapters 1-7 in detail and survey Chapters 8-12 CS 4722

Week 1 Introduction Detailed Outline and Examples Example Code in JS What is Computer Graphics? Image Formation Reading: Chapter 1 Exercises: Run some examples on your browser CS 4722

Objectives Broad introduction to Computer Graphics Top-down approach Software Hardware Applications Top-down approach Shader-Based WebGL Integrates with HTML5 Code runs in latest browsers CS 4722

Why is this course different? Shader-based Most computer graphics use OpenGL but still use fixed- function pipeline does not require shaders Does not make use of the full capabilities of the graphics processing unit (GPU) Web With HTML5, WebGL runs in the latest browsers makes use of local hardware no system dependencies CS 4722

References Interactive Computer Graphics (7th Edition) The OpenGL Programmer’s Guide (the Redbook) 8th Edition OpenGL ES 2.0 Programming Guide WebGL Programming Guide WebGL Beginner’s Guide WebGL: Up and Running JavaScript: The Definitive Guide CS 4722

Web Resources www.cs.unm.edu/~angel/ www.cs.unm.edu/~angel/WebGL/7E www.opengl.org get.webgl.org www.kronos.org/webgl www.chromeexperiments.com/webgl learningwebgl.com CS 4722