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Introduction to Computer Graphics

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Presentation on theme: "Introduction to Computer Graphics"— Presentation transcript:

1 Introduction to Computer Graphics
Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts Director, Arts Technology Center University of New Mexico Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

2 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Overview These lectures are for CS/EECE 433 Computer Graphics at the University of New Mexico Senior/graduate elective Ed Angel, Interactive Computer Graphics, A Top-down Approach with OpenGL (Fourth Edition), Addison-Wesley These lectures cover Chapters 1-6 in detail and survey Chapters 7-12 Each ppt file corresponds to one 50 minute lecture (a few require a bit more time) Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

3 Contact Information CS Office FEC 301F (505) Arts Technology Center Office (505) Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

4 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Objectives Broad introduction to Computer Graphics Software Hardware Applications Top-down approach OpenGL Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

5 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Prerequisites Good programming skills in C (or C++) Basic Data Structures Linked lists Arrays Geometry Simple Linear Algebra Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

6 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Requirements 3 Assigned Projects Simple Interactive 3D Term Project You pick See for assignments and projects Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

7 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Resources Can run OpenGL on any system Windows Linux Mac Get GLUT from web if needed Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

8 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
References Other helpful references OpenGL: A Primer, Ed Angel, Addison-Wesley, (Second Edition), 2005 Designed for students who need more programming information The OpenGL Programmer’s Guide (the Redbook) and the OpenGL Reference Manual (The Blue book), Addison-Wesley, The definitive references Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

9 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Web Resources Additional materials available to instructors through their Addison-Wesley representatives Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

10 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Outline: Part 1 Part 1: Introduction Text: Chapter 1 Lectures 1-3 What is Computer Graphics? Applications Areas History Image formation Basic Architecture Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

11 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Outline: Part 2 Part 2: Basic OpenGL Text: Chapters 2-3 Lectures 4-9 Architecture GLUT Simple programs in two and three dimensions Interaction Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

12 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Outline: Part 3 Part 3: Three-Dimensional Graphics Text: Chapters 4-6 Lectures 10-20 Geometry Transformations Homogeneous Coordinates Viewing Shading Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

13 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Outline: Part 4 Part 5: Implementation Text: Chapter 7 Lectures: 21-23 Approaches (object vs image space) Implementing the pipeline Clipping Line drawing Polygon Fill Display issues (color) Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

14 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Outline: Part 5 Part 4: Discrete Methods Text: Chapter 8 Lectures 24-27 Buffers Bitmaps and Pixel Maps Texture Mapping Compositing and Transparency Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

15 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Outline: Part 6 Part 6: Programmable Pipelines Text: Chapter 9 Lectures 28-30 Shading Languages GLSL Vertex Shaders Fragment Shaders Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

16 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Outline: Part 7 Part 7: Hierarchy Text: Chapter 10 Lectures: 31-34 Tree Structured Models Traversal Methods Scene Graphs Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

17 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Outline: Part 8 Part 8: Curves and Surfaces Text: Chapter 11 Lectures: 35-39 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

18 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Outline: Part 9 Part 9: Advanced Rendering Text: Chapter 12 Lectures: 40-42 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005

19 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005
Extra Lectures Marching Squares Virtual Trackball Display Issues Fractals Sampling and Aliasing Bump Mapping Environment Mapping Reflection and Transmission Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005


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