Game Depth and Complexity

Slides:



Advertisements
Similar presentations
Life of Pi: Visual and Critical Literacy Having analysed your first film still, now go about analysing and evaluating your second picture. Annotate in.
Advertisements

Key Stage 3 ICT Lesson 2 - Programming. Starter Start Kodu. Re-familiarise yourself with how it works. Play some of the pre-made games. Try and change.
Helicopter Game Tutorial
Converting 2D to 3D drawings Drawing products you want to design in 3D can be a difficult. A strategy that can help with this is called oblique drawing.
Design and Technology – Rain Gauge Project
SELECT A LESSON 1. A WORLD AND CHARACTERS 2. PATHS AND ENEMIES 4. USING PAGES TO CHANGE THE RULES 5. GAME ANALYSIS AND DESIGN 6-7. CREATING YOUR OWN GAME.
The aim of this session is for the young people to put their media skills into practice using all the equipment they have been trained on. They will also.
London April 2005 London April 2005 Creating Eyeblaster Ads The Rich Media Platform The Rich Media Platform Eyeblaster.
The ultimate quiz. Objective Can I improve my quiz program by adding some new features? How do I change the look of my form? How do I link my code to.
L.O. To understand programming code, to navigate and add objects into Kodu. Start Menu  Primary Applications  ICT  Kodu.
© Nichola Wilkin Ltd Kodu Lesson 6 1. © Nichola Wilkin Ltd Lay out the world for your game 2 You are going to make your own game today. Add.
Get Going On ….. Load the word file ‘Glossary’ and complete it. You will have homework today.
Cloning and creating! Introduction to cloning and creating objects.
 Write the Learning objective onto your Self Assessment Sheet LO: Learn how to use different pages and add scoring to a game in Kodu.
Adding Sounds Games Programming in Scratch. Games Programming in Scratch L6 Adding Sounds Learning Objectives Learn how to add sound to a Scratch game.
Making a Flappy Birds Game PART 2 – MAKING THE BIRD FLAP AND FALL – AND DEVELOPING THE GAME FURTHER (ADDING ADDITIONAL CHARACTERS, GOODIES, ENEMIES AND.
GOING FURTHER WITH KODU GAME LAB Brendan Routledge
Photography as Art In this class, students learn to use a digital camera as an artistic tool. While developing a diverse portfolio of work, creative and.
KREATIVE KOMPUTING WITH KODU WITH SOME KROSS-KURRIKULAR OPPORTUNITIES FOR LEARNING JAN HARRISON.
Lesson 2 – Denary to Binary
Photography as Art In this class, students learn to use a digital camera as an artistic tool. While developing a diverse portfolio of work, creative and.
By: Cameron R and Ryan. Pros and cons Pros Cons Movement: It was easy to move the character around and to tell it where to go. Background: It was easy.
Using MIT Scratch for Programming and Control Programming 9.
Playing and Exploring Finding out and exploringPlaying with what they know Being willing to ‘have a go’ Showing curiosity about objects, events and people.
Assessment Early Years Foundation Stage. Assessment  On-going throughout the year  Evidence of independent application of skills and knowledge  May.
Kodu Tinkering. Today we are learning about: Kodu & Tinkering ●I can explore Kodu for myself.
Project Overview  Introduction  Frame Build  Motion  Power  Control  Sensors  Advanced Sensors  Open design challenges  Project evaluation.
Project Overview Introduction to Factory Automation Numerical Control
Movement Game Design (Scratch).
Navigation and Pathing
GAMING IN KODU – Lesson 5.
Broadcasting (Adding a new level)
Evaluating and Improving a Website
DIA Week Without walls Kodu Game Design.
Hampton Infant School & Nursery
CREATE - ASSESSMENT LEVEL GRADE CREATE: Your final Game design.
Advanced Higher Drama Unit and Course Assessment
Games Programming in Scratch
Project Overview Introduction Frame Build Motion Power Control Sensors
Welcome to our Early Years Information Evening
Early Years Autumn Term 2017
Games Programming in Scratch
Scratch 2.0: Introduction
Year 7 E-Me Web design.
Finishing the Virtual Pet
RULES 1 Each team writes all the words the members can find on their execise-book. Then each person spells 1 word until we can see all the words on the.
Using Data to Explore Global Health Issues
Kodu.
GAMING IN KODU – Lesson 5.
Course Objective:. To learn how to navigate and use AutoCAD to build the foundations for 2D
GAMING IN KODU – Lesson 3.
GAMING IN KODU – Lesson 1.
GAMING IN KODU – Lesson 2.
Kodu Game Design DIA Week Without walls.
Kodu End of Unit Assessment.
Plenary
Homework Three – Adding Theatre Arts
Game City In this project you will learn the basics of visual programming to start creating your own games. The tool you will be using to do this is Microsoft.
Starting School Advice
Year 1 (National Numeracy Strategy) (Based on DFEE Sample Lessons)
Game review By ?.
Lesson Objectives Build your very own game from scratch using the skills you have learnt so far.
Project Overview Introduction to Factory Automation Numerical Control
Year 1 (National Numeracy Strategy) (Based on DFEE Sample Lessons)
Today you will be making your very own first game using Kodu
Introduction to coding through Kodu
Year 3 (National Numeracy Strategy) (Based on DFEE Sample Lessons)
Year 3 (National Numeracy Strategy) (Based on DFEE Sample Lessons)
Objectives To understand what makes a good game
Electricity L.O: To be able to understand the idea of electricity.
Presentation transcript:

Game Depth and Complexity Introduction to coding through Kodu

Learning Objectives All to learn how to use a range of more advanced game techniques such as power ups, timers, health and sound Most to learn how to use scoring and methods such as colour winning to add additional depth to a game Some to complete their own game using all techniques shown in this topic

Adding Game Depth and Complexity Over the past few lessons you have learnt a range of skills and techniques for programming games in Kodu Sequence Landscape creation tools World settings Manual navigation methods Automatic navigation methods Cloning Creatables Selection Pages Changing behaviours

Adding Game Depth and Complexity However, we have only just scratched the surface We have mentioned and hinted at additional features. Some of you may have even experimented yourselves What extra features in Kodu are you aware of? Have you tried any of them?

Adding game depth and complexity Shooting Holding Expressing Communication Health Grabbing Scoring Special effects Colour winning Music Power Ups Lighting effects Levels On-Water / On-Land Camera angles Timers Giving Winning & Losing Launching Much more… Camouflage In todays lesson we will touch on a few of the above to give you some ideas for expanding your games! But you are limited only by your imagination. So practise!

Exploring the game

Exploring the game Load up the game “Lesson 6 - Game Depth and Complexity” You have ten minutes to play the game; in that time see if you can work out how the following features are being used Work through the code carefully! What is going on? Shooting Launching Health Scoring Timers Power Ups Winning and Losing Colour winning

What have you discovered?

Expanding your game Challenge: Enhance your game using a variety of techniques Use Worksheet 6 and follow the instructions

Finally… Complete the plenary questions to show me what you have learnt today.