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GAMING IN KODU – Lesson 2.

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Presentation on theme: "GAMING IN KODU – Lesson 2."— Presentation transcript:

1 GAMING IN KODU – Lesson 2

2 Learning Objective Write the Learning objective onto your Self Assessment Sheet LO: Learn how to add different types of Behaviours to objects & paths in a Game Environment

3 Starter Activity In pairs : Investigate the World > Idyll V07 Hint: “Load World and scroll through until you find IDYLL V07”

4 Environment Create a new world. Add : Land Water Hills Forest Clouds
Can you add a bridge to go across the water in your world?

5 Adding Paths Add a plain path and an enemy to follow the path.
Program the enemy to follow the plain path and shoot at the user. Program the users’ character to shoot when a button (of your choice) is pressed. EXTENSION: Find and have a look through the World Settings, experiment with these to see what affect they have on the game.

6 GAMEPLAY What is the type of Programming language you are learning?
Visual language What are you giving the objects? Behaviours- instructions/code What makes a good game? Variables – factors that promote chance /mild peril that can be over come with skill What keeps people playing a game? Challenge – increasing as skills grows

7 Self Assessment Use your Self Assessment Sheet to assess your progress against today’s learning objective.   


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