Service-Dominant Logic and Service Innovation and Design

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Presentation transcript:

Service-Dominant Logic and Service Innovation and Design CSI Conference Oslo, Norway October 28, 2015 Stephen L. Vargo, Shidler Distinguished Professor University of Hawai’i at Manoa

From Arm-Flapping to Airfoil Logic

Problem Goods-Dominant Logic

Goods-Dominant Logic Model: Value Production and Consumption Product/Value Delivery Value Creation Value Destruction Supplier Producer Supply Chain Consumer Goods/Money

Rethinking Goods and Service(s) Wrong Thinking about Goods: Good are not why we buy goods Service (benefits) they provide Intangibles (brand, self image, social connectedness, meaning) Inputs into holistic experiences Wrong Thinking about Service: “Services” Stated as types of Goods Value-enhancing add-ons for goods, or A particular (somewhat inferior) type of good: intangible output Right thinking About Service Service is a process, not a unit of output Using one’s resources for another’s benefit Goods are delivery mechanisms for service Rethinking Innovation: From Design of Things to Design of Systems

Premises The S-D Logic Core

A Partial Pedigree For S-D Logic Service-Dominant Logic “Services” Marketing Relationship Marketing Theory of the firm Core Competency Theory Resource-Advantage Theory Network Theory Consumer Culture theory Experience marketing Diverse research streame that seem to be saying something is missing Services and Relationship Marketing Research and Models Perceived Quality (manufactured quality) Relationship (Transaction) Customer Equity (Brand equity) In addition to above… …Others e,g., Network theory Also, Consumer orientation—Levitt, etc

An Extended Pedigree for S-D Logic Service-Dominant Logic Social Network Theory New Institutional Economics Human Ecology Business Ecosystems Stakeholder Theory Service Science Market Practices and Performances

Key S-D Logic Publications Institutions and Axioms: A Update & Extension of Service-Dominant Logic Stephen L. Vargo Robert F. Lusch

Impact of S-D Logic INNOVATION & DESIGN

Core Foundational Premises: The Axioms of Service-Dominant Logic Explanation/Justification A1/FP1 Service is the fundamental basis of exchange. The application of operant resources (knowledge and skills), “service,” is the basis for all exchange. Service is exchanged for service. A2/FP6 Value is always cocreated by multiple actors, including the beneficiary Implies value creation is interactional and combinatorial. A3/FP9 All economic and social actors are resource integrators Implies the context of value creation is networks of networks (resource-integrators). A4/FP10 Value is always uniquely and phenomenological determined by the beneficiary Value is idiosyncratic, experiential, contextual, and meaning laden. A5/FP11 Value cocreation is coordinated through actor-generated institutions and institutional arrangements

Value Co-creation through Resource Integration & Service Exchange Economic Currency Market-facing Resource Integrators Service New Resources Resource Integrating ACTOR (Person, family, firm, etc.) Private Resource Integrators Social Currency Service Value Public Resource Integrators Service Public Currency

Micro Exchange Embedded in Complex (Eco)Systems of Exchange Resource Integrator/Beneficiary (“Firm”) (“Customer”) Supply/Value Chain Producer Consumer Supplier Resource Integrating actors

Resource Integration & Service-for-service Exchange within Service-ecosystems Resource Integrator/Beneficiary (“Firm”) (“Customer”) Institutions & Institutional arrangements/logics Resource Integrators

The Structure and Venue of Value Creation: Institutions & Service Ecosystems “any structure or mechanism of social order and cooperation governing the behavior of a set of individuals within a given human community. (Stanford Encyclopedia of Social Institutions) Service Ecosystem (S-D logic) relatively self-contained, self-adjusting systems of resource-integrating actors connected by shared institutional arrangements and mutual value creation through service exchange.

(Eco)Systems Books Highlighting the Open, Complex, and Adaptive Nature of (Eco)systems

Resource Integration & and the Structuration of Service Ecosystems Resource Integrator/Beneficiary (“Firm”) (“Customer”) Resource Integration & and the Structuration of Service Ecosystems Resource Integrator/Beneficiary (“Firm”) (“Customer”) Macro Resource Integrator/Beneficiary (“Firm”) (“Customer”) Meso Micro Institutions Resource Integrators

The Core Narrative & Processes of Service-Dominant Logic Generic actors Involved in Resource Integration and Service Exchange Enabled & Constrained by Endogenously generated Institutions & Institutional Arrangements Establishing nested & overlapping Service ecosystems Value Co-creation

“Hip-Pocket” S-D Logic Components &Structural Perspectives Societal: National, Global, etc (Sub)culture: Brand, Market, “industry, etc Exchange B2C, B2B, C2C, etc

From the Individual to Market-Based Co-Creation Source: Ridley 2010

Building on the Core: Innovation/Design Perspectives Building on the Core: Innovation/Design

Rethinking. Reframing, and Reconciling from an S-D Logic Perspective Economic (and social) Actors From Bs and Cs to generic A(ctor)s Markets From existing to imagined, created, institutionalized, and performed Market-ing From functional area to essential function of the firm (actor) From marketing mix to value co-creation Value From a property of output to a co-created outcome Strategy From prediction and control to effectuation Technology From exogenous variable to service-provision mechanism Role of Information Technology From tool to a transformation in value creation processes Innovation and Design From invention to designing (institutional) systems for value co-creation

Some implications of S-D Logic for Innovation/ and Design Invention of things is a special case More generally, we design institutions Common solutions, markets Meanings, symbols – facilitators of cooperation Innovation is a resource-integration function New innovation comes from recombinations Innovation is not just a specialized function All actors are innovators/designers The chief innovator is the value beneficiary (e.g., the customer) Thus, innovating for innovators

Everyone is a designer “Everyone designs who devises course of action aimed at changing existing situations into preferred ones.” Simon (1996, p. 111) Design is the core of all professional training. Engineering, Architecture, Business, education, law, medicine The value co-creation role of all actors Individuals, families, firms, etc.

Design has many meanings Goods design Better, more appealing things “Services” design Better, more attractive intangible things Design for service Direct benefit Design for experience Integration with other resources Design thinking The bigger picture—systems design

Innovation as Design Thinking “Design thinking is an approach that uses the designer’s sensibility and methods for problem solving to meet people’s needs in a technologically feasible and commercially viable way. In other words, design thinking is human-centered innovation.” —Tim Brown

S-D Logic and Design Thinking Designing for service is [designing] dynamic systems and experiences in which one service is exchanged for another in an ongoing process, the value of which is constituted in practice. Three consequences Designing for incompleteness Service co-created through practices of stakeholders Underpins symbols, things, actions thoughts Thus, fundamental to all design activity, rather than a subfield Kimball (2009)

What do all of these early designs have in common? There was no Market

A Market as an Institutionalized Solutions (service) Application Resource Agreement subjective Inter- Human Problem Institutionalized Solution = A Market De-institutionalization Re-institutionalization Market performativity Quasi-predictability

Innovation as Combinatorial Evolutionary Processes Technologies: Ongoing combinatorial evolution of potentially useful knowledge ) (Arthur 2009, Mokyr 2004) Markets: Ongoing combinatorial evolution of solution-supporting institutions/practices for increased well being The collaborative institutionalization of practices that provide novel solutions for new and existing problems.

The Tesla Ecosystem Designs Existing and planned supercharger ecosystem Other institutional Design Elements Laws (e.g., non-dealer sales) Habits (e.g., “fueling”) Regulations (e.g., preferred parking) Etc.

Ipod Ecosystem

Actor-Centric (Marketing) Ecosystem

Expanded Venues for Innovation Innovation Venues Expanded Venues for Innovation Meso/Macro Ecosystem Resource Integrator/Beneficiary (“Firm”) (“Customer”) Actor Ecosystem Actor Ecosystem Co-Production/Service Encounter Space Actor Space Actor Space Resource Integrators

A Continuing Journey… PREMISES PERSPEC- TIVES BILITIES POSSI-

Thank You! For More Information on S-D Logic visit: sdlogic.net We encourage your comments and input. Will also post: Working papers Teaching material Related Links Steve Vargo: svargo@sdlogic.net Bob Lusch: rlusch@sdlogic.net