Network Layer4-1 Chapter 4: Network Layer 4. 1 Introduction 4.2 Virtual circuit and datagram networks 4.3 What’s inside a router 4.4 IP: Internet Protocol.

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Network Layer4-1 Chapter 4: Network Layer 4. 1 Introduction 4.2 Virtual circuit and datagram networks 4.3 What’s inside a router 4.4 IP: Internet Protocol – Datagram format – IPv4 addressing – ICMP – IPv6 4.5 Routing algorithms – Link state – Distance Vector – Hierarchical routing 4.6 Routing in the Internet – RIP – OSPF – BGP 4.7 Broadcast and multicast routing

Network Layer value in arriving packet’s header routing algorithm local forwarding table header value output link Interplay between routing, forwarding

Network Layer4-3 u y x wv z Graph: G = (N,E) N = set of routers = { u, v, w, x, y, z } E = set of links ={ (u,v), (u,x), (v,x), (v,w), (x,w), (x,y), (w,y), (w,z), (y,z) } Graph abstraction Remark: Graph abstraction is useful in other network contexts Example: P2P, where N is set of peers and E is set of TCP connections

Network Layer4-4 Graph abstraction: costs u y x wv z c(x,x’) = cost of link (x,x’) - e.g., c(w,z) = 5 cost could always be 1, or inversely related to bandwidth, or inversely related to congestion Cost of path (x 1, x 2, x 3,…, x p ) = c(x 1,x 2 ) + c(x 2,x 3 ) + … + c(x p-1,x p ) Question: What’s the least-cost path between u and z ? Routing algorithm: algorithm that finds least-cost path

Network Layer4-5 Routing Algorithm classification Global or decentralized information? Global: all routers have complete topology, link cost info “link state” algorithms Decentralized: router knows physically- connected neighbors, link costs to neighbors iterative process of computation, exchange of info with neighbors “distance vector” algorithms Static or dynamic? Static: routes change slowly over time Dynamic: routes change more quickly – periodic update – in response to link cost changes

Network Layer4-6 Chapter 4: Network Layer 4. 1 Introduction 4.2 Virtual circuit and datagram networks 4.3 What’s inside a router 4.4 IP: Internet Protocol – Datagram format – IPv4 addressing – ICMP – IPv6 4.5 Routing algorithms – Link state – Distance Vector – Hierarchical routing 4.6 Routing in the Internet – RIP – OSPF – BGP 4.7 Broadcast and multicast routing

Network Layer4-7 A Link-State Routing Algorithm Dijkstra’s algorithm net topology, link costs known to all nodes – accomplished via “link state broadcast” – all nodes have same info computes least cost paths from one node (‘source”) to all other nodes – gives forwarding table for that node iterative: after k iterations, know least cost path to k dest.’s Notation: c(x,y): link cost from node x to y; = ∞ if not direct neighbors D(v): current value of cost of path from source to dest. v p(v): predecessor node along path from source to v N': set of nodes whose least cost path definitively known

Network Layer4-8 Dijsktra’s Algorithm 1 Initialization: 2 N' = {u} 3 for all nodes v 4 if v adjacent to u 5 then D(v) = c(u,v) 6 else D(v) = ∞ 7 8 Loop 9 find w not in N' such that D(w) is a minimum 10 add w to N' 11 update D(v) for all v adjacent to w and not in N' : 12 D(v) = min( D(v), D(w) + c(w,v) ) 13 /* new cost to v is either old cost to v or known 14 shortest path cost to w plus cost from w to v */ 15 until all nodes in N'

Network Layer4-9 Dijkstra’s algorithm: example Step N' u ux uxy uxyv uxyvw uxyvwz D(v),p(v) 2,u D(w),p(w) 5,u 4,x 3,y D(x),p(x) 1,u D(y),p(y) ∞ 2,x D(z),p(z) ∞ 4,y u y x wv z

Network Layer4-10 Dijkstra’s algorithm: example (2) u y x wv z Resulting shortest-path tree from u: v x y w z (u,v) (u,x) destination link Resulting forwarding table in u:

Network Layer4-11 Dijkstra’s algorithm, discussion Algorithm complexity: n nodes each iteration: need to check all nodes, w, not in N n(n+1)/2 comparisons: O(n 2 ) more efficient implementations possible: O(nlogn) Oscillations possible: link cost = amount of carried traffic e.g., link cost = amount of carried traffic A D C B 1 1+e e 0 e A D C B 2+e e 1 A D C B 0 2+e 1+e A D C B 2+e 0 e 0 1+e 1 initially … recompute routing … recompute

Network Layer4-12 Chapter 4: Network Layer 4. 1 Introduction 4.2 Virtual circuit and datagram networks 4.3 What’s inside a router 4.4 IP: Internet Protocol – Datagram format – IPv4 addressing – ICMP – IPv6 4.5 Routing algorithms – Link state – Distance Vector – Hierarchical routing 4.6 Routing in the Internet – RIP – OSPF – BGP 4.7 Broadcast and multicast routing

Network Layer4-13 Distance Vector Algorithm Bellman-Ford Equation (dynamic programming) Define d x (y) := cost of least-cost path from x to y Then d x (y) = min {c(x,v) + d v (y) } where min is taken over all neighbors v of x v

Network Layer4-14 Bellman-Ford example u y x wv z Clearly, d v (z) = 5, d x (z) = 3, d w (z) = 3 d u (z) = min { c(u,v) + d v (z), c(u,x) + d x (z), c(u,w) + d w (z) } = min {2 + 5, 1 + 3, 5 + 3} = 4 Node that achieves minimum is next hop in shortest path ➜ forwarding table B-F equation says:

Network Layer4-15 Distance Vector Algorithm D x (y) = estimate of least cost from x to y Node x knows cost to each neighbor v: c(x,v) Node x maintains distance vector D x = [D x (y): y є N ] Node x also maintains its neighbors’ distance vectors – For each neighbor v, x maintains D v = [D v (y): y є N ]

Network Layer4-16 Distance vector algorithm (4) Basic idea: Each node periodically sends its own distance vector estimate to neighbors When a node x receives new DV estimate from neighbor, it updates its own DV using B-F equation: D x (y) ← min v {c(x,v) + D v (y)} for each node y ∊ N  Under minor, natural conditions, the estimate D x (y) converge to the actual least cost d x (y)

Network Layer4-17 Distance Vector Algorithm (5) Iterative, asynchronous: each local iteration caused by: local link cost change DV update message from neighbor Distributed: each node notifies neighbors only when its DV changes – neighbors then notify their neighbors if necessary wait for (change in local link cost or msg from neighbor) recompute estimates if DV to any dest has changed, notify neighbors Each node:

Network Layer4-18 x y z x y z ∞∞∞ ∞∞∞ from cost to from x y z x y z 0 from cost to x y z x y z ∞∞ ∞∞∞ cost to x y z x y z ∞∞∞ 710 cost to ∞ ∞ ∞ ∞ time x z y node x table node y table node z table D x (y) = min{c(x,y) + D y (y), c(x,z) + D z (y)} = min{2+0, 7+1} = 2 D x (z) = min{c(x,y) + D y (z), c(x,z) + D z (z)} = min{2+1, 7+0} = 3 32

Network Layer4-19 x y z x y z ∞∞∞ ∞∞∞ from cost to from x y z x y z from cost to x y z x y z from cost to x y z x y z ∞∞ ∞∞∞ cost to x y z x y z from cost to x y z x y z from cost to x y z x y z from cost to x y z x y z from cost to x y z x y z ∞∞∞ 710 cost to ∞ ∞ ∞ ∞ time x z y node x table node y table node z table D x (y) = min{c(x,y) + D y (y), c(x,z) + D z (y)} = min{2+0, 7+1} = 2 D x (z) = min{c(x,y) + D y (z), c(x,z) + D z (z)} = min{2+1, 7+0} = 3

Network Layer4-20 Distance Vector: link cost changes Link cost changes: r node detects local link cost change r updates routing info, recalculates distance vector r if DV changes, notify neighbors “good news travels fast” x z y 1 At time t 0, y detects the link-cost change, updates its DV, and informs its neighbors. At time t 1, z receives the update from y and updates its table. It computes a new least cost to x and sends its neighbors its DV. At time t 2, y receives z’s update and updates its distance table. y’s least costs do not change and hence y does not send any message to z.

Network Layer4-21 Distance Vector: link cost changes Link cost changes: r good news travels fast r bad news travels slow - “count to infinity” problem! r 44 iterations before algorithm stabilizes: see text Poisoned reverse: r If Z routes through Y to get to X : m Z tells Y its (Z’s) distance to X is infinite (so Y won’t route to X via Z) r will this completely solve count to infinity problem? x z y 60

Network Layer4-22 Comparison of LS and DV algorithms Message complexity LS: with n nodes, E links, O(nE) msgs sent DV: exchange between neighbors only – convergence time varies Speed of Convergence LS: O(n 2 ) algorithm requires O(nE) msgs – may have oscillations DV: convergence time varies – may be routing loops – count-to-infinity problem Robustness: what happens if router malfunctions? LS: – node can advertise incorrect link cost – each node computes only its own table DV: – DV node can advertise incorrect path cost – each node’s table used by others error propagate thru network

Network Layer4-23 Chapter 4: Network Layer 4. 1 Introduction 4.2 Virtual circuit and datagram networks 4.3 What’s inside a router 4.4 IP: Internet Protocol – Datagram format – IPv4 addressing – ICMP – IPv6 4.5 Routing algorithms – Link state – Distance Vector – Hierarchical routing 4.6 Routing in the Internet – RIP – OSPF – BGP 4.7 Broadcast and multicast routing

Network Layer4-24 Hierarchical Routing scale: with 200 million destinations: can’t store all dest’s in routing tables! routing table exchange would swamp links! administrative autonomy internet = network of networks each network admin may want to control routing in its own network Our routing study thus far - idealization r all routers identical r network “flat” … not true in practice

Network Layer4-25 Hierarchical Routing aggregate routers into regions, “autonomous systems” (AS) routers in same AS run same routing protocol – “intra-AS” routing protocol – routers in different AS can run different intra-AS routing protocol Gateway router Direct link to router in another AS

Network Layer4-26 3b 1d 3a 1c 2a AS3 AS1 AS2 1a 2c 2b 1b Intra-AS Routing algorithm Inter-AS Routing algorithm Forwarding table 3c Interconnected ASes forwarding table configured by both intra- and inter-AS routing algorithm – intra-AS sets entries for internal dests – inter-AS & Intra-As sets entries for external dests

Network Layer4-27 Learn from inter-AS protocol that subnet x is reachable via multiple gateways Use routing info from intra-AS protocol to determine costs of least-cost paths to each of the gateways Hot potato routing: Choose the gateway that has the smallest least cost Determine from forwarding table the interface I that leads to least-cost gateway. Enter (x,I) in forwarding table Choosing among multiple ASes