FISETTE & MITCHELL, 2010 Frameworks for Diagnosing Student Performance Problems in Striking/Fielding and Target Games.

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FISETTE & MITCHELL, 2010 Frameworks for Diagnosing Student Performance Problems in Striking/Fielding and Target Games

Teaching Games For Understanding Teaching games for understanding  Uses a constructivist approach to learning  It builds on students' prior knowledge of and experiences with sport-related games within a socially constructed environment Instead of providing information  Teachers present game situations (tactical problems) that challenge students with game tactics and involve them in the decision-making process  (Bunker & Thorpe, 1982; Griffin, Butler, Lombardo, & Nastasi, 2003; Launder, 2001; Mitchell, Oslin, & Griffin, 2003,2006; Turner, 2005) Students become responsible for their own learning  While teachers facilitate students' learning process and opportunities

Introduction Advocates of TGFU argue  As students start to take ownership of their learning, they begin to feel a sense of empowerment  Which increases their level of engagement in sport-related games (Griffin et al.; Mitchell et al., 2003, 2006; Turner) A common goal for most physical education teachers  Provide students with opportunities that will enhance their enjoyment of sport- related games  In the hope that they will continue being physically active throughout their lifetime This can be facilitated by exposing students  Games in which they learn to solve problems and make decisions  In order to extend their game understanding beyond the school gymnasium and fields By beginning instruction with a game  Students are allowed to think tactically, make decisions, and solve problems with their peers within the social dynamics of game play  Students learn skills and movements within a game context  Which leads to improved game understanding and performance

Introduction The teachers role is critical  The improvement of students‘ tactical awareness and game understanding might not occur  Without the teacher's ability to observe game play and diagnose performance problems (Mitchell & Collier, 2009) Knowing what questions to ask  Diagnosing performance problems based on students' game play  Fostering opportunities for students to think critically and solve the tactical problem

Nature of Striking/Fielding and Target Games Each classification has its own goals, primary rules, and problems to be solved  Both offensively and defensively  There are additional differences among the game categories.  Invasion and net/wall games tend to be the most commonly taught in physical education curricula (Mitchell & Collier, 2009)  Striking/fielding and target games are taught less frequently Striking/fielding and target games  Have less "flow" and a slower pace compared to invasion and net/wall games  Which decreases the level of tactical complexity in them The slower paced nature of games such as softball and golf provides  Students with more time to make fewer decisions within game play and gives teachers more opportunity to observe student performance

Nature of Striking/Fielding and Target Games In softball  The tactical decisions that students need to make are situation specific  On offense, a right-handed batter will need to determine where to hit the ball with runners on first and second with one out  Defensive players should understand where to throw the ball, move to, or cover, depending on where the ball is hit In target games  There is a greater emphasis on the set-up and pre-shot routines-decisions that are made before skill execution even takes place

Nature of Striking/Fielding and Target Games Students are unopposed Golf or bowling Student are opposed  Croquet or bocce Playing golf  Students will first need to select a club based on the distance to the target and potential barriers  Accounting for factors such as the "lie" and the wind During a game shuffleboard  Students must determine whether they will try to score or attempt to block their opponent from scoring Teachers have additional time  To observe and diagnose performance problems that occur before and during game play

Diagnosing and Addressing Game-Performance Problems First thing teachers need to determine  The students have a problem scoring or preventing their opponent from scoring Target games  Teacher can again use the framework to diagnose why students are having problems scoring or preventing their opponent from scoring The problem diagnosis will focus only on scoring  Because most target games taught in physical education are unopposed  Golf and bowling Tactical decisions  Are made before the skill is executed  Unlike in invasion and net/wall games, in which decisions are more spontaneous and occur during game play (Mitchell et al, 2003)

Diagnosing and Addressing Game-Performance Problems Novice golfers  Might have difficulty selecting a club based on the distance to the target  They may be unfamiliar with the available choices and the stances that align with each club selection Example, a student may select a 3-iron instead of a 9-iron or pitching wedge to chip the ball onto the green. Since they are unfamiliar with their club selection, they set-up for a full swing instead of a chip shot Bowling  Students might be able to knock down pins with their first ball, but they may have difficulty picking up a 5-10 split

Diagnosing and Addressing Game-Performance Problems Teachers might observe  That the students are inconsistent in their set-up and approach  Which demonstrates their lack of understanding of how to approach the first and second bowls in a frame The problem  Students are having difficulty determining how to approach a shot Teacher questioning should guide students to think critically about what they are doing before the shot or bowl that ultimately determines the end product  Getting the ball on the green or picking up the spare

Framework For Diagnosing Performance Problems In Target Games

Implementing The Framework The TGFU philosophy  Emphasizes that students need to know what to do before they know how to do it  (Bunker & Thorpe, 1982; Mitchell et al., 2003, 2006) Implementing  Set Up  Game 1  Questions  Situated Practice  Game 2

Games-Practice-Games Format

Conclusion Problem-Diagnosis Framework  Designed to simplify the challenges that teachers face in pinpointing student performance problems during game play The framework guides teachers  To formulate thought-provoking questions to enable students to determine the problems and potential solutions for themselves The problem-diagnosis frameworks  Can be used to prepare questions for student s, determine instructional foci, identify teachable moments or relevant points for feedback, and for formative and potentially summative assessment purposes As teachers  Become more proficient in diagnosing problems and creating questions that foster critical thinking, they can have students observe and assess their peers  Which can increase students' game understanding and overall game performance The problem-diagnosis frameworks provide  Observational tools that have the potential to guide their instructional foci as they attempt to increase students game understanding and performance